Hello everyone. A short while ago I got a copy of Neil Thomas' One Hour Wargames. Then when I was leaving a job site I noticed a small locally owned toy store and inside they had Armies in Plastic 1/32 figures. I ended up getting some British Infantry and some Gordon Relief Expedition Camel Corps artillery. I paint miniatures that I use in some RPG sessions (Swords & Wizardry/OD&D), so I've already got the brushes and paints.
The rules in 1HW are very abstract and it looks like I could probably make the Machine Age approach work even though its meant for WW1. It looks like if I want all the options for the 6 unit starter armies, I need 10 units. 4 infantry, 2 cavalry, 2 artillery, 2 machine guns. The units need to have 4-6" frontage, so I think I'm going to go for 8 infantry (2 ranks of 4 across? or should I just go 6 across?) a gun and it's crew, 4 cavalry figures.
What do you think I should do with this?

The "screw-gun" can be taken off the camels and assembled. I was thinking of using them as artillery as is and if the unit doesn't move in a turn the player can unlimber and build the gun. In the rules you can't move and shoot in the same turn, so it would work on that level. The wheels don't go on as neatly as I like so I'm probably going to involve some rare earth magnets.
The Armies in Plastic machine guns also look like they'll each make a perfect unit by themselves:

I used to play Warhammer in the 80s and 90s and I was thinking of going with a bright and happy style for these colonials. I dug around and found my old citadel painting guide in a box in storage. I didn't keep any miniatures, but I found the books I had in with my old AD&D stuff. I'm going to base the figures individually for now (washers were recommended to me) as it's not too many to move around and I can always make trays. I'm planning on playing through the scenarios with a friend and after that I might explore other rules options.
What do I do about an opposing force? I suppose I could just go for a few sets of the Armies in Plastic Egyptian figures. Though they don't seem to have Egyptian artillery crew, so I'll probably have to convert those. Or maybe get some metal castings for that.
One Hour Wargames assumes a starting point of similarly armed and equipped belligerents, but I'm sure I could find a way to make dervishes or Zulus work, though I'm not super interested in the Zulu wars. Maybe some of the warband infantry rules from the other eras will need to be used.
Thoughts?