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Author Topic: TBC's Zombie Apocolypse in 28mm The Last of Us Joel joins TWD!  (Read 15117 times)

Offline Too Bo Coo

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Re: TBC's Zombie Apocolypse in 28mm Zombie Project:New Zeds!
« Reply #15 on: 28 June 2016, 12:11:22 PM »
Last zeds from Set I :D





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Offline Too Bo Coo

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Re: TBC's Zombie Apocolypse in 28mm Zombie Project:New Zeds!
« Reply #16 on: 03 July 2016, 01:29:38 AM »
Zombie Spawn Points, I decided I would rather these modeled over card tokens. :D


Offline Dr Mathias

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Re: TBC's Zombie Apocolypse in 28mm Zombie Project:NEW Zed Spawn Points!
« Reply #17 on: 06 July 2016, 12:24:51 AM »
Good idea!
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Offline Too Bo Coo

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Re: TBC's Zombie Apocolypse in 28mm Zombie Project:NEW Zed Spawn Points!
« Reply #18 on: 06 July 2016, 06:10:43 AM »
Good idea!

Cheers Doc!  I think the card tokens are fine, but I bought so much nice terrain and minis I really wanted to jazz the entire thing up.  I plan to make my own objective tokens as well :D

Offline Too Bo Coo

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To Serve and Protect ZEDS!






Offline Zombie Ste

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All looking very nice, you get a thumbs up from me.
I really love the rival gang leaders patch, that's some nifty freehand work you've done there.
Though you are a braver man than me, using all those metal zombie minis when there are so many plastic options available these days.

I've gotta ask the question,  how many zombies is enough though? I mean, where are you personally going to draw the line?   
I'm nearing 100 myself, with another 20 or so to go, and I'm looking at the unpainted ones and thinking to myself,  do i really need to even paint these?
Sure there's no upward limit to how many zombies can come into play in most Zpoc games systems, but really, if you've got 100 zeds in play, even the most streamlined of systems will get bogged down

Offline Too Bo Coo

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All looking very nice, you get a thumbs up from me.
I really love the rival gang leaders patch, that's some nifty freehand work you've done there.
Though you are a braver man than me, using all those metal zombie minis when there are so many plastic options available these days.

I've gotta ask the question,  how many zombies is enough though? I mean, where are you personally going to draw the line?   
I'm nearing 100 myself, with another 20 or so to go, and I'm looking at the unpainted ones and thinking to myself,  do i really need to even paint these?
Sure there's no upward limit to how many zombies can come into play in most Zpoc games systems, but really, if you've got 100 zeds in play, even the most streamlined of systems will get bogged down

Thank you for all the kind comments Mate!  I'm quite proud of the Hells Angel conversion. He's going to make a great opposition gang leader.  Wait till you see what I have for his gang... :D

I have probably 80 Studio zeds and another 60+ plastics...  Yes, enough to stage my own invasion.  I plan to base a bunch on a cd to use as a small mob.  Some games call for that and it looks pretty awesome.  Otherwise it'll be a mix of lead and plastics.  And that doesnt even count the Zombicide minis... another 100 or so.  Yikes!

Offline Zombie Ste

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Thank you for all the kind comments Mate!  I'm quite proud of the Hells Angel conversion. He's going to make a great opposition gang leader.  Wait till you see what I have for his gang... :D

I have probably 80 Studio zeds and another 60+ plastics...  Yes, enough to stage my own invasion.  I plan to base a bunch on a cd to use as a small mob.  Some games call for that and it looks pretty awesome.  Otherwise it'll be a mix of lead and plastics.  And that doesnt even count the Zombicide minis... another 100 or so.  Yikes!

Those are some scary numbers to even contemplate. I'm having doubts at 100 whilst others are aiming for 200+  lol

Looking forward to seeing the rest of the hells angels gang,  if the leader is anything to go by, the rest of the gang will be awesome.
Also it's going to be really nice to watch this project grow on here, so please keep the pictures coming

The system I'm playing only calls for mobs to be on 40-50mm bases but now you've got me contemplating a CD sized mega-mob... rules for running the thing in-game are already forming in my devious mind >:D

Offline Too Bo Coo

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Those are some scary numbers to even contemplate. I'm having doubts at 100 whilst others are aiming for 200+  lol

Looking forward to seeing the rest of the hells angels gang,  if the leader is anything to go by, the rest of the gang will be awesome.
Also it's going to be really nice to watch this project grow on here, so please keep the pictures coming

The system I'm playing only calls for mobs to be on 40-50mm bases but now you've got me contemplating a CD sized mega-mob... rules for running the thing in-game are already forming in my devious mind >:D


:D  Always happy to help!!!  I bought the 5 mega mobs from the Studio KS a year ago. They are such a pleasure to paint.  I have 6 kiddies I just primed today.  The rest of the gang will be some recognizable Mad Max characters.  Wez, Masterblaster and then three generic gangers in the same style.  They'll be up against the Max and Goose on the page here and I just primed Furiosa.   

Offline syrinx0

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Having a good horde of Z's seems reasonable.  Having almost the same size horde of survivors is where my buying got out of control.  But they have so much character...
Painted:  2025:539; 2024: 410; 2023: 37; 2022: 56

Offline Too Bo Coo

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Having a good horde of Z's seems reasonable.  Having almost the same size horde of survivors is where my buying got out of control.  But they have so much character...

I feel your pain.  I have both the plastic boxes of WGF survivors, the new sprues from Warlord and then a ton of lead...  Enough survivors to lead a decent counterattack against the waves of zeds...

Offline Brummie Thug

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Awesome work dude!

Offline Too Bo Coo

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My WIP T45 Power Armor






Offline Too Bo Coo

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Re: TBC's Zombie Apocolypse in 28mm Zombie Project:T45 Power Armor
« Reply #28 on: 22 October 2016, 08:06:25 PM »
DONE!








Offline syrinx0

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Re: TBC's Zombie Apocolypse in 28mm Zombie Project:T45 Power Armor
« Reply #29 on: 28 October 2016, 05:23:06 PM »
Now that is a team that won't tolerate any bs.  Nice work.

 

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