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Author Topic: Frostgrave - Rules  (Read 452429 times)

Offline pulpgoblin

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #330 on: 27 August 2015, 07:00:42 PM »
"In the wizard phase, the primary player may activate his wizard and up to three soldier figures of his choice that started the phase within 3" of the wizard."
Your example sound fine. :)
The thing that I would like clarified is wheather ye need to roll defence when pushing a freindly figure seeing as your spellcaster is only trying to help them... possibly?

I'm going have to counter that with this little snippet from page 32, from the discussion on "Group Activations"  ;)

"All movement must be completed before any second actions are carried out"

Which would suggest you can move your 3 soldiers and your wizard and then cast Push, but not cast Push and then move.

Edit: Page 30 states you can only activate soldiers in the wizard phase as part of a group activation.
« Last Edit: 27 August 2015, 07:04:30 PM by pulpgoblin »

Offline Guerre

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #331 on: 27 August 2015, 08:00:39 PM »
Here is the clarification on group activations and normal activations pulpgoblin.

Sorry, Phil, I removed your message about Group Activation to avoid confusion. This is probably an area of the game I probably could have written more clearly. Let me try again.

During the wizard phase, you can activate your wizard and up to 3 soldiers who are within 3 inches of him when the phase begins (so where the wizard starts the phase). It does not matter what order these figures activate in. You could activate the three soldiers and then the wizard. So, picking a figure, the player completes both actions for that figure then moves onto the next.

The above is standard activation it is NOT Group Activation. Group Activiation is a special move which allows you to activate the same figures, but instead of activating them one at a time, you make all of their first actions together. This has to be movement. Then each can take a second action, one at a time, in whatever order the palyer chooses.

In point of fact, Group Activiation doesn't do anything that can't be done with normal activiation. It is just in the rules to make it easier for a player to move figures like a little unit if he wants, so that it is easier to keep their relative positiosn organized.

Hope that clears it up?

Offline Darkson71

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #332 on: 27 August 2015, 08:35:39 PM »
Thanks Guerre, was trying to find that, and I specifically stated NOT as a Group Activation.
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Offline Dakota Mike

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #333 on: 27 August 2015, 09:29:59 PM »
Do magical shooting attacks suffer a movement penalty? 

If I successfully cast elemental bolt after moving would the +8 shooting attack be modified by -1 for my movement?  I know it's a yes for actual shoot skill attacks like bows, but for magical shooting I could see an argument for either way.

Offline pulpgoblin

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #334 on: 27 August 2015, 10:10:19 PM »
Here is the clarification on group activations and normal activations pulpgoblin.


Ah, cheers Guerre.  I had missed/forgotten that - its been a while since I read anything before page 18 on this threadnaught  o_o

Thanks Guerre, was trying to find that, and I specifically stated NOT as a Group Activation.

Indeed you did.  It was my understanding from reading the activation rules that activating soldiers in the wizard phase was only possible with group activations.
Guerre's pointer above renders that idea, and indeed the whole concept of group activations, rather moot.  As you where  ;)

Offline Guerre

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #335 on: 27 August 2015, 11:59:39 PM »
No no no pulpgoblin group activation is great in close quarters it in itself will never be moot.
Remember that outnumbering an oponent gives a +2 bonus for every aditional friendly model and a group activation allows actions afer movement for all of those models I'm sure ye can do the maths from here ;)

Offline pulpgoblin

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #336 on: 28 August 2015, 11:56:34 AM »
Gah!  Of course outnumbering is a thing!

One more strike and I'll have to hand in my nerd card  :D

Offline Shirer

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #337 on: 28 August 2015, 11:58:17 AM »
I'm sure I've seen the answer somewhere in the rulebook, but can't find it now - are summoned demons able to pick up treasure?

Offline Shirer

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #338 on: 28 August 2015, 12:20:14 PM »
And another question!

Could 'Spell Eater' from the Necromancer list be used to undo a pre-game animal companion, zombie or animate construct spell - turning those into 'wild' creatures - without a defending will roll?

For example, my Witch opponent casts Animal Companion before the game and deploys a bear - during my first Wizard phase I successfully cast Spell Eater (with LoS to the bear, or casting wizard - which is another question!). The bear stays, but now isn't controlled by anyone. It will act in the creature phase, and follow the normal rules for creatures - which in this case will be mauling whoever it was deployed with. Is that interpretation of the spell correct?

Offline Lotan

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #339 on: 28 August 2015, 12:32:28 PM »
Do magical shooting attacks suffer a movement penalty? 

If I successfully cast elemental bolt after moving would the +8 shooting attack be modified by -1 for my movement?  I know it's a yes for actual shoot skill attacks like bows, but for magical shooting I could see an argument for either way.

Why would you get negatives to your roll? As far as I'm aware there is no such -1 due to movement. The system doesn't have ANY negatives to the shooting attack roll, any modifiers are either added (for intervening terrain and cover) or taken away (large target) from the TARGETS defense roll. You roll your shooting attack and add your shoot value, then your opponent rolls their defense roll, adds their fight, then adds any bonuses or negatives.

Offline ChaosChild

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #340 on: 28 August 2015, 12:40:37 PM »
The target gets +1 if the firer moved in their first action. There's nothing to say that this doesn't apply to magicsl shooting attacks so I've always played it as if it does.

Offline Guerre

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #341 on: 28 August 2015, 01:33:01 PM »
It does say in the rulebook that shooting modifiers apply to all shooting magic and normal. The thing that does not apply to magic shooting is the casters shoot stat. So if ye move before casting a ranged spell your opponent will always get +1 to thier cover roll. The only place where it gets a little complicated I believe is with the Grenade and Elemental Ball spells which I believe both draw 1.5" sight from area of casting rather than giving a modifier from casters los but I am not absolutely sure on that.

Offline wulfgar22

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #342 on: 29 August 2015, 10:22:59 AM »
I must stop reading this thread because every time I do I get confused about things I thought I understood!  :?

Offline Coenus Scaldingus

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #343 on: 29 August 2015, 01:44:00 PM »
Hiya guys, very much new here and to the game, also had a question: does killing creatures (if done by the wizard) give any experience? The experience table states 'enemy soldier', and I suppose wandering creatures could be described as such. If not the randomly encountered ones, how about summoned demons, raised zombies or the likes (which are to a certain extent part of the enemy warband)?

The following answer seems to suggest 'yes', but it could also refer specifically to e.g. the genie in the bottle.
Aneirin - No, taking control of a creature is not the same as killing it. The experience always goes to those who do it in. Basically, who causes it to be removed from the table - so if you banish a demon, that would count.

Long story short, my wizard went through quite some trouble to rid the world of an annoying imp yesterday (don't laugh, you should have seen the damage that critter caused!) and it didn't feel right if he was unable to gain experience from it. Besides, my magician proved very poor at actually casting magic (wrong choice of profession I'd say), so at least this would earn him some xp...


Also, what modifiers (if any) are applicable to the 'attack' from the Push spell? Does the target add his Fight bonus to the roll?

Thanks in advance.
~Ad finem temporum~

Offline PhilM

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #344 on: 29 August 2015, 01:54:42 PM »
Hi, from reading the book I have a question about items, a Soldier can carry one item, if I give a magic Hand Weapon to a Thug, does this count as the one item or does this just replace the mundane Hand Weapon, meaning I could give the thug some other arcane trinket or what have you?

 

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