I am looking forward to your battle reports!
The ones you got are already very nice... its a pleasure to see people moving beautiful minis over a beautiful table using our AFS-rules

So, yeah, any compliment coming from you means a lot. Still a big fan of your stuff.
And yes, the Orcs battleboard has a nice feel to it. It took quite some time to balance it.
The Dominance-mechanism was always either too weak or too strong... but in the end it worked out.
It is a pretty tough job now to get that Dominance, but its doable.
And once you get there, it gets easier and easier.
So as an opponent it is a really good idea to go in strong, throw everything you got at the Orcs at the earliest point possible...
If you give them too much time they will get that Dominance up and then youre pretty much done.
BTW... concerning your Dwarves... if you want to beat those Wild Tribes-guys you should definitely try the Golem, a Moving Contraption and a Gyrocopter...
Since it is "Flying" the Gyrocopter can use its full movement range when activated via the battleboard activations... so for a Dwarf you got a lot of flexibility there.
Similar thing with the Moving Contraption and Golem if activated via the Warsmiths "Protective Runes".
In that case the Moving Contraption has its full range of 12" and the Golem its full 6".
If you pumped them up during your Orders Phase using "Maximum Power" the Moving Contraption would move 16" and the Golem 10".
Theyd also benefit from Heavy Impact, giving the Moving Contraption three (!) automatic hits and two for the Golem.
Sooo... "Maximum Power" + "Protective Runes" from the Warsmith gives you a Moving Contraption with a movement of 16", three automatic hits and it counts as being behind Hard Cover.
A Golem would have a movement of 10", two automatic hits, counting as being behind Hard Cover plus its Attributes "Relentless" and "Strong".
Those are two killer combinations.
