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Author Topic: Joust rules?  (Read 11302 times)

Offline Golgotha

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Re: Joust rules?
« Reply #15 on: 13 March 2016, 12:33:50 PM »
I have yet to see any joust rules I would be happy with - why do we not all contribute ideas to making some rules here?

Movement is in a straight line so importance here would be initiative and speed. This could be effected by the quality of the mount and ability of the rider plus then some randomisation.


Offline Chris Abbey

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Re: Joust rules?
« Reply #16 on: 15 March 2016, 04:54:42 PM »


If you come up with a good set of rules, we have all off the scenery etc available, tents, tilt barrier, crowd barrier, stands, crowd figures etc.
Loads more photos in our Jousting Gallery.

http://wargamesbuildings.co.uk/epages/950003459.sf/en_GB/?ObjectPath=/Shops/950003459/Categories/%22Crossed%20Lances%22/Crossed_Lance_Gallery
Chris Abbey
Www.sally4th.co.uk

Offline Golgotha

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Re: Joust rules?
« Reply #17 on: 15 March 2016, 11:38:34 PM »
WOW that is a really lovely set up - I am impressed.

Offline Chris Abbey

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Re: Joust rules?
« Reply #18 on: 16 March 2016, 09:28:54 AM »
Thank you.

We already had a big range of 28mm Castle Kits. The guys that wrote Crossed Lances asked us to make a set of scenery kits and Curteys to design a range of figures to go with it.



We made a kit for a tilt barrier, crowd barrier, two types of spectator stands, archery butts, and some rather nice medieval tents that have a wooden frame and coloured paper sides. We also had a set of crowd figures scultpted by 'Mason' from LAF and cast to go with the stands.

Full details of all of this is on our web site at : http://wargamesbuildings.co.uk/epages/950003459.sf/en_GB/?ObjectPath=/Shops/950003459/Categories/%22Crossed%20Lances%22/Laser_Cut_Terrain

The Crossed Lances rules were a good basis for a fun game, and the foot and mounted melee part of the tournement was a lot more interesting.

The elements that should be built into a Jousting game are the choices you could make. Their are two mainchoices; do you go for speed or accuracy. Second choice is target area, are you trying to break your lance on opponents shield, unseat opponent, or aiming for helm?

Attributes that could effect results, horsmanship, bold / reckless / calm, steadeness of horse.
Hope this helps.

Offline Carpathian

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Re: Joust rules?
« Reply #19 on: 20 March 2016, 11:13:28 PM »
Fond memories of the 1970s role playing game Chivalry & Sorcery 1st edition, which covered the topic of tournaments in some detail and included a jousting matrix based on different tactics and aiming points.

This material is included in the 4th Edition Knights Book, which is currently being given away (!) along with the entire 4th edition (!)

http://www.rpgnow.com/browse/pub/3675/Brittannia-Game-Designs-Ltd

Being basically linear action, I suppose the minis would be mostly for show, but jousting was only one day of a multi-day affair, which included other tests of skill,a grand melee free for all, and exchanges of 'ransom' payments between winners and losers.

Sad to say, the later editions were a less than successful business venture, more sad because the original authors had a falling out, with co-author Wilf Backhaus releasing his own rival Red Book editions online.   Do some searching online if you're interested in the full story.

Offline Argonor

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Offline Hammers

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Offline Argonor

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Re: Joust rules?
« Reply #22 on: 02 April 2016, 05:47:17 AM »
Actually, after your post set my mind back on it, and I started reading  A Game of Thrones (which has 'The Hand's Tournament' in the first half) over Eastern, I came up with an idea of how to create the 'building-up tension' of 2 knights charging each other with Lances levelled.

Needless to say, the action has to be 'slow-motion' to allow for a pass to last some turns, and it will not be 100% accurate, but I'll start testing with a friend this weekend, and we'll see...

Offline Hammers

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Re: Joust rules?
« Reply #23 on: 02 April 2016, 10:55:34 AM »
Actually, after your post set my mind back on it, and I started reading  A Game of Thrones (which has 'The Hand's Tournament' in the first half) over Eastern, I came up with an idea of how to create the 'building-up tension' of 2 knights charging each other with Lances levelled.

Needless to say, the action has to be 'slow-motion' to allow for a pass to last some turns, and it will not be 100% accurate, but I'll start testing with a friend this weekend, and we'll see...

Great. Let us know how it goes.

Offline nic-e

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Re: Joust rules?
« Reply #24 on: 02 April 2016, 06:18:49 PM »
Doesn't song of blades heroes Arthurian expansion have rules for jousting? I may be misremembering that but im sure i heard it has them.
never trust a horse, they make a commitment to shoes that no animal should make.

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Offline Argonor

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Re: Joust rules?
« Reply #25 on: 03 April 2016, 12:42:35 AM »
Great. Let us know how it goes.

Quite well, actually, made some play-test notes and have to fine-tune some parts, and re-Word some paragraphs, but today's game left me with the impression that I am off to a good start.

Next stage is assembling 6 more mounted knights (I'm using Fireforge Templar Knights as my raw material), and get some colour slapped on, so I can stage a small tournament for further playtesting.

The parts I have to tinker with, until I feel satisfied about them, are the mechanics concerninng the actual Hit (deciding how well a knight hits his intended target), and the possible damage you may inflict on your opponent (injuries should be a factor, but most often not play a decisive rôle).

Offline Golgotha

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Re: Joust rules?
« Reply #26 on: 03 April 2016, 11:33:10 AM »
I see that 2 Hour wargames did a set of Joust rules - has anyone played them? It no longer seems to be available on their website so may be difficult to find? Argonor look forward to seeing more.

Offline Hammers

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Re: Joust rules?
« Reply #27 on: 04 April 2016, 05:45:17 PM »
Quite well, actually, made some play-test notes and have to fine-tune some parts, and re-Word some paragraphs, but today's game left me with the impression that I am off to a good start.

Next stage is assembling 6 more mounted knights (I'm using Fireforge Templar Knights as my raw material), and get some colour slapped on, so I can stage a small tournament for further playtesting.

The parts I have to tinker with, until I feel satisfied about them, are the mechanics concerninng the actual Hit (deciding how well a knight hits his intended target), and the possible damage you may inflict on your opponent (injuries should be a factor, but most often not play a decisive rôle).


Have you tinkered with grand melee and archery to?

Offline Patrice

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Re: Joust rules?
« Reply #28 on: 04 April 2016, 07:26:10 PM »
Perhaps you can use any ruleset of man-to-man medieval fight that you like, select the part about knights charging vs another knight, and add some modifiers as you said?

I have already been thinking about a points tournment where each player spend, say, 50 points, between the provess of the knight (experience), squire (quality of armor), marster (post joust healing). Combine this with the actual joust ( mounted or foot) and you may be able to create a tournament.

We improvised once a joust in one of our medieval games, it was intended for a player character who needed to improve his wealth before the real war began; we used our normal rules for melee – but it was only intended to last a few minutes, not more, so actually it was not more than luck at dice throwing.

Offline Ninefingers

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Re: Joust rules?
« Reply #29 on: 04 April 2016, 10:26:19 PM »
I know it's pedantic but it always wound me up that Crossed Lance's has a misplaced apostrophe in the title.

 

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