Yesterday I played another nice Pulp Alley game with a friend. He chose to use my Jokerz gang while I played with my Genestealer Cult.
As usual I will include a new turn for each new post.
The JOKER's GambitBackground: 41 millenium, Somewhere in the deep jungle of a death world.
The Magus was disturbed, how dare a stupid beast to choose one of their best mothers as his meal?
The Cult would not allow that! The woman must be saved. Especially now that she was pregnant with a child that will become a powerful Magus...
Hierarch:
"Master, the tracks are still fresh... the beast should be not so far from our camp, the purestrain children smell him and their mother..."Magus:
"Good... We mut move fast, we could not lost them... May the Patriarch protect the mother and her child..."Meanwhile, not so far from the Genestealer Cult...
Dee Dee sisters: "Mr
J! Mr
J! We don't understand, why we are following those unfunny ugly hybrids? They are sooooo boring..."

Harley Quinn:
"They are right, Puddin'! Why, why lost our time with them? The human hives are much, much more funny places..." 
Joker:
"Don't be so impatient my lovely little psychopathic girls, soon you will understand... and my joke will be funny, I promise! AhahahAhAhaHaHaHa!!" 
The Jokerz (the league used from my player)
Perk (3): Resourceful, Keen senses, Well Armed
Leader (0): JokerH d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick
Optional Kit: Sci Fi
Sidekick (3): Harley QuinnH d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee SistersH d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy
Optional kit: Sci Fi
Models: 4 figures
Genestealer Cult (my League)
Perk (4): Ancient sect, Animals (Genestealers, Ogryn Hybrid, Familiar)
Leader (0): MagusH d10 B 3d8 S 3d10 D 3d10 M 2d8 F 3d10 C 4d10
Abilities: Commander, Tactician, Dread Gaze, Ispiring
Optional Kit: Sci Fi
Sidekick (3): HierarchH d8 B 4d8 S 3d8 D 2d6 M 3d8 F 2d6 C 3d6
Abilities: Moxie, Bodyguard
Optional Kit: Sci Fi
Weapon kit: Heavy
Ally (2): Ogryn HybridH d8 B 4d6 S - D - M 4d8 F - C 1d6
Ability: Big, Burst Fire
Optional Kit: Sci Fi
Follower (1) FamiliarH d6* B 1d6 S - D 4d6 M 1d6 F 3d6 C 1d6
Ability: Agile
Optiona kit: Sci Fi
Weapon kit: Light
x5 Gang (2): HybridsH - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Optiona kit: Sci Fi
Weapon kit: Basic
x5 Gang (2): GenestealersH - B 5d6 S - D 1d6 M 5d6 F 1d6 C 1d6
Ability: Dangerous
Optiona kit: Sci Fi
Weapon kit: Heavy
Models: 14 figures
Major Plot point: The pregnant cult mother
Terror (5): Alien MonsterH d12 B 6d12 S - D 3d6 M 5d12 F 3d8 C 2d8
Abilities: Big, Burst Fire, Monstrous,
Animal, fierce, Inhuman, Moxie, Savage.
Optional Kit: Sci fi
Weapon Kit: Heavy
Special Rules: From second turn, for each player turn, roll a D6 dice, with a 4+ the Terror will be deploued outside the mud hut and will have the initiative.
He will be a BOT Terror, without Fortune Cards. He will attack every character too near to his prey.

Minor Plot points:




overview of the board:

