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Author Topic: Joust rules?  (Read 11280 times)

Offline Argonor

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Re: Joust rules?
« Reply #30 on: 05 April 2016, 10:38:32 AM »
I know it's pedantic but it always wound me up that Crossed Lance's has a misplaced apostrophe in the title.

That's not the only misplaced thing in those 'rules'  lol


Have you tinkered with grand melee and archery to?

Not yet, but more 'normal' combat/mêlée rules can be easily derived from the current jousting mechanics (creating a game where jousting, grand mêlée, and foot mêlée can use more or less the same mechanics, just a bit differently). I intend to use the same system for 'normal' combat, just with a simpler damage system (and, of course, without the points system).

Archery is a bitch to nail. Randomizing where the arrow hit, and at the same time take into account the skill of the archer, without above average participants hitting the mark with every shot, is something I haven't quite been able to bend my mind around, yet.

I have a vague idea about how to approach it, but it needs pondering a bit more...



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Offline Hammers

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Re: Joust rules?
« Reply #31 on: 05 April 2016, 11:02:02 AM »
That's not the only misplaced thing in those 'rules'  lol

Not yet, but more 'normal' combat/mêlée rules can be easily derived from the current jousting mechanics (creating a game where jousting, grand mêlée, and foot mêlée can use more or less the same mechanics, just a bit differently). I intend to use the same system for 'normal' combat, just with a simpler damage system (and, of course, without the points system).

Archery is a bitch to nail. Randomizing where the arrow hit, and at the same time take into account the skill of the archer, without above average participants hitting the mark with every shot, is something I haven't quite been able to bend my mind around, yet.

I have a vague idea about how to approach it, but it needs pondering a bit more...





You keep doing that. From my experience that is just your thing.

Offline Golgotha

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Re: Joust rules?
« Reply #32 on: 05 April 2016, 08:23:45 PM »
For archery and randomisation of where shots land have a look at a rule set called Retinue which was also all percentage based and so used 2d10 for combat rolls. Great set of rules I need to get another copy.

Offline dinohunterpoa

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Re: Joust rules?
« Reply #33 on: 02 May 2016, 10:31:30 PM »
Since my group plays a homebrew of WFRP/WFB, the Full Tilt jousting rules have served us well, but I also recommend them as a great source of inspiration for other systems!  

http://david.guillaume.pagesperso-orange.fr/VieuxMonde/Bretonniens/Full_Tilt.pdf


« Last Edit: 02 May 2016, 10:36:03 PM by dinohunterpoa »
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Offline dinohunterpoa

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Re: Joust rules?
« Reply #34 on: 02 May 2016, 11:21:26 PM »
BTW: check out this great Jousting Tournament at Couronne:

http://tidesofwargaming.blogspot.com.br/2014/10/jousting-tournament-at-couronne.html


Offline Hammers

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Re: Joust rules?
« Reply #35 on: 03 May 2016, 07:34:22 AM »
Since my group plays a homebrew of WFRP/WFB, the Full Tilt jousting rules have served us well, but I also recommend them as a great source of inspiration for other systems!  

http://david.guillaume.pagesperso-orange.fr/VieuxMonde/Bretonniens/Full_Tilt.pdf


By the seven hells, that's a nice diorama!

Offline rumacara

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Re: Joust rules?
« Reply #36 on: 03 May 2016, 10:35:07 AM »
Dinohunterpoa, Thanks for the rules pdf. I was after them at some time. I missed the white dwarf that had them.

Offline OSHIROmodels

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Re: Joust rules?
« Reply #37 on: 03 May 2016, 11:40:28 AM »
By the seven hells, that's a nice diorama!

Dave Andrews if I'm not much mistaken.

cheers

James

Offline dinohunterpoa

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Re: Joust rules?
« Reply #38 on: 03 May 2016, 08:23:23 PM »
By the seven hells, that's a nice diorama!

Yep, Hammers, it's Dave Andrews' diorama, and its currently at display at the GW Museum (Warhammer World), if I'm not mistaken...




This blog has more info and pictures: http://eldritchepistles.blogspot.com.br/2013/07/dave-andrews-bretonnian-joust-diorama.html


rumacara, you're welcome!  These rules really work!  ;)





« Last Edit: 03 May 2016, 08:43:47 PM by dinohunterpoa »

Offline Mister Rab

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Re: Joust rules?
« Reply #39 on: 04 May 2016, 06:41:26 AM »
You could consider the modified (I don't know by how much...) rules that Mike Davison used to run a jousting tournament over Google+ that seem to have come from a D&D approach, originally at least!

http://swordplusone.com/Jousting_final.pdf

Each knight chooses a defensive posture and aiming point for each pass (secretly), and they reveal on contact with a look-up table to find the result. Some aiming points cannot be combined with certain postures. It's like a fun version of rock/paper/scissors and might provide some ideas.


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Offline Ray Earle

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Re: Joust rules?
« Reply #40 on: 04 May 2016, 08:54:26 AM »
That's interesting, something along the lines of the 'chivalry' card game that was in White Dwarf many, many moons ago.

We played that so much we wore the photocopies out.  lol
Ray.

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Offline Mister Rab

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Re: Joust rules?
« Reply #41 on: 04 May 2016, 01:32:54 PM »
That's interesting, something along the lines of the 'chivalry' card game that was in White Dwarf many, many moons ago.

We played that so much we wore the photocopies out.  lol

Yup, sounds familiar  :D

Offline warlord frod

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Re: Joust rules?
« Reply #42 on: 04 May 2016, 02:08:51 PM »
You could consider the modified (I don't know by how much...) rules that Mike Davison used to run a jousting tournament over Google+ that seem to have come from a D&D approach, originally at least!.

These appear to be an expanded version of rules originally found in "Chainmail" the precursor to D&D. I mentioned them in an earlier post.

Offline Mister Rab

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Re: Joust rules?
« Reply #43 on: 04 May 2016, 04:03:22 PM »
These appear to be an expanded version of rules originally found in "Chainmail" the precursor to D&D. I mentioned them in an earlier post.

Ahh, so that's where they came from! Thanks Frod :)

 

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