Are you using Gruntz for this??
Yes, using Gruntz and treating characters as specialists.
I'm planning to start a series of linked games with a central core of characters (crew of a free trader) controlled by the player(s) who then complete jobs (the game scenario) for patrons; a bit like the Traveller RPG approach. The Patron will put additional forces at the crew's disposal depending on the scenario. I'm also looking to include some additional 'perks' based on some of the Traveller skills - electronics, computers, navigation etc. These will be for the crew to give them a bit of extra characterisation, so the pilot and co-pilot will have Navigation, the ships doctor will have the medic perk etc.
The worm is part of a scenario I have in mind that sees the crew escorting an archeologist patron who is attempting to recover artefacts from a desert ruin. More of which later
