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Author Topic: The Shadow Over Isigny-sur-Mer  (Read 9687 times)

Offline wolfkarl

  • Scientist
  • Posts: 246
Re: The Shadow Over Isigny-sur-Mer
« Reply #15 on: February 12, 2016, 05:00:59 PM »
Beautiful table, looking forward to the AAR.

Offline jbemmett

  • Bookworm
  • Posts: 85
    • Herr Brush
Re: The Shadow Over Isigny-sur-Mer - Rule Mods
« Reply #16 on: February 13, 2016, 02:20:23 PM »
Thanks all for the wonderful compliments. Anyone finding themselves in Northern Virginia is more than welcome to come visit for a game.

For the Strange Aeons Vets, here are the modifications I've made to the rules. After three rounds of play testing, they all seem to work well within the framework of the scenario. Many of these are borrowed elements from Arkham Horror.

1) Card based activation like Savage Worlds - each player/monster is dealt a standard playing card face up and models are activated in descending order from the Joker to the Ace. Ties are resolved by a suit hierarchy.

2) Any time a Joker or a Spade - Jack through Ace - is dealt a monster is spawned. I have a deck of monster cards, so a random draw is made and that monster is placed D6" in a random direction from the gate nearest the model(s) triggering the spawn. That model then receives the next activation card drawn.

3) I changed the wounds stat to "Stamina" and added a value called "Sanity". If either of these drop to zero a roll on the injury table is made.

4) Sanity may be lost through spell casting attempts, events, and sanity rolls.

5) There are four card decks that contain monsters (as discussed), events, items and spells. Players have the option of spending an action to have an event in certain locations which may result in the drawing of an item or spell...or not.

6) The scope of the game is a little larger than your standard Strange Aeons scenario, so I dropped critical hits, parry and AP to streamline it. In testing most players were forgetting about them anyway.

I think that covers it. I'll try and post some of the player aids and components for the protagonists next.

Cheers.

Offline jbemmett

  • Bookworm
  • Posts: 85
    • Herr Brush
Re: The Shadow Over Isigny-sur-Mer - British Commandos
« Reply #17 on: February 13, 2016, 04:57:13 PM »
Hopefully this is visible. After trying several card types, I ended up going with full size sheets for the players. The game is set up for 4 Allies each running two models. The reverse of the sheet has a player briefing and a rules summary.


Offline jbemmett

  • Bookworm
  • Posts: 85
    • Herr Brush
Re: The Shadow Over Isigny-sur-Mer - The Protagonists
« Reply #18 on: February 22, 2016, 05:05:53 PM »
Here are the miniatures I'm using for the protagonists for the game. Most are two person teams - singles are NPCs that may join the party, others are backups in case things go horribly wrong early on.



Alan Partridge - British Commando Demolitionist



Bill Millin - British Commando Bagpiper



Craig Harrison - US Sniper/Shapeshifter




James Nicholson - US BAR Gunner



Daniel Say - Game Warden



Audrey Mainville - Psychic Operative



Warren Ames - US Airborne K9 Handler



Riley - US Airborne Attack Dog



Lt. Allen Barham - US Airborne Platoon Leader



Cliff Hughes - US Rocket Trooper



Thomas Bentley - British Airborne Medic



Father Ancar - Exorcist



Marcel Langer - Undertaker

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: The Shadow Over Isigny-sur-Mer
« Reply #19 on: February 22, 2016, 07:44:43 PM »
I like the backgrounds and the figure choices are excellent, full of character and fit the bill perfectly.
 8) 8)

Oh, and I love the rules for the bagpipes. They often have the same effect on me.
 :D :D



Offline jbemmett

  • Bookworm
  • Posts: 85
    • Herr Brush
Re: The Shadow Over Isigny-sur-Mer
« Reply #20 on: February 24, 2016, 06:02:44 PM »
I like the backgrounds and the figure choices are excellent, full of character and fit the bill perfectly.
 8) 8)

Oh, and I love the rules for the bagpipes. They often have the same effect on me.
 :D :D




Why thank you Sir.

Offline jbemmett

  • Bookworm
  • Posts: 85
    • Herr Brush
Re: The Shadow Over Isigny-sur-Mer - Cards
« Reply #21 on: February 29, 2016, 04:40:49 PM »
Last week I was able to spend some time on the "desktop publishing" piece of the game - typing up some narratives, GM notes and, more importantly, the cards. Here are a few samples of the card decks I'm making. Fortunately I had held on to some Fantasy Flight sleeves which worked out pretty great. Here's some samples:



Encounter Cards



Item Cards



Spell Cards



Monster Cards



And here they are sleeved in Litko card trays.

Offline jbemmett

  • Bookworm
  • Posts: 85
    • Herr Brush
Re: The Shadow Over Isigny-sur-Mer - Odds and Ends
« Reply #22 on: March 03, 2016, 07:18:11 PM »
This week I've been polishing off a few odds and ends for the game

The rest of my Litko tokens came


Some markers for satchel charges, the shapeshifter's gear, a trap and some bait


The animals the shapeshifter may randomly shift into, based on a die roll - penguin, cobra, rat, bear, owl and wolf


The ritual circle for the summoning ceremony

Offline Harwood Hobbies

  • Scientist
  • Posts: 467
    • Harwood Hobbies
Re: The Shadow Over Isigny-sur-Mer
« Reply #23 on: March 03, 2016, 08:51:35 PM »
That looks AWESOME!  Love the cards!   :-* :-* :-*

Offline Sterling Moose

  • Scatterbrained Genius
  • Posts: 3379
Re: The Shadow Over Isigny-sur-Mer
« Reply #24 on: March 03, 2016, 09:08:33 PM »
Fantastic!!!

Shame that for the first time in about 7 years I can't make it to Cold Wars 2016.

 :-[
'I saw the angel in the marble and carved until I set him free.'

Offline jbemmett

  • Bookworm
  • Posts: 85
    • Herr Brush
Re: The Shadow Over Isigny-sur-Mer
« Reply #25 on: March 04, 2016, 01:28:45 PM »
That looks AWESOME!  Love the cards!   :-* :-* :-*

Thanks - mostly "borrowed" from Arkham Horror.

Offline jbemmett

  • Bookworm
  • Posts: 85
    • Herr Brush
Re: The Shadow Over Isigny-sur-Mer
« Reply #26 on: March 04, 2016, 01:29:42 PM »
Fantastic!!!

Shame that for the first time in about 7 years I can't make it to Cold Wars 2016.

 :-[

Thanks. Do you attend any of the other HMGS East conventions?

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: The Shadow Over Isigny-sur-Mer
« Reply #27 on: March 04, 2016, 01:56:43 PM »
Stunning markers and beasties!
 :-* :-*

Not a fan of plastic tokens, though, as I feel they would detract from your lovely scenic board.
Horses for courses, of course....
 ;)


Offline Sterling Moose

  • Scatterbrained Genius
  • Posts: 3379
Re: The Shadow Over Isigny-sur-Mer
« Reply #28 on: March 05, 2016, 12:19:38 AM »
Quote
Do you attend any of the other HMGS East conventions?

I'm usually a regular at Fall In and Cold Wars.

Offline jbemmett

  • Bookworm
  • Posts: 85
    • Herr Brush
Re: The Shadow Over Isigny-sur-Mer
« Reply #29 on: March 05, 2016, 12:21:23 AM »
I'm usually a regular at Fall In and Cold Wars.

So if it goes well at Cold Wars, I may run it at Historicon and Fall In.

 

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