Currently working on Schneerim rules at a snail's speed. Original plan was to use this home rule
(writedd in ze french) that let you cut members and heads:
https://teardropworlds.wordpress.com/category/med-fan/ , but it was missing the Stamina mechanic of
the video game. RPG rules are a bit too complex and heavy and brewerage of home rules is quite fun,
so I went for something different. I mostly play solo and card driven games "à la" Crom or The Rule
With No Name are enjoyable (I have a bunch of THW rules, but not clearly understood them - must
improve my english Stats before

).
Each figure will have a card with basic stats, a gauge board, and equipment cards. Equipment cards
can be looted when the opponents is "dead".
The Character Board:
Cheap gear set from radio controlled cars accessories. A card slot will be added, made with cardboard or plastic card.
I used cheap plastic gears allowing 50 positions. The character card will be put on the board's left
and the gauges will move accordingly to the fights cards and potions drinking.

Equipment cards with an armour dice, weapon cards with attack dice and potions cards with Health or Stamina dice. Weapons and armours will have different quality (from Rusty to Legendary) reflected by a modifier.
The fights will be a mix of cards and dices.
Three attack Move cards: Horizontal move, Vertical Move and Stab move, against three corresponding defense Move cards. Vertical moves cancel vertical move and so on.
When an attack move pass, the result of the weapon dice must be over the result of the armour dice. The difference give the number of Health points lost.
Each weapon and Move will have a Stamina value that lower the gauge.
... and painted a Giant and a Forworms Tribe (Forsworns in Skyrim).



Cheers.