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@Tracy George: Let's see if I've understood your question correctly...1) 2) You can't Activate the same model twice as part of a Dual Activation (by definition, that would make it a Solo Activation!). Once a model has made it's Action during a Dual Activation, it gets a Done Token (bottom of page 15).Hope that helps- if I've misunderstood you then give me a shout!
Anyone thought of having some 'non supernatural' faction(s) to balance out the advantages of taking one of the listed ones in a campaign? Either extra $ or just some extra skills campaign bonuses. Would be nice to use an outlaw, rustler or Lawman faction to be roughly balanced etc. I thought I saw someone say to give them $50 extra startup cash with an unlimited pool of recruits to use that on before the game starts - maybe that's an idea for one off games but over time in a campaign that likely won't work due to infamy levels... I was thinking a smaller start up bonus but extra income- due to not having to worry about the politics/issues of the factions.P.S. Reading Joe R. Lansdale's Deadman's Road (not the greatest piece of writing but it's a fun romp in the weird west) but I so want to make a Reverend Jebidiah Mercer character/scenario now...
Non supernatural?! In Dead in the West Reverend Jebediah Mercer has to deal with a zombie plague raiding a small town cursed by an unjustly lynched indian shaman... It seems pretty much Dracula's America to me!
"When required to check LOS, stoop over the table for a look behind the model's head- if you can see any part of the target's head or body... then your model can 'see' it."and:"...if you determine that you can see an enemy model, then they can also see you."
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