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Author Topic: Strange Aeons - how important are the cards?  (Read 1727 times)

Offline mellis1644

  • Mad Scientist
  • Posts: 604
    • Adventures in painting
Strange Aeons - how important are the cards?
« on: 03 October 2016, 03:51:19 PM »
I guess the question is in the title....

Having got used to rules where cards are very important to games this question comes up when I look at this rules set. I understand the solo cards are important for that but what about the twisted fate cards? How much do they add to the game - and will they be available again to order?
My painting blog is at: http://mellis1644.wordpress.com/

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Strange Aeons - how important are the cards?
« Reply #1 on: 03 October 2016, 07:29:52 PM »
Not mission critical and not a core part of the rules.

They add some cool effects and twists to play, but I would cheerfully encourage anyone new to Strange Aeons 2nd Edition to become familiar with the game before taking advantage of what the cards have to offer.  8)

Culist 64

Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Litebrite

  • Scientist
  • Posts: 273
Re: Strange Aeons - how important are the cards?
« Reply #2 on: 03 October 2016, 08:44:35 PM »
I second Mr Peabody's recommendation.

Lembit

Offline WallyTWest

  • Scientist
  • Posts: 415
  • 'Lux Mundi'
Re: Strange Aeons - how important are the cards?
« Reply #3 on: 04 October 2016, 12:00:00 AM »
Honestly the twisted fate cards can add some unwanted swing- I have found they can take what would be a really tense and strategic scenerio and make it less fun to play.

The AI deck is helpful- Oct15 to Jan 15 is our "Strange Aeons" season here- and I am currently using it to get stronger at playing creatively and recall the rules. They can provide a stimulating game too.

 

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