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Author Topic: Daisy May Has been Kidnapped - AAR  (Read 2846 times)

Offline Vagabond

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Daisy May Has been Kidnapped - AAR
« on: 24 January 2017, 07:24:03 PM »
Daisy May Has Been Kidnapped

Following the run in with the Revenue Men, http://leadadventureforum.com/index.php?topic=96410.0 rumours started circulating that Pops and Granny have money stashed away and their granddaughter Daisy May has been captured by a gang of savages, cut throats and vagabonds and she is being held captive at a remote house.
They have demanded a ransom but Pops and Granny, together with their other 2 other granddaughters, Betsy May and Ellie May, got wind of the location of the house and determine to rescue Daisy May. The story going round is that the kidnappers sent the ransom demand on headed note paper but I’m not sure I believe that.
The rescue attempt is a big risk for them, they don’t know how many savages there are, at least 6 but probably more, however no one messes with Pops and Granny and gets away with it.


The isolated house with the gangs transport parked up in the yard.

Granny’s plan, yes she is the boss, was for her and Ellie May to move down the road on the right and circle round to the house from the far side. Pops and Betsie May meanwhile would go towards the wooden crates so that then they could rush the house from two sides at once and hope surprise would give them enough of an edge.
Betsie May was instructed to keep that damned old fool out of trouble. Pops was going a little deaf, a little short sighted and didn’t have 2 brain cells to rub together, but combined with the fact that he was as brave as a lion – well it always led to tricky situations.

The Rescuers
 

My Character Cards - High is good.

You can see that none of the characters are super good, they all have their strengths and weaknesses, originally I used an average dice to determine the stats. The elder generation must have trained in some form of martial art in their younger days as the oldsters are exceptionally good at fighting. Maybe it was kung hillbilly fu, one of the lesser known martial arts developed by Jed “Bruce” Clampett-Lee.


Another view, all looks quiet.   Too quiet!

The green pennies are 13 encounter markers, as they are revealed I drew a card from a shuffled deck of 13 playing cards, which represent :-

Ace = Savages 1D6 -3.
2 = Savages 1D6 -2.
3 = Savages 1D6.
4 = Savages 1D6 +2.
5 = Dogs 1D4.
6, 7 & 8 = nothing there, stop being so jumpy.
9 = Trip wire test on awareness to discover it, if not then it make a noise, test on savages awareness to see if they hear it.
10 = Daisy May + Savages 1D6-3.
Jack = Fuel.
Queen = Information as to where Daisy May is.
King = Daisy May + Savages 1D6 +3.


Pops and Betsie May encounter 7 of the savages but they see them before being discovered themselves. The little white head followed by a cowboy hat seen just over the hedge far right are Granny and Ellie May carrying out their pincer movement.


This is Ellie May bringing up the rear. Interesting comparison shot. I love the Granny and Pops figures, but can’t remember who makes them.


Pops decides, or maybe with Brains of 2 Pops didn’t decide anything but anyway it seemed like a better bet to go and join Granny and try and get around the savages blocking their path.
They joined up with each other quite quickly due to a bit of slow movement on the part of Granny, i.e. she did not activate for 2 turns, which was fortunate for them all. I never thought too much to her plan.


Pops walks up to the next encounter which turns out to be 1 savage called Big Dog, - by name and nature. He is half as big again as Pops but the little man is not phased by this, how does it go “the bigger they are the harder they fall”  That’s right - Brains 2 Guts 5 the little man is not going to back off.


In the distance Big Dog facing off to Pops. The encounter marker on the road is now in sight and is resolved as another group of savages - random direction dice decides they are heading towards the house, so don’t look back. The 1st group have been milling about but have also decided to head for the house.


Big Dog is so surprised by this little old man that he does not shout out to his mates but smiles evilly and says what do you want you little baldy old man “WHOOP” Pops hits him with a double turning kick and Big Dog drops to the floor, “who you calling old” grunts Pops.    Big Dog doesn’t move.


Both the groups of savages head to the house, no one hears Big Dog fall like a large tree. The group on the left enter the house 1st and a turn later so do the other group. This is good and bad news.


Pops and the girls continue up the track, as Granny passes Big Dog she bends down and cuts his throat, “don’t you call my man old” she whispers in his ear. To do a bad deed Granny had to roll over 3 on her Affinity target, she got a 6 so was able to do a very bad deed indeed.
There is another encounter marker in the field between the Hill Billies and the house, so far it’s looking hopeless, they have counted 13 savages in the house, there are 5 encounter tokens also in the house, 1 round the back of it and 1 in the garage, not good odds on finding Daisy May without committing suicide.


This is the encounter in the field, “bugger” mutters Pops “a dawg” I hate dawggys, this is a stupid dog, it doesn’t bark just charges up to kung fu Pop and gets chopped down, dead.


Dead dog.

I’m not sure why Ellie May always has her back turned to the camera, she must be showing her best side, or maybe it’s the new hot pants she wants to show to best advantage. The guys hop over the wall and rush forward to the garage.
 

Where they encounter Daisy May with 1D6-3 savages, I threw a 3 so no savages. What a bit of luck.


Pop quickly unties Daisy May and they both get back across the wall.



