This Scenarios for the house rules for the game "Red Actions"
Collision of detachments.1. Gamers organized his army into companies and select company commanders. Both sides get an equal number of forming points.
2. Both gamers deploys their units at a distance no closer than 24" from each other.
3. Both players roll the dice. The first to his company exposes the a gamer who threw the dice on a smaller value. Further gamers alternated in exhibiting his mouth.
4. Gamers do identical folded "bits of paper" with the numbers №1-10. Fold them into the bag and pull one of them. This note is represents additional task before commander. Generally, unless otherwise specified, an additional task is unknown gamer opponent. After finishing the game the additional task must be declared.
№1-4. - Fight. The battle goes by the usual rules.
№5 - Breakthrough. For the output of each of his platoon in the rear of the enemy (over the edge its zone of deployment), the player gets 3 victory points.
№6 - Defence an important point. The player chooses one point in its area of deployment.
Beginning in from the 6th stroke, gamer gaining 5 victory points for his retention each stroke. This task must be declared for enemy.
№7 - Scouting. Gamer shall have the right to see the additional task of the enemy and get a new one piece of paper with the task.
№8 - Time constraints. Starting with the 4th turn, gamer secretly (the enemy does not know it) adds for the enemy 4 victory points per turn.
№9 - Vanguard. Gamers can bring back in the game 3 destroyed their company. Returned Company are entered into battle simultaneously.
№10 - Rearguard. If a gamer is not lost the battle for 10 moves, he is the winner.
5. Gamers can to send their companies in reserve (arriving at "2-6"; to "1" - cancellation) or to bypass.
6. In accordance with the standard rules Gamers will determine who goes first and start the game.
7. Victory Conditions. The one who first from gamers to reach the threshold of escape, specified for his army in the tables of formation - deemed a loser, and his opponent - the winner. If both players simultaneously reached the threshold of escape, the winner is the one who has destroyed from the enemy more points of formation. Scoring of is performed at the end of stroke.
For threshold escape considered destroyed, escaped and surrendered to military units of formation points.
Special rules for this scenario: "Bypassing", "reserve", "quantity of ammunition".
I realize that my English is disgusting
But I'm prepared to help, if something is not clear
I wonder whether subsequent publication of these scenarios?