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Author Topic: Battle of Adwa/Adowa/Adua "what if" rules to run  (Read 1168 times)

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Battle of Adwa/Adowa/Adua "what if" rules to run
« on: January 04, 2016, 07:13:41 PM »
I am thinking 1)  THW's Colonial Adventures or 2)  Victorian Steel (both of which I own.)

I am not interested in TS&TF at all.  Zero interest.  Zip.  Nada. Never.

Any other rules that you can suggest must be capable of running a multiple brigade battle in 2-3 hours, must be easy to teach to inexperienced players, and must be (that dratted postage thing) easily available in the USA.

What other rules that meet the above criteria should I consider?
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline john Hollyoak

  • Scientist
  • Posts: 346
Re: Battle of Adwa/Adowa/Adua "what if" rules to run
« Reply #1 on: January 04, 2016, 09:07:42 PM »
I have to put in a plug for Principles of War. I would certainly be confident of playing Adowa in 3 hours once your are used to the rules and there are lists to cover it. Only problem is that there is no pdf so you are stuck with postage.
John

 

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