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Author Topic: [COMMERCIAL] Halo: Ground Command announced  (Read 11527 times)

Offline DivisMal

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #15 on: 29 March 2016, 08:20:21 PM »
If 15mm is your thing then great :)... You will be one of the lucky ones who get to play the HALO franchise at your chosen scale.

I am a 28mm collector because I can't paint tiny miniatures and need them bigger to actually see them ;) ... so I don't do 15mm out of necessity and can understand why people want them in 28mm (something the 28mm crowd has been screaming for for years).

The other thing about 28mm is there are a lot of WH40k players out there who would leap on HALO stuff at 28mm... so you have a ready made customer base (and they are used to paying premium money for miniatures)... so there would likely be a higher revenue stream.

On the flip side... can you imagine how big a Pelican Dropship would be in 28mm?! :o ... so 15mm makes perfect sense.

It's horses for courses and no matter what scale was used, those who don't do the scale will be disappointed and will likely express their disappointment on the forums... nothing to be sad about, it's just what it is :)

I'm looking to get a Pelican Dropship at 15mm and convert it into a 28mm Dwarf/Squat/Grymn dropship so for me, the scale isn't too much of an issue (as long as I can reasonably convert the thing :D ). I've just always liked the Pelican dropship :) ... and my HALO Grymn need a ride :) :







After seeing your nicely painted miniatures, i think, you should give 15mm a try. Most modern 15mm minis are in fact 18mm-scale, which means they are nearly as large as the average Grimn. I have actually some of those not-squats in power armor converted into terminators and dreadnoughts for 15/18mm. So it's probably not at all difficult for you to do this scale!

Offline Vermis

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #16 on: 29 March 2016, 09:00:05 PM »
To be honest I wasn't too interested until I heard it was 15mm. Sight issues are one thing, but why otherwise limit your enjoyment? 6-15mm battles are great. I expect the popularity of the franchise will force some 40K players to acknowledge that other scales exist, and given how popular FoW apparently is with (ex-)GW gamers, I think it could have some success.

Offline Sir_Theo

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #17 on: 29 March 2016, 09:11:36 PM »
To be honest I wasn't too interested until I heard it was 15mm. Sight issues are one thing, but why otherwise limit your enjoyment? 6-15mm battles are great. I expect the popularity of the franchise will force some 40K players to acknowledge that other scales exist, and given how popular FoW apparently is with (ex-)GW gamers, I think it could have some success.

I agree. It's a good choice imo. It allows for infantry models that are recognisably Halo but also is small enough to allow for vehicles and other things for that epic feel (no pun intended) Spartan seem to want. Sci fi games in 28mm are pretty well covered.


Offline Dezmond

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #18 on: 29 March 2016, 11:19:55 PM »
15mm is an *infinitely* more sensible scale for vehicles than 28mm.

Offline Elbows

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #19 on: 30 March 2016, 01:14:26 AM »
15mm is an excellent scale...but I think the majority of gamers stick to common scales between games, if only for terrain/etc.  Personally outside of a small project in 6mm, I stick to 28mm solely because I can use terrain/mats/figures etc. between various games.  I stick to skirmish level games so a large unit battle game wouldn't persuade me regardless of scale.

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Offline Whitwort Stormbringer

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #20 on: 30 March 2016, 02:42:35 AM »
Gaming reasons were probably only part of the reason for going 15mm.  Spartan needed to differentiate themselves from the clix halo figures that are still floating around.

Speaking of, these really aren't a bad option at all if you want to do some 28mm Halo gaming. I have a bunch of them, and while the paint jobs are variable the detail is fine on all that I own, unlike a great many clix models.  They tend to be quite cheap, these days, although also less abundant on the secondary market than they used to be since their collectibility is down.

Main drawbacks are that they're prepaints, lack of poses, and gap-filling.  In the long run, addressing those probably isn't more work than you'd put into prepping normal models anyways.

Sight issues are one thing, but why otherwise limit your enjoyment? 6-15mm battles are great.

Larger scale battles are limiting in other ways - I suppose it depends on what kind of Halo game you want to play.

When I think Halo, my mind goes straight to the FPS games, and when I think of that translated into a minis game, I think of relatively low model count skirmishes with individually-based figures, probably in pretty dense terrain.  To me, that kind of game is better served by 28mm minis.  Multi-based 15mm figures that operate in units don't capture that scale of conflict very well.

The 15mm minis look very nice, though, and the smaller scale facilitates getting the cool vehicles that the Halo games include onto the battle field, so I see the appeal.  It's definitely piqued my interest, and I could see getting into it at some point.

