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Author Topic: Pulp Alley and Fatale  (Read 1365 times)

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Pulp Alley and Fatale
« on: September 19, 2014, 12:48:25 PM »
I have been neglecting Pulp Alley recently.

However,  I've recently stumbled across the Brubaker/Phillips graphic novels, ahem, comics,  Fatale.

It is gorgeously bleak stuff - Noir/Horror.

The central character, Josephine, would fit perfectly into a PA campaign spanning medieval, wild west, prohibition,  WW2, 70s and modern. And all the time pursued by a seemingly human tentacle monster and Cultist followers.

Perfect!!
« Last Edit: September 19, 2014, 12:50:14 PM by H.M.Stanley »
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: Pulp Alley and Fatale
« Reply #1 on: September 19, 2014, 12:52:34 PM »
I have all but 70s and modern.

Now for a suitable Lovecraft figure and various Jo's ...

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Pulp Alley and Fatale
« Reply #2 on: September 19, 2014, 06:02:18 PM »
Oh yes, I've seen those. It has a cool Lovecraft feel. You're right, it would definitely make a cool setting for Pulp Alley games.

I think one of the reasons Pulp Alley works so well for this kind of thing is because Dad really designed the game to help players tell their stories.

Pulp Alley is granular in the right places so the game mechanics don't get in the way, they actually encourage the storytelling.  ;)







Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: Pulp Alley and Fatale
« Reply #3 on: September 19, 2014, 07:21:00 PM »
Oh yes, I've seen those. It has a cool Lovecraft feel. You're right, it would definitely make a cool setting for Pulp Alley games.

I think one of the reasons Pulp Alley works so well for this kind of thing is because Dad really designed the game to help players tell their stories.

Pulp Alley is granular in the right places so the game mechanics don't get in the way, they actually encourage the storytelling.  ;)


Agree on all counts WG. The fact that I could dig out my War of the Roses, Outlaws, Gangsters and WW2 Germans and theme it under one set of  excellent rules is, for me, a huge plus. :)


 

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