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Author Topic: Colonial Marines project (the Terminators are coming! 27/1)  (Read 86030 times)

Offline Commander Vyper

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Re: Colonial Marines 'bug hunting' project (marines wip 17/2)
« Reply #60 on: 20 February 2011, 10:27:48 PM »
Thanks for the comments  :)

@CommanderV
I might be having a senior moment but I don't recall seeing them before but if  the images have been on LAF then I surely must have.  Great idea!  8)

I see where you're going with the chest bursters.  Makes mucho sense.

Here:


http://leadadventureforum.com/index.php?topic=20700.0

Going back to it next month, sure as eggs is eggs.... ;)

Like your furniture, very inspired and creative recycling there.

Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline Commander Vyper

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Re: Colonial Marines 'bug hunting' project (wip update 20/2)
« Reply #61 on: 20 February 2011, 10:30:08 PM »
Now where's the D'oh icon......?

For some reason I credited Akky with the spiders into face huggers technique....... when it was actually by the Commander, as seen earlier in the thread.

Muppet!  lol

Matt thought they looked like spiders eating worms, besides i think he's using Andy's ones over at Heresy, or probably have his slaves cast his own to exactingly specifications  ;D

Offline Commander Vyper

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Re: Colonial Marines 'bug hunting' project (wip update 20/2)
« Reply #62 on: 20 February 2011, 10:42:47 PM »
@CV
I have my moments  lol  Thanks for the link to your original thread, parts of which I do recognise and so I must have read about using the fake spiders too - subliminal inspiration!   ;)

 o_o o_o o_o



 :D

Offline manatic

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Re: Colonial Marines 'bug hunting' project (wip update 20/2)
« Reply #63 on: 20 February 2011, 10:57:01 PM »
besides i think he's using Andy's ones over at Heresy

A what now? Heresy facehuggers? Or did I just completely misunderstand?

Offline Commander Vyper

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Re: Colonial Marines 'bug hunting' project (wip update 20/2)
« Reply #64 on: 21 February 2011, 12:33:59 AM »
No, I seem to recall that either Andy (or Kev) were doing face huggeresque beasties.

Offline KermittheFrog

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Re: Colonial Marines 'bug hunting' project (wip update 20/2)
« Reply #65 on: 21 February 2011, 05:27:34 AM »
Thanks chaps  :)

Very simple and hope this helps:

Sealed some grey card with runny poundshop superglue.

Cut the TicTac box to desired height then added a bit of poundshop epoxy putty inside what would be the base of the locker and ran a bead of superglue around the cut edge before pushing it down onto the the grey card for a level and weighted base.

Trimmed some plasticard (actually someone's business card as I am cheapskate!) to the size of the locker frontage, then used Bostik to glue some oblongs of the same material (for locker doors) to the fascia card.

Bostiked the fascia card/locker doors to the TicTac box.

Filled the indent at the top of the locker (previously the bottom of the box) with milliput.

Filled gaps and added locker handles with a smidge of greenstuff.

Sorry but didn't take any pictures as I went along  :( 

sorry but I dont get some of what you are saying :D
did you past the card inside or outside of the box?
Did you keep the lid on?

Offline manatic

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Re: Colonial Marines 'bug hunting' project (wip update 20/2)
« Reply #66 on: 21 February 2011, 09:23:36 AM »
No, I seem to recall that either Andy (or Kev) were doing face huggeresque beasties.

Ah, you're probably talking about the Hasslefree Head Crabs?

http://www.hasslefreeminiatures.co.uk/pack.php?pack=2466

Offline KermittheFrog

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Re: Colonial Marines 'bug hunting' project (wip update 20/2)
« Reply #67 on: 21 February 2011, 12:42:21 PM »
Now I get it!!!

Ok so the open bit you just place card over aswell?

Anyways, thanks heaps im definitley borrowing this idea.

Sorry about the massive quote

Offline Braz

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Re: Colonial Marines 'bug hunting' project (wip update 20/2)
« Reply #68 on: 21 February 2011, 03:41:57 PM »
Lovely accessories...clear tabletop and extinguisher...stolen.
The 'headless' facehugger is better IMHO.

Offline Bako

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Re: Colonial Marines 'bug hunting' project (wip update 20/2)
« Reply #69 on: 22 February 2011, 08:58:00 PM »
The extinguishers remind of the fusion containment props in Mass Effect.
Everything is better with lizardmen.

Offline WarDepotDavid

  • Student
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Re: Colonial Marines 'bug hunting' project (3D dropship added 22/2)
« Reply #70 on: 23 February 2011, 01:19:09 AM »
Such an awesome and inspirational thread. Congrats.

Offline Mr.J

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Re: Colonial Marines 'bug hunting' project (3D dropship added 22/2)
« Reply #71 on: 23 February 2011, 01:36:53 AM »
I'm loving the dropship idea. Another great addition to a great project.

Offline Malamute

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Re: Colonial Marines 'bug hunting' project (3D dropship added 22/2)
« Reply #72 on: 23 February 2011, 08:23:12 AM »
Looking forward to seeing how the dropship develops.
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline AKULA

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Re: Colonial Marines 'bug hunting' project (3D dropship added 22/2)
« Reply #73 on: 23 February 2011, 09:29:12 AM »
A good use of the chinook fuselage!

 8)

i think he's using Andy's ones over at Heresy, or probably have his slaves cast his own to exactingly specifications  ;D

closer with the second..... ;)

Kev is still working on some aliens for me, so a facehugger might be an option - as it stans, Hasslefree already has some "head-crabs" miniatures that will do the trick for anyone looking for a quick option - just trim off the second tail that they have.


Offline manatic

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Re: Colonial Marines 'bug hunting' project (3D dropship added 22/2)
« Reply #74 on: 23 February 2011, 01:34:59 PM »
Kev is still working on some aliens for me, so a facehugger might be an option - as it stans, Hasslefree already has some "head-crabs" miniatures that will do the trick for anyone looking for a quick option - just trim off the second tail that they have.

Out of sheer curiosity, why aren't they getting a release? IP concerns? Would probably sell like hotcakes.


 

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