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Author Topic: Cardigan & Clockwork game a new game by Eureka!  (Read 5652 times)

Offline argsilverson

  • Scatterbrained Genius
  • Posts: 2580
Re: Cardigan & Clockwork game a new game by Eureka!
« Reply #15 on: December 03, 2008, 03:31:00 PM »
And a unit of clockwork pigs loaded with either AP or AT payloads would be pretty much essential in any modern forward-thinking Victorian era army.

Don't know if it's a good idea to get some for my Zanzibaris, though.....

Why not. They can use them in their adventures and I think much more effective.
« Last Edit: December 03, 2008, 03:32:38 PM by argsilverson »
argsilverson

Offline Bako

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  • Posts: 2990
  • Loopy as a clock-work orange.
    • Hitting Dirtside
Re: Cardigan & Clockwork game a new game by Eureka!
« Reply #16 on: December 03, 2008, 07:08:57 PM »
Not as noticeable with Canada though, because of all the immigrants. Those oinkers will be most useful.
Everything is better with lizardmen.

Offline Gluteus Maximus

  • Galactic Brain
  • Posts: 5427
Re: Cardigan & Clockwork game a new game by Eureka!
« Reply #17 on: December 04, 2008, 11:13:21 AM »
And a unit of clockwork pigs loaded with either AP or AT payloads would be pretty much essential in any modern forward-thinking Victorian era army.

Don't know if it's a good idea to get some for my Zanzibaris, though.....

Why not. They can use them in their adventures and I think much more effective.

I was thinking more of preventing possible religious "difficulties"....  :-I

Tactically, not a problem, as they do have their own lunatic inventor hidden away in the Sultan's palace  ;)

Offline twrchtrwyth

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Re: Cardigan & Clockwork game a new game by Eureka!
« Reply #18 on: December 10, 2008, 12:49:21 AM »
 lol
He that trades Liberty for Security will soon find that he has neither.

Benjamin Franklin


 

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