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Author Topic: Fallout rules?  (Read 5599 times)

Offline eilif

  • Scatterbrained Genius
  • Posts: 2435
    • Chicago Skirmish Wargames
Re: Fallout rules?
« Reply #15 on: 20 December 2014, 01:58:53 PM »
For most any post-apoc, I'd recommend at least giving a look to Nuclear Renaissance. We played it at 4 different meetings this year and enjoyed it. It's very flexible, and easy to learn (important for us). We played it with and without vehicles in both sci-fi and post-apoc settings and it worked well for all.  It's probably the 6th Post apoc ruleset we've tried and I think it's the one we're going to stick with for a while. The only points I'd make about the system are:

-Lots of guns is very dangerous. Make sure you and your opponent are not going spam-crazy with powerful weapons
-Lots of terrain is best
-Smaller tables are usually better.

Here's a link to write-ups and observations of the 4 games we played.
http://chicagoskirmish.blogspot.com/search?q=nuclear

The rules are free here:
http://www.ramshacklegames.co.uk/nuclear/downloads.html
The expansion "Tome of Tridlins" is available as a moderately price PDF.
http://shop.ramshacklegames.co.uk/index.php?main_page=index&cPath=5&zenid=9ff7f82f7ff85eb6151770f1e28aafe9

 

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