*
Welcome, Guest. Please login or register.
April 25, 2024, 11:40:03 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690713
  • Total Topics: 118343
  • Online Today: 1026
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Game in Development- Danger Zone Cold War Mercenary Combat  (Read 1179 times)

Offline Tgerritsen

  • Student
  • Posts: 18
Game in Development- Danger Zone Cold War Mercenary Combat
« on: October 17, 2016, 07:30:03 PM »
I'm excited to announce my new set of air combat rules set during the cold war. I'll be running a demo of them at What Khan in Rockford, Ill at 2pm on October 22nd. http://www.what-khan.com/

Danger Zone is a bit of a labor of love for me. As a big fan of the anime Area 88 and a lifelong lover of the air combat genre, I've wanted to do my own rules for mercenary air combat throughout the cold war. I've been noodling on these rules for a while and think I finally hit on a fun set of rules for players to create their own mercenary squadrons.

If you don't know Area 88, here's a link-

I started writing the rules with aircraft from the 1950s in order to make a set of rules that would be fun with all gun aircraft. I wanted to get that right before diving into missiles, though I have initial rules for those as well. The guiding principals for the design are:

Man over machine (a better pilot in an average aircraft trumps a poor pilot in a better aircraft)
Fast Paced Play without pre-planned turns
Allow players to get miniatures on the table from all eras (the rules work from the 50s up through the 2000s)
Fun and Usable Altitude Rules
Minimal Bookkeeping
No hexes (though the game is easily playable with them)

The premise of the game is a bit of alternative history where during the cold war, the East and West agreed upon a set of criteria for mercenary squadrons to operate. This allowed both sides to test new aircraft and techniques in third world hotspots within fictitious locations. You can play historical battles, but I wanted players to have an excuse to pit aircraft that may have never seen combat against one another and get all their models on the table. The game plays equally well at 1/600 or 1/300, and can be adjusted to work with other scales, though I prefer 1/600.

Players create squadrons, buy aircraft and fight for the various sides in each hot spot. Depending on location, and who the favored benefactors are, weapon and aircraft prices vary. Some locations are favored by one or the other major sides- East or West. Players buy aircraft and weapons and pit them in air combat missions for one of the local combatants. Payment is given for successful missions, aircraft shot down, and ground targets destroyed.

Pilots improve over time, and you can spend money to upgrade or buy new aircraft.

At What Khan I'll be pitting two mid 1950s era squadrons against one another in the fictional Central European nation of Grunewald in 1/600 scale. The Blue Squadron is a mix of F100As, F86Fs, a Hawker Hunter, F9F Panthers, P80 Shooting Stars and a DeHavilland Vampire against the Red Squadron of MiG 17s, MiG 15s, DeHavilland Venoms and Dassault Ouragans. Everybody gets a Hotrod and a Studebaker (more advanced and less advanced jet) and gets to go at it.

I'm taking my time with the rules, so I'm not sure when I'll release. Probably some time in 2017. I have the core rules fairly well done but want to take my time with the financial and squadron rules.

When I'm done I'll put the game out on Wargame Vault, but wanted to let folks know about it if you happen to be anywhere near Rockford, Illinois and want to check them out in person.

I'm not sure how I'm going to release the rules yet, either. I might do them by period- roughly 50's as a set, 60's into early 70s as a set, late 70s to mid 80s as a set, etc. or even adopt the Table Air Combat method of doing it by aircraft. I'm not sure yet, and would love to hear people's thoughts.

My private playtests so far have been a lot of fun so I hope players enjoy the live game at What Khan.

Why Danger Zone? Here's why-

Here's some pictures of the planes and items from the game I'll be running at What Khan in Rockford, ILL on October 22nd.

Here's some pics of the game I have set up for then.










Offline commissarmoody

  • Galactic Brain
  • Posts: 8669
    • Moodys Adventures
Re: Game in Development- Danger Zone Cold War Mercenary Combat
« Reply #1 on: October 21, 2016, 08:40:26 AM »
Interesting idea.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

 

Related Topics

  Subject / Started by Replies Last post
18 Replies
7668 Views
Last post January 26, 2011, 07:27:44 PM
by Comsquare
15 Replies
7006 Views
Last post December 18, 2010, 11:15:40 PM
by manic _miner
1 Replies
870 Views
Last post February 07, 2017, 08:43:32 PM
by Elbows
1 Replies
980 Views
Last post April 12, 2017, 11:52:55 AM
by von Lucky
2 Replies
1068 Views
Last post April 23, 2017, 06:23:02 AM
by Westfalia Chris