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Author Topic: Moving IHMN forward  (Read 1993 times)

Offline the fallen scholar

  • Assistant
  • Posts: 49
Moving IHMN forward
« on: May 10, 2016, 11:35:34 PM »
I posted this on the IHMN Facebook page:

Hi Craig; I have a question. Have you ever thought about taking "In Her Majesty's Name" and moving it forward in time to the Mid 1930's for a Dieselpunk/Pulp Adventures feel? A global Cthulhu like cult could be the evil protagonists. The setting would be a slightly different 1930's where the threat of war and the still lingering Spanish flu are ever present. Old war bands could be imported from IHMN as well as introducing new ones such as the Soviet NKVD, the FBI, or the Abwehr. Just a few ramblings.

Thoughts?

Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: Moving IHMN forward
« Reply #1 on: May 10, 2016, 11:58:42 PM »
If we were being really sensible, the World of IHMN projected forward through the Great War (whenever that happened, if it happened) and into the '20s and '30s, would likely be so fundamentally different that none of the entities you named might actually exist in that future. There might be no Great Depression, Germany might become a Proto-Hippie state, Huey Long might have become president... you name it.

or

You could just do what IHMN did for Steampunk and create a whole new Dieselpunk World with no connection with IHMN, which actually gives you far more freedom without the need to try and get it all to marry up. Crimson Skies type break-up of the U.S., no problem... no Nazis but a surviving Imperial Germany, no problem... whatever you want.

I'd be far more interested in a Dieselpunk setting, but IHMN was very 'Victorian' (as it should be), the zeitgeist of the '30s would be more 'American', even the Nazis feared that Jazz threatened their very survival.

 ;)

Offline Craig

  • Scatterbrained Genius
  • Posts: 2078
  • Youth & Talent are no match for Age and Treachery.
    • The Ministry of Gentlemanly Warfare
Re: Moving IHMN forward
« Reply #2 on: May 14, 2016, 07:57:35 AM »
Gentlemen,

We do have ideas for a 1920's-30's game, based on the IHMN core rules, but with its own unique setting. So no link to the world of IHMN.

Our main problem is time. Both of us have demanding 'proper' jobs and so all of this is done in our spare time. One full book a year and a range of free supplementary material are all we can manage at the moment. So this year we are concentrating on launching Blood Eagle and writing IHMN Gothic for publication in early 2017.

Our second problem is the fact that there is already a range of good skirmish games and RPGs in the pulp and dieselpunk genre, and many of these explore the evil Nazi and Mythos themes. Pulp Alley is a good example. So any game we produce would have to open up a whole new subgenre to be competitive.

Now don't let this make you think we are not going to do this game. We do want to explore our ideas in this period, but it is not at the top of the priorities list at the moment. The best we shall be able to do is to create a genre pack that will allow you to explore it yourselves.

Also, we positively encourage players to use the core rules to serve them in any genre they like, so why not have a go yourselves?
My sincerest contrafibularities
General Lord Craig Arthur Wellesey Cartmell (ret'd)
https://theministryofgentlemanlywarfare.wordpress.com/

 

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