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Author Topic: SandPort - rock outcrops WIP - 22.01.2019  (Read 121119 times)

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #465 on: 01 February 2016, 11:36:30 PM »
 lol lol lol

Offline kidterminal

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #466 on: 01 February 2016, 11:55:47 PM »
I see they have a real pest problem there better call wormbusters. Nice repaint of one of the most popular Reaper figures.

Offline Furt

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #467 on: 02 February 2016, 08:28:06 AM »
This is one great collection of stuff, well done mate. Very inspiring, dangerously so actually...

Are you using Gruntz for this??
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Offline pocoloco

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #468 on: 02 February 2016, 08:42:23 AM »
It's quite big and will do till I can get a bigger one :)



You need a bigger one??  :o

Lovely idea and execution of it  :-*

Offline Dr DeAth

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #469 on: 02 February 2016, 08:45:26 AM »
Are you using Gruntz for this??

Yes, using Gruntz and treating characters as specialists.  

I'm planning to start a series of linked games with a central core of characters (crew of a free trader) controlled by the player(s) who then complete jobs (the game scenario) for patrons; a bit like the Traveller RPG approach.  The Patron will put additional forces at the crew's disposal depending on the scenario.  I'm also looking to include some additional 'perks' based on some of the Traveller skills - electronics, computers, navigation etc.  These will be for the crew to give them a bit of extra characterisation, so the pilot and co-pilot will have Navigation, the ships doctor will have the medic perk etc.

The worm is part of a scenario I have in mind that sees the crew escorting an archeologist patron who is attempting to recover artefacts from a desert ruin. More of which later :)

Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline Mason

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #470 on: 02 February 2016, 08:49:45 AM »
You need a bigger one??  :o

Lovely idea and execution of it  :-*

That is not really as big as it seems.
He has used a 15mm 'Little Nicky' miniature to fool you all.
 ;D ;D


Offline Furt

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #471 on: 02 February 2016, 09:56:16 PM »
Yes, using Gruntz and treating characters as specialists.  


All sounds very interesting. Can you share your house rules with us when they are done?

And cut the worm some slack guys, it was a cold day.

Offline Calimero

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #472 on: 02 February 2016, 10:27:11 PM »

That's some amazing stuff... wonder if Oldben1 have seen it  :o
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Offline YPU

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #473 on: 03 February 2016, 01:42:02 PM »
And cut the worm some slack guys, it was a cold day.

 lol lol lol


Doing a character focused gruntz game might not be a bad idea. I had some trouble iwth the game due to having to throw 2d6 for each model in a group. I prefer FAD generally, much quicker combat resolutions.
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Offline Dr DeAth

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #474 on: 03 February 2016, 06:29:49 PM »

Doing a character focused gruntz game might not be a bad idea. I had some trouble iwth the game due to having to throw 2d6 for each model in a group.

I had the same reservations but just bought lots of different coloured pairs of D6, that way if I've got 8 figures in a group I roll 8 coloured pairs in a single roll which speeds things up.

 

Offline huesped

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #475 on: 03 February 2016, 09:47:13 PM »
THAT WORM IS BIG!!! ev en for my 25mm purposes is hulky!!!! :o

Offline Commander Roj

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Re: SandPort - Communication Sphere - 31/01/16
« Reply #476 on: 04 February 2016, 08:59:15 AM »
I like that a lot! 8) Seeing though makes me think you could make some pretty cool obstacles for fliers. The blimps from Big Hero 6......





I do like those blimp turbines. Thanks for posting that on this inspirational thread!

Offline sean_68333

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #477 on: 04 February 2016, 03:41:13 PM »
I recently started reading through the Gruntz rules and like what I see. 

Have you looked at the SpecOps supplement.  It is based around a force of 3-8 specialists.  Sounds like what you have in mind, but it gives some more variation to weapons.  Pistols can shoot twice in an activation for example.  Makes a reason to give them to your guys.

Great stuff by the way.  It is an inspiration to me.
The winning player isn't always the better player.

Offline Dr DeAth

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Re: SandPort - Sand Worm - 01.02.2016
« Reply #478 on: 04 February 2016, 08:15:58 PM »
Experiments with some speed painting on a few GZG figures I had in the lead pile.  Excluding the drying time between stages they took about 10 minutes a figure.

Not sure they stand up to photographic enlargement but they look fine on the table top






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Re: SandPort - speed painting experiment - 04.02.2016
« Reply #479 on: 04 February 2016, 08:22:56 PM »
Look fine to me but you need to finish that landing pad off  ;)

cheers

James

 

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