The scene in the house.  (No lift off roof again)

It’s looking pretty good, all the savages are in the house. Pops and Granny have rescued Daisy May and there are no encounter tokens between them and getting the hell out of Dodge. What can stop them now.


Just then Wolf and Mad Maybelle come out of the house for some fresh air, they see the Billies and open fire first, the wall provides good cover and the shots miss.
Reaction for being under fire is good, even for a coward (intelligent person) like granny, she threw 1 and 2 so they all returned fire.


Betsie May fired her smg at Maybelle and missed all 3 shots, granny blew both barrels of her shot gun at wolf and missed him, hmmm not looking so good. Ellie May’s pump shotgun was next and a throw of 6 killed Maybelle – dead. Pops, also with a pump killed Wolf, “that’s for THINKING I was old” he was heard to mutter.


The savages were stunned (failed reaction) and did not dare leave the house, the Billies, all 5 of them are seen here running back to the getaway car. By the time the savages recovered their nerve and activated it was too late - the Billies were in the car and over the skyline.


The victorious and slightly out of breath Billies. I’m not so sure Ellie Mays rear is her best side after all.


The in breath, and out of pocket savages.


The mutt and the rest of the dead.

Quite an amazing result, the Hill Billies had some luck on the dice when both groups of savages went into the house with an even larger slice of luck when they discovered Daisy May, without guards, on the last encounter marker available without them having to go into the house.
There is very little chance they would have survived that, and Pops with no brains and lots of guts would almost certainly have led them in there. I know I said Granny was the boss but Pops is the man about the house and wears the overalls.


If you are still here – Thanks for reading.
« Last Edit: 27 January 2017, 06:17:10 PM by Vagabond »

Offline marianas_gamer

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Re: Daisy May Has been Kidnapped - AAR
« Reply #1 on: 24 January 2017, 07:34:09 PM »
Fun as always! Love the Granny mini :-*
LB
Got to kick at the darkness till it bleeds daylight.

Offline Bullshott

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Re: Daisy May Has been Kidnapped - AAR
« Reply #2 on: 24 January 2017, 08:11:09 PM »
Great fun. Nice table too :)
Sir Henry Bullshott, Keeper of Ancient Knowledge

Offline dartfrog

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Re: Daisy May Has been Kidnapped - AAR
« Reply #3 on: 24 January 2017, 08:41:10 PM »
Very nice table there.

Offline Vagabond

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Re: Daisy May Has been Kidnapped - AAR
« Reply #4 on: 25 January 2017, 11:55:29 PM »
Hi lon hope I made you chuckle, thanks for the :-*

Bullshot - Dartfrog - thanks for the encouragement

Offline War In 15MM

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Re: Daisy May Has been Kidnapped - AAR
« Reply #5 on: 26 January 2017, 12:09:51 AM »
I love it!

TikiCoast

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Re: Daisy May Has been Kidnapped - AAR
« Reply #6 on: 27 January 2017, 10:10:27 AM »
....
« Last Edit: 29 December 2018, 12:17:18 AM by TikiCoast »

Offline Vagabond

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Re: Daisy May Has been Kidnapped - AAR
« Reply #7 on: 27 January 2017, 06:52:47 PM »
War in 15mm - cheers

TikiCoast - Thanks for that - but if you are looking for some good AAR's search for Tsune on the Pulp board, they are quite a few years old now I think he did 4 or 5 but they are what inspired me to post.
If you don't find them let me know as I copied them in to a word document so I could keep them. I am sure I still have them and could mail them.

Offline Manchu

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Re: Daisy May Has been Kidnapped - AAR
« Reply #8 on: 27 January 2017, 08:59:07 PM »
Absolutely beautiful and a wonderful read!

Offline Vagabond

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Re: Daisy May Has been Kidnapped - AAR
« Reply #9 on: 28 January 2017, 05:30:31 PM »
Manchu - thanks for letting me know, I'm pleased you enjoyed it.
Cheers

Offline d phipps

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Re: Daisy May Has been Kidnapped - AAR
« Reply #10 on: 28 January 2017, 05:33:18 PM »
Excellent!  :-*

Offline Vagabond

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Re: Daisy May Has been Kidnapped - AAR
« Reply #11 on: 28 January 2017, 05:47:31 PM »
Hi Dave it's good to see you back on the forum, looks like everyone was rooting for you, the power of cyberspace friendship.
Hope everything is good for you. It's a nasty scare at the best.
Take care
John

Offline Colonel Tubby

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Re: Daisy May Has been Kidnapped - AAR
« Reply #12 on: 28 January 2017, 06:54:40 PM »
Fun report, great looking table!

Offline Matt

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Re: Daisy May Has been Kidnapped - AAR
« Reply #13 on: 28 January 2017, 11:59:14 PM »
Great looking game!  Really like your terrain and miniatures.  Very cool and inspiring.

What rule set are you using?

Looking forward to your next AAR.

Matt

Offline Vagabond

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Re: Daisy May Has been Kidnapped - AAR
« Reply #14 on: 29 January 2017, 06:38:20 PM »
Colonel Tubby - Cheers.

Matt - I am using 2 Hour Wargames rules in the main, a combination of Chain Reaction 3 and All Things Zombie, plus some of my own tweeks of course  ::), they are solo or co-op rules and work well once you get used to their little ways. Pleased you enjoyed it - thanks

 

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