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Author Topic: Going to give Witchfinder General, Days of Revelation a whirl ...  (Read 11682 times)

Offline H.M.Stanley

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I've had the rules for a while. Yes, they're all over the place but the core game looks fun.

I already have a bunch of Angry Villagers and can raid other projects for figures; ECW aplenty,  Blood Bowl (ghouls, werewolves, vampires ...) Of Gods and Mortals (wolves and witches) and Judge Dredd (coven/cult).

I even have a timbered building and a fair bit of 28mm scenery.

So, any do's or don'ts and must - haves?

Thanks,

James


.
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline H.M.Stanley

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #1 on: 02 December 2014, 05:49:36 AM »
Nobody has anything to say? Are the rules really that bad?

« Last Edit: 02 December 2014, 06:21:00 AM by H.M.Stanley »

Offline folnjir

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #2 on: 02 December 2014, 06:04:18 AM »
I was hoping someone would post, I'd be interested in hearing opinions.

I think the idea of them sounds fun and lots of scope to repurpose figures from other projects.

So let's us know if you do figure things out?

Offline Pijlie

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #3 on: 02 December 2014, 06:18:35 AM »
Take it easy. Some people have busy jobs you know  ;)

I have played them numerous times, devoted some blogs to them and have enjoyed them immensely. They are a truly well thought out set of black powder era skirmish rules, which are also suited to serve in other periods.
I played some nice Border Reiver games with them, for example.

As with most skirmish games a lot of terrain is a must, be it houses or woods. I even built a large tavern to play scenarios in which works wonderfully. Don't overdo on either witches or werewolves for they are very tough. Haven't played vampires yet so I can't tell about those.

I am now working on a Salem/early American colonies setting to game in. Enter Indians, forest demons and woodsmen :)
I wish I were a glowworm
'cause glowworms 're never glum
How can you be grumpy
When the sun shines out yer bum?

http://pijlieblog.blogspot.nl/

Offline H.M.Stanley

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #4 on: 02 December 2014, 06:19:51 AM »
I was hoping someone would post, I'd be interested in hearing opinions.

I think the idea of them sounds fun and lots of scope to repurpose figures from other projects.

So let's us know if you do figure things out?

Hey. The rules look a little fiddly at first but appear to be sound once you drill down into them. The proof is in the pudding

I've always been interested in British folklore and once met a very interesting Witch at work (no joke). Had  very pleasant chat for half an hour.

Bouncing between projects and cleaning up miscellaneous figures for this. Started to look at Foundry Witches but drew a blank although I probably have enough if I use my Cultists/Coven. Mind you, just one witchy in a pointy hat with abroomstick wouldnt go amiss  :)

Offline H.M.Stanley

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #5 on: 02 December 2014, 06:29:37 AM »
Take it easy. Some people have busy jobs you know  ;)

I have played them numerous times, devoted some blogs to them and have enjoyed them immensely. They are a truly well thought out set of black powder era skirmish rules, which are also suited to serve in other periods.
I played some nice Border Reiver games with them, for example.

As with most skirmish games a lot of terrain is a must, be it houses or woods. I even built a large tavern to play scenarios in which works wonderfully. Don't overdo on either witches or werewolves for they are very tough. Haven't played vampires yet so I can't tell about those.

I am now working on a Salem/early American colonies setting to game in. Enter Indians, forest demons and woodsmen :)

I was hoping you'd pop up  :)

I did look at your Blog but had trouble navigating onto the WG AARs. I'll have another bash at it.

Noted and understood on the werewolves and witches. The witches in particular do look very good. Well that settles it, I dont need anymore of either then.

The Vamps don't really do it for me either although they are a central theme of the RB. That said, ijust bought 4 x painted Acolytes for giggles.

Salem - very nice theme if I may say so.

Thanks for the feedback.

Best,

James

Offline Pijlie

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #6 on: 02 December 2014, 07:24:53 AM »
And incidentally it is a rather convincing simulation of small scale pike & shot combat.

Offline H.M.Stanley

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #7 on: 02 December 2014, 07:35:04 AM »
And incidentally it is a rather convincing simulation of small scale pike & shot combat.
That's  good to know - thanks.

It's where I came in on with these rules, I wasn't bothered about the horror element. Until I read them that is ...




Offline Pijlie

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #8 on: 03 December 2014, 06:36:34 PM »
I was hoping you'd pop up  :)

I did look at your Blog but had trouble navigating onto the WG AARs. I'll have another bash at it.


And here I was  :D

The easiest way to find WFG blogs on my blog is to click on the Witchfinder label in the right column (Ctr + F, Witchfinder, Enter) and you'll find all (or at least most) of the AAR's

Offline H.M.Stanley

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #9 on: 04 December 2014, 07:47:01 AM »
Thanks for that.

What's the maximum number of Witches would you say make a good game?

I see that at least one of the scenarios refers to four. With their abilities (Magic, Brooms etc) and 1 in 3 chance of Summoning something from a Frog to a Great Beast, they look wicked ... ;)

I note that you're supposed to play the scenario twice after switching sides rather than bother too much about strict balancing of forces.

Looking forward to trying these out.

Best,

James

Offline whill4

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #10 on: 04 December 2014, 02:23:21 PM »
I played Witchfinder General back in November at Millennium Con. I really enjoyed the game. We had six players. Three witches, three non-witches and a group of npc played by the game master. There did not seem to be a problem with to many witches but then maybe we did not know all the ins and outs of playing witches. Two witches flubbed their summoning rolls. The third got a werewolf I believe. Something nasty anyway. There was much carnage on both sides. Anyway I hope this helps.

Offline H.M.Stanley

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #11 on: 04 December 2014, 10:30:07 PM »
I played Witchfinder General back in November at Millennium Con. I really enjoyed the game. We had six players. Three witches, three non-witches and a group of npc played by the game master. There did not seem to be a problem with to many witches but then maybe we did not know all the ins and outs of playing witches. Two witches flubbed their summoning rolls. The third got a werewolf I believe. Something nasty anyway. There was much carnage on both sides. Anyway I hope this helps.

Hi, thanks for that. Sounds fun.

But npc?
« Last Edit: 04 December 2014, 10:31:50 PM by H.M.Stanley »

Offline Pijlie

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #12 on: 04 December 2014, 11:31:04 PM »
I played up to three witches in The Summoning game, which were a handful for the two units of witchfinders as they were also supported by Blinders and a Monster. They are fast (while flying), deadly with their Evil Eye and poisoned brooms and Grenadoes  and tough with their two hitpoints. And that is without them summoning a baddie!

So I'd say four witches without Blinder support could still give a witchfinder with some musketeers and pikemen a run for their money. Especially when terrain and the mission objective suits them.

Offline H.M.Stanley

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #13 on: 05 December 2014, 07:20:59 AM »
Got it - thanks!  :)

I want to stay away from Blinders as support for the Witches but may throw in a Coven and treat as Angry Villagers.

Shamelessly stealing a leaf from your book, I may also occasionally set this in the New World as I also have the excellent
Galloping Major Huron and Militia figures which would fit straight into that setting.

For once I'm ahead of the game and don't need a tonne of figures, just the odd character figure here and there. For example, I've just ordered the Reaper Baba Yaga witch and I'll buy the Redoubt Gallows set.

I just need to get in a game at some point  lol

Offline Elk101

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Re: Going to give Witchfinder General, Days of Revelation a whirl ...
« Reply #14 on: 05 December 2014, 07:35:08 AM »
And incidentally it is a rather convincing simulation of small scale pike & shot combat.

That sounds interesting. What are the core elements that make this work?

 

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