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Author Topic: Castle, potential or no?  (Read 3184 times)

Offline YPU

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Castle, potential or no?
« on: 25 December 2014, 09:29:46 PM »
While sorting out some things in the attic at my parents I uncovered a very old fisherprice castle. I remember playing with the thing for ages, actually I recall using it as it in our terrain heavy Mordheim games.  lol

I think it has some decent potential, and some pretty huge problems that would need correcting to be able to use it in 28mm games. I figure I would build it into a ruin, which would allow me to cover the seams and other problems with rubble and lichen. I like the stone pater on the outside and top, the battlements are quite looking. The two parts that can flip down would require some work, but if I am to make it a ruin turning those into holes might work...

Some features appear quite large, but then GW figures do peer out of windows quite nicely.

I cant appear to get my photobucket stuff showing for some reason so you can find images here: https://www.dropbox.com/sh/x1k1mmci15fcr3y/AAAOloiub21CkbMsr9GFv7Vma?dl=0

What do you guys think? Worth spending time on making this a functional piece of terrain or would I be better of starting from scratch?
« Last Edit: 26 December 2014, 03:42:42 PM by YPU »
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Online OSHIROmodels

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Re: Castle, potential or no?
« Reply #1 on: 25 December 2014, 10:43:20 PM »
Links broken for me but if it's the one I'm thinking if you'd be better off starting from scratch.

cheers

James

Offline 6milPhil

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Re: Castle, potential or no?
« Reply #2 on: 25 December 2014, 11:52:32 PM »
The link in the OP is munged: try https://www.dropbox.com/sh/x1k1mmci15fcr3y/AAAOloiub21CkbMsr9GFv7Vma?dl=0

I think it has potential but I enjoy a good toy hack so I'm biased. I think it might take more effort to hack it than starting from scratch but that wouldn't put me off.  ;)

Offline Constable Bertrand

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Re: Castle, potential or no?
« Reply #3 on: 26 December 2014, 06:45:57 AM »
Maybe attack it with a dremel / hack saw and see what you have left ;) the moveable parts and towers are certainly fun, and would make an interesting model castle.

Covering the holes up with card and styrene brick sheets wouldn't be too hard.

Offline Vanvlak

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Re: Castle, potential or no?
« Reply #4 on: 26 December 2014, 07:06:41 AM »
I think it has potential but I enjoy a good toy hack so I'm biased. I think it might take more effort to hack it than starting from scratch but that wouldn't put me off.  ;)
Precisely that. You'd need a decent amount of rubble and flock too, but it could work if you have the time to invest in it.
And if you can hide any thin plastic walls - that would be the main worry I guess, having what seems to be a thick stone wall seen from an angle as a thin hollow section.

Online OSHIROmodels

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Re: Castle, potential or no?
« Reply #5 on: 26 December 2014, 07:58:19 AM »
The link in the OP is munged: try

Yup, that's the one  :-X lol

cheers

James

Offline rumacara

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Re: Castle, potential or no?
« Reply #6 on: 26 December 2014, 12:51:01 PM »
YPU, that castle has potencial depending on your skill and patience.
You can always leave the outside walls and let it hopenned working just on the interiors.

Or you can complete it brick by brick as a certain red fox. >:D :D

Offline gary42

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Re: Castle, potential or no?
« Reply #7 on: 26 December 2014, 08:32:44 PM »
Yep.  Mr Peabody and I used it for Warzone back in the 90's.  We flocked the base.  Sprayed it with that stone looking spray paint and calked it a day.  I loved it.
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Offline YPU

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Re: Castle, potential or no?
« Reply #8 on: 01 January 2015, 07:54:20 PM »
Thats some mixed responses.   :D

I'm thinking the basic shape has potential, at least. The biggest hurdle would the the walls that reveal the thin nature and seam lines. So I think I am going to start try a low input high output approach and only thicken the walls, then go for a texture spraypaint like mentioned above and hide the seams with overgrow from simple flock and clump foliage. I have a decent amount of "pre  mixed" rubble lying around of different kinds of sand cork and foam pieces. I think I will make some generic piles of rubble to make the ruin part more believable and spray those with the texture paint as well. if I keep the rubble pieces separate I can always remove then if I decided to make more detailed interior pieces like a half ruined staircase and gods know what.

So basically try to keep it simple, stupid. First finish it as a "tabletop standard" gaming piece and only then start on the extra details.

 

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