*

Recent Topics

Author Topic: Qurosh'g Saga, Ch 2 Chaos at Klyph  (Read 1423 times)

Offline MerlintheMad

  • Librarian
  • Posts: 101
    • My Battle of Hastings
Qurosh'g Saga, Ch 2 Chaos at Klyph
« on: 24 November 2015, 04:28:51 AM »
Chaos at Klyph.]http://merlinthemad.blogspot.com/2015/11/chaos-at-klyph.html]Chaos at Klyph.

Our ongoing fantasy campaign and adventure game. This scenario is necessarily in two parts, "to be continued", because the battle situation involves multiple armies and agendas, and we ran out of time. I think we'll finish it up in a couple of weeks....
Push the button, Max...

Offline Barbarus

  • Librarian
  • Posts: 151
    • A Fantastic Saga
Re: Qurosh'g Saga, Ch 2 Chaos at Klyph
« Reply #1 on: 24 November 2015, 11:34:55 AM »

Well written background, you got there! Certainly gives a match more depth.

That is an approach I really admire. I usually want to come up with a bit of a story and create a fitting scenario, but then we just bash our miniature heads in!  lol


You might be interested in something a few friends and I created, it is a fantasy adaptation of SAGA.
http://leadadventureforum.com/index.php?topic=81709.0


So long! Greetings from Germany!
Fanmade and completely free fantasy rules for SAGA:
www.a-fantastic-saga.com

11 factions!
Undead, Dwarves, Barbarians, Elves, Dark Elves, Orcs, Troglodytes, Archaeans, Goblins, Empire, Beastmen

Offline MerlintheMad

  • Librarian
  • Posts: 101
    • My Battle of Hastings
Re: Qurosh'g Saga, Ch 3 Chaos at Klyph
« Reply #2 on: 24 November 2015, 02:58:29 PM »
Thanks, "Barb".

We are on the same page about the importance of having an in-depth story arc. And each scenario needs to add to the plot of THIS story within that overarching story. This story arc is years old. I came up with it way back in the 80s and the very first game in "that world" was in 1981. We played a continuous campaign at the height of interest for nigh on ten years. This is simply a return to "when we left off", and within "where", but a wholly new campaign with new characters (although some previous characters are peripheral to the current story). Fun so far!

When the previous campaign died away (Real Life taking the gamers off to become "adults"), I was still stoked and turned the entire thing into a novelized form, for my own amusement. And I went forward in time and completed the whole story arc. So in this run of games (four so far), we are playing at a known point in that arc, or "history", and the outcome is known. But we are allowing ourselves to "alter history" if that happens. We are not slavishly adhering to "what happened" or "what is supposed to happen". I doubt that "history" is going to take a major "hit". But you never know!

(Btw, it should read, "Chapter 3", not 2).

I have only heard of "Saga" mentioned in passing. I've never played it. And never known anything about the systems before. I'll look over your fantasy adaptation. Thanks for the heads up. You are not only an "illustrator", but appear to be an excellent one.

The reason why I haven't perused "Saga" or "Warhammer" or any of the other commercially presented "rools" is because I've always enjoyed making up my own. It is "easier" that way! I don't have to ingest a tome of "rools", and then have them change on me. Way, way back "in the day", I tried out Warhammer in its first permutation. We converted it to "historical" confrontations as well for a few games. It was a fun game but there were things I disagreed with. So I was tweaking it, as we always do. What did "they" do? Ditch the entire set and issue a new version, glitz and glitter and a whole raft of new "rools". Bleh! I saw where "they" were going with it. A new book every couple of years or so. Not for me, thank you. And the market has simply spawned more of the same.

While my rules are always changing, even the way I approach a system after a hiatus of many years (in this case, over 15), at least when changes are made, or an entirely fresh system cobbled together, my friends and I are intimately familiar with "the system" and working on it together. Instead of having someone else announce that "this is the way it's to be done from now on", and frustrating the heck out of all of us (not to mention requiring the expenditure of more and more money each time that "they" do that. To heck with that!).

Offline Barbarus

  • Librarian
  • Posts: 151
    • A Fantastic Saga
Re: Qurosh'g Saga, Ch 2 Chaos at Klyph
« Reply #3 on: 24 November 2015, 10:47:49 PM »

I definitely get your drift. That is actually the reason I like Saga so much.

It is an incredibly well-working game mechanic and incredibly versatile so that you can easily alter it for all your gaming needs.
So Saga might be especially interesting for you.

There are dozens of versions out there. There are several Lord Of The Rings-Versions, Song Of Ice & Fire/Game Of Thrones-Versions... an Antiquity-Version...Samurai-Versions...our Fantasy-Version...

The list keeps going on.

So, yeah. Might be wise to give it a try.
And maybe, if you like it, you want to join my "team". I could certainly use someone helping me writing the background for our version of Saga...

Also: Im not done yet doing adaptations of Saga. I still got some ideas left... I want to make a version for the Indian tribes of the Great Lakes area in Nort America...
and maybe a trash-horror-movie-version with human survivors against zombies. :D

Sooo many possibilities. Where to start, where to end? :D



Oh, and thanks for the compliment.

Offline MerlintheMad

  • Librarian
  • Posts: 101
    • My Battle of Hastings
Re: Qurosh'g Saga, Ch 2 Chaos at Klyph
« Reply #4 on: 25 November 2015, 05:05:58 PM »
Hi "Barb".

I will definitely give Saga a looksee. But it seems from your adaptations that it is a "group" effect system and not individual combat system. I've always wanted my games, even my big battle level games, to have a "skirmish" look and feel to them. Big battles are just bigger "skirmishes" to the participants' point of view. So rolling for each individual combat and moving the figures to reflect the results is an essential to me. The game looks more "granular". And that means, appearance-wise, the opposite of static.

 

Related Topics

  Subject / Started by Replies Last post
0 Replies
706 Views
Last post 01 November 2015, 01:52:27 PM
by MerlintheMad
3 Replies
1640 Views
Last post 18 December 2015, 05:20:31 PM
by MerlintheMad
2 Replies
1411 Views
Last post 26 January 2016, 02:42:56 AM
by MerlintheMad
0 Replies
1042 Views
Last post 07 March 2016, 03:55:50 PM
by MerlintheMad
0 Replies
1031 Views
Last post 18 April 2016, 04:05:22 PM
by MerlintheMad