Offline Commander Vyper

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #21 on: 01 April 2016, 09:34:46 PM »
You'll probably be able to guess my thoughts on this: massive missed opportunity to have a great 28mm game. (Check out my Halo thread here on LAF: Loads of inspiration. I'll probably get it, but 28mm is my go to scale (plus too much completed already in the project and my covenant forces are very special  ;) ).)
Now water can flow....or water can crash...be water my friend.
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Offline nic-e

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #22 on: 01 April 2016, 10:28:31 PM »
My thought was not so much that 15mm is bad (i really want to game 15mm but it's damned hard without  larger collection for others to borrow from.) more that spartan make weird business decisions that compromise the success of their games.
The models do look great ,and if they make unsc drop troops or the generic ground troops i will certainly pick up a box or two for skirmish games.  :)
( i still stand by my point that if they made just a handful of 28mm kits they'dmake 10 times what they make with a full 15mm range. This could of course be the game that pushes 15mm into every gamers collection.)
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Offline Elbows

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #23 on: 02 April 2016, 04:02:20 AM »
I think, also, it's worth noting that today with computer generated models etc., it would be no big thing to size up models (add some detail when adjusting up to 28mm etc.).  I think they could sneak in a "collectors" figure set, some of the most common units and they'd sell really well.

Offline Inso

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #24 on: 02 April 2016, 01:31:24 PM »
I think, also, it's worth noting that today with computer generated models etc., it would be no big thing to size up models (add some detail when adjusting up to 28mm etc.).  I think they could sneak in a "collectors" figure set, some of the most common units and they'd sell really well.

... add to that the fact that they already have some 'three-ups' that are almost perfectly 28mm scale already (they were shown in the BoW video) and this is an excellent idea :)

Offline rwwin

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #25 on: 02 April 2016, 03:29:05 PM »
15mm is an excellent scale...but I think the majority of gamers stick to common scales between games, if only for terrain/etc.  Personally outside of a small project in 6mm, I stick to 28mm solely because I can use terrain/mats/figures etc. between various games. 

That's the situation for me.  15mm (and even 6mm) make much more sense from a gaming sense, but all my terrain, mats, props is all geared toward 28mm/30mm figures.    The time, storage space and expense of duplicating all that stuff in another scale just kills my enthusiasm no mater how cool the game or license.

( i still stand by my point that if they made just a handful of 28mm kits they'dmake 10 times what they make with a full 15mm range. This could of course be the game that pushes 15mm into every gamers collection.)

I'm not so sure about that.    I haven't read a lot of positive reviews of their Dystopian Legion figures.  Apparently they are not as adept at metal casting as they are with resin.

Offline grant

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #26 on: 02 April 2016, 04:13:41 PM »
To be honest I wasn't too interested until I heard it was 15mm. Sight issues are one thing, but why otherwise limit your enjoyment? 6-15mm battles are great. I expect the popularity of the franchise will force some 40K players to acknowledge that other scales exist, and given how popular FoW apparently is with (ex-)GW gamers, I think it could have some success.

Me too. I don't game 28mm, almost exclusively paint 6mm in fact, so 15mm will feel huge to paint.

And I like Halo, so this is interesting.
It’s a beautiful thing, the destruction of words - Orwell, 1984

Offline nic-e

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #27 on: 02 April 2016, 05:06:19 PM »


I'm not so sure about that.    I haven't read a lot of positive reviews of their Dystopian Legion figures.  Apparently they are not as adept at metal casting as they are with resin.

The problem with dystopian legions was that they again chose a sale no one wanted. In that case it was 35mm, so even the most basic trooper towered over every other manufacturers figures! The vehicles we're one of the few things people actually wanted.
Like i said, good game makers, but poor businessmen. No doubt this will be a good game,with solid mechanics ,which will be supported for a few weeks then drop off the planet.

Offline Elbows

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #28 on: 02 April 2016, 10:02:53 PM »
And, despite the constant theme...I've never seen a steampunk/sci-fi/alternative WW1 range do really well.  A lot of fans and content creators, but almost none of these ranges has ever taken off with wild success that I've seen.

I think it's a dangerous place to go, particularly in a silly 35-36mm scale (same thing that Wild West Exodus game did).  Now that is a way to kill business.

Offline FionaWhite

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Re: [COMMERCIAL] Halo: Ground Command announced
« Reply #29 on: 02 April 2016, 10:12:27 PM »
I'd have been all over Dystopian Legions if they hadn't been so ridiculously out of scale with everything else..  :?
Here's hoping this stuff will actually manage to be in 15mm scale.

I really have no idea what I'm doing.

 

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