OK, I'm a big Blood Bowl fan and I was thinking that it is a shame that only the Wizard/Apprentice gain experience.
Although the soldiers have a red shirt character to them, I though that maybe it could add some diversity to the game to make them gain experience. That would also make it more heartbreaking when they die. It also makes more sense when you combine it with the limited out of game action house rule where you can't replace soldiers until you run out of money.
This is a rough idea that need to be tested, but here is what I though:
Survived the scenario 25 XP
Hand to hand kill 50XP
Shooting kill 25 XP
Secure a treasure 50XP
(covers basic soldier action but feel free to add more)
Xp can be spend:
100 XP : +1 F or S or H
150 XP: +1 W
200 XP : Roll for a skill (1-9 Basic skill 10-18 Soldier specific skill 19-20 Survivalist + Share of the treasure)
You make a list of 5? 10? Basic Skills
Examples: Weapon training (can trade a weapon for another)
Pack rat (gets an extra item slot)
Good hearing (Can get group activated from 4 inches)
You either choose or roll from the list. I prefer rolling, more chaos.
Each soldier type get 5 unique skills
Example (Animal skills. Animals can only roll from this table)
Fetch!: Spend an action to Move a treasure counter at 1/4 movement. Cannot be used to carry it off board
What is it boy?: Spend an action to detect invisible being within lLOS +10? inches. Can only be attacked by the animal, unless target drops invisibility.
Bark/Growl/Croak: Will test against any creature (i.e. non warband figure) in LOS & within 10? inches. If animal wins, creature must spend next action move away from animal.
Bring him down boy!: After an attack instead of damages, place opposing figure prone. Must spend next action to stand up. Standing up counts as movement, but do not reduce the length of 2nd movement if animal not in combat anymore with figure
Guard dog/Bear/Toad: Animal can initiate combat if enemy model moves within 1,5? 2? inches.
As I said, these are only ideas, but that could make it more fun and make game more diverse. Instead of a Templar, you could face a F3 two hand weapon welding Thug.
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Addition
My idea is to make the skills for the low cost soldiers better than the ones of the expensive ones.
As an example (a couple that come to mind):
-Thug - Heavy lifting : Movement not halve when carrying treasure
-Barbarian - Strong man : Add 1 inch to movement when carrying a treasure
-Thief - Hide in shadow: Cannot be targeted by range attacks from further then 12 inches. Between 12 to 6 inches shooter must make a Will test vs thief to shoot.
-Treasure hunter - Discretion: Shooter must make a will vs will test to fire at the TH if he is behind cover.
-Men at arm - Shield arm: When losses a combat round can make opponent re-roll result in the injury phase.
-Knight: Defensive stand: Add +2 to Fight but will not cause injury if wins the combat
And so on...