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Author Topic: Frostgrave - Rules  (Read 453898 times)

Offline Polkovnik

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #390 on: 11 September 2015, 02:56:29 PM »
After playing my first game last night there's a couple of things I'm not sure about, regarding activation and combat.
If two figures A and B are engaged in combat, do they fight twice in the turn, once when each figure is activated ?
If A activates first and is killed (or whoever wins elects to use the push back to disengage), is B then free to activate when his turn comes ?
Presumably combat only takes place when one engaged figure chooses to activate for combat, so two figures could be engaged but no combat takes place, if both choose not to activate ?
 

Offline JamWarrior

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #391 on: 11 September 2015, 03:05:25 PM »
After playing my first game last night there's a couple of things I'm not sure about, regarding activation and combat.
If two figures A and B are engaged in combat, do they fight twice in the turn, once when each figure is activated ?
If A activates first and is killed (or whoever wins elects to use the push back to disengage), is B then free to activate when his turn comes ?
Presumably combat only takes place when one engaged figure chooses to activate for combat, so two figures could be engaged but no combat takes place, if both choose not to activate ?
 

Everything you have said is correct.

Offline Wyrmalla

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #392 on: 11 September 2015, 11:46:14 PM »
Hmn, not a question exactly, but is there any consideration for limiting the number of archers available to a warband? Mordheim had a set limit of 1/3rd of the party being archers rule, I'm just wondering if something similar could find its way into Frostgrave?

Offline joe5mc

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #393 on: 12 September 2015, 12:56:37 PM »
Possibly. I haven't yet seen the need.

Offline Darkson71

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #394 on: 12 September 2015, 01:15:07 PM »
Mordheim had a set limit of 1/3rd of the party being archers rule,
That's not quite right though - there was no fixed limit on the number of archers (or ranged units), it was only limits set by the warbands types.  Skaven could have every model armed with a sling (which was probably better than being armed with a bow), and the human lists allowed for everyone to have a bow or crossbow, even the Swordsmen.
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Offline ImhotepMagi

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #395 on: 12 September 2015, 01:28:32 PM »
This is true, but it cost considerably more to arm with a bow than a sword, axe or club. So it sort of limited itself. If you wanted to kill people from across the board, you had to pay for it.

Offline Darkson71

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #396 on: 12 September 2015, 01:57:48 PM »
Which you do now (in terms of stats and/or cost), so I'm not seeing the problem.

Offline rufus sparkfire

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #397 on: 12 September 2015, 02:46:42 PM »
It was the Lord of the Rings game that had the 1/3 limit on missile troops.

Another question. The spell 'beauty' causes a will test when someone wants to attack the caster. Does this just mean in close combat, or does it also apply if shooting or casting spells?

Offline ImhotepMagi

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #398 on: 12 September 2015, 03:39:08 PM »
Which you do now (in terms of stats and/or cost), so I'm not seeing the problem.
I suppose it depends on whether you are comparing an archer to a thug or an infantryman. Versus a thug, yes. But there's very little reason to buy an infantryman over an archer at the moment.

Offline Salanthas

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #399 on: 12 September 2015, 07:03:37 PM »
I think if shooting is too dominant in your games, you should think about the terrain setup. Our first game was a bit disappointing too because some models got shot in the first turn, but after 2 games trying out different terrain it was totally okay.
In Frostgrave a lot of small objects - corcs do have the perfect size - should be placed on the table, to have many options for getting cover / interviening terrain.

In our setups it is very rare that someone is shot at and does not get at least +2 or 3, because some stuff is always between him and the shooter. I personally use only a Tracker or a Ranger in most of my warbands but no other shooters, and i never have felt underpowered.

Here is an example from one of our last games (yes, and sushi). Of course, the corks still need to be modified and painted up to fit in. But still, if you feel nerved by too powerful shooting in your games, my advice is: Grab a handful of corks and throw them between your other pieces of terrain! :)




Have a nice weekend and sorry for spamming the rules thread.
Alexander
« Last Edit: 12 September 2015, 07:07:58 PM by Salanthas »

Offline joe5mc

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #400 on: 12 September 2015, 09:40:27 PM »
Beauty applies to all attacks including shooting attacks and any spell that has an attack roll.

Offline rufus sparkfire

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #401 on: 14 September 2015, 12:14:31 PM »
Thanks for the answer! I hoped it worked that way.

Offline Lillan

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #402 on: 15 September 2015, 12:32:55 AM »
Hello, I have a few interesting situations that have come up recently that I would like some clarification on.

1)   Bone Dart, and wizard eye: Bone Dart says it can be fired at any model within line of sight, and wizard eye allows line of sight to be drawn from it for spells. Where does the bone dart’s shooting attack originate from the Eye or the wizard?.
       For example “The Wizard is standing in an alley with a wizard eye active on the building at the end of the alley. He wishes to target a model standing behind the corner of one of the ruined building. The wizard himself can not draw line of sight to the target, but the wizard eye can”
       Side note: More to the point are shooting attacks generated from spells still considered part of the spell its self? (Ie Bone dart, Elemental Ball/Bolt etc cast on a model in the Silent Tower Scenario)

2)   Wizard eye and height: Can the wizard eye draw line of sight up like a normal figure?.
        For example “Same situation as before accept the wizard eye is on a 1” high wall, and the wizard wishes to Transpose the model around the corner and another model 4” above the first. Both models can have line of sight drawn to them from the wizard eye but the model above requires the wizard eye to draw its line of sight above the terrain’s current height”

3)   Selling duplicate copies of a Grimior: If a wizard has not learned a spell he has a Grimior for and gains a second copy of the same spell in Grimior form can he then sell the second copy? or does he have to learn the spell from the first grimior before he can sell the duplicate copy?.

4)   Wizard Killing Summoned Soldiers: If a wizard kills a summoned zombie, Demon, or Illusionary soldier does the wizard get the experience as though he killed an enemy soldier (I assume he would for a construct or animal companion as they take up soldier slots in the enemy wizards warband), and is their a difference between killing summons that where summoned before a game and during a game in regards to being killed for experience (as some Base Upgrades allow summons to be summoned before the game when they normally can not be). In addition does a wizard gain experience for killing a controlled model such as through, Mind Control, Control Undead, Control Animal, Control Demon.

Offline joe5mc

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #403 on: 15 September 2015, 10:56:41 AM »
1) An attack using the Wizard Eye originates from the Wizard Eye

2) Yes, a wizard eye can look up, down, side-to-side, it just can see anything that is standing behind an imaginary plain extended from the surface it was placed upon.

3) He can go ahead and sell the duplicate copy.

4) If the figure is under the control of an enemy player it counts as a soldier for the purpose of experience.

Offline rufus sparkfire

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Re: Frostgrave - Rules (New Errata - Link in First Post)
« Reply #404 on: 17 September 2015, 03:35:24 PM »
Is there any way to use the spell 'restore life' to bring back a dead wizard? Or is it really not castable by the apprentice?

 

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