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Author Topic: Solo Scenario ;The Marauders  (Read 891 times)

Offline zellak

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Solo Scenario ;The Marauders
« on: 05 September 2016, 10:15:43 AM »
Got an idea for a scenario....playtested it twice yesterday.

Background ;  A gang of Marauders have attacked a settlement and made off with their stuff. Your Wizard hears about it and decides to go after them to get it for himself / herself.

Set-up;  as normal for Frostgrave but place 3 treasure tokens in the centre of the table.  Also place 2 thugs for every member of your warband. Warband example wizard + apprentice + 8 soldiers a warhound  (kennel upgrade ) and a Captain = 12.  So 24 marauders. Note; you could use cultists / gnolls / soldiers / barbarians.....whatever you like, they all count as thugs. The thugs are placed around the treasure.

The game ends when all the Marauders are dead.
The Wizard gets all the treasure on the table.

Special Rule ; Marauder movement.  All Marauders move toward the warband and attack them, no line of sight is needed.  ( Same as in "the final battle" in Thaw of the Lich Lord. )

No line of sight Marauder moves 6".....with LOS marauders get 2 activations as normal.
Remember to move them one a time...no group movement.

Designer notes ; Played this yesterday  level 43 Thaumaturge + apprentice + mule +  2 Marksmen + 5 Templars.   So 20 Thugs.  I set up in the corner and let them come to me.

Any thoughts ? 



« Last Edit: 05 September 2016, 10:27:27 AM by zellak »
North Ayrshire Wargames Club.

 

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