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Author Topic: SandPort - rock outcrops WIP - 22.01.2019  (Read 111890 times)

Offline Von Trinkenessen

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Re: Dr De'Ath's 15mm Sci-Fi - Repair Crew - 17/03
« Reply #105 on: March 21, 2015, 01:56:42 PM »
They look like the same one's I use from Peter Pig.



Offline Andym

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Re: Dr De'Ath's 15mm Sci-Fi - Repair Crew - 17/03
« Reply #106 on: March 22, 2015, 07:44:41 AM »
Excellent idea Mark and well executed! 8) 8) 8)

Offline Dr DeAth

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Re: Dr De'Ath's 15mm Sci-Fi - Repair Crew - 17/03
« Reply #107 on: March 22, 2015, 08:09:44 AM »
Brilliant stuff as ever. What do you use as bases? They look very thin?

I make them out of tinned steel sheet using a punch like this:



A search on ebay will turn up a few different and relatively inexpensive ones.

Apart from being very thin and unobtrusive, they're also magnetic which helps with the storage. I buy cheap magnetic number plates from Amazon and line boxes with them so all the figures stick to the magnets and don't move about in transit;



(http://www.amazon.co.uk/gp/product/B002PCA3MQ?)

As Von Trinkenessen says, Peter Pig also supplies thin metal bases although these are slightly thicker and are only available in a single size.
Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline Dr DeAth

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Xenomorphs
« Reply #108 on: March 23, 2015, 10:13:11 AM »
Finished a batch of Xenomorphs at the weekend - 10mm from Pendraken but perfectly suited to 15mm


Online OSHIROmodels

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Re: Xenomorphs
« Reply #109 on: March 23, 2015, 07:57:55 PM »
Great stuff all  :)

I'll have to do mine at some point this year  ::)

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Dr DeAth

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Re: Xenomorphs
« Reply #110 on: March 23, 2015, 08:00:24 PM »
I'll have to do mine at some point this year  ::)

Sooner rather than later too  lol

Online OSHIROmodels

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Re: Xenomorphs
« Reply #111 on: March 23, 2015, 08:12:27 PM »
Sooner rather than later too  lol

Is that because you're leaving?

cheers

James

Offline Malamute

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Re: Xenomorphs
« Reply #112 on: March 23, 2015, 08:17:41 PM »
 lol

They look great. :D
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline huesped

  • Mad Scientist
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Re: Dr De'Ath's 15mm Sci-Fi - Maintenance team added 16/02/15
« Reply #113 on: March 23, 2015, 09:23:47 PM »
First prototype of a cargo container - a collaboration between Jimbibbly and me - my design and dodgy drawing sorted out by Bibbles then cut out in 1mm acrylic.  It's roughly 30mm x 30mm x 75mm.



The observant amongst you will notice I managed to get my drawing wrong and the doors are in sideways. That's going to be fixed in the second version.
Whoaa!!!!!!! realliy interesting!!!!1are you planing to sell any of those??

Offline Dr DeAth

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Re: Dr De'Ath's 15mm Sci-Fi - Maintenance team added 16/02/15
« Reply #114 on: March 27, 2015, 01:59:16 AM »
Whoaa!!!!!!! realliy interesting!!!!1are you planing to sell any of those??

It's a possibility.

There's some work needed to move the internal supports so they don't show on the final model and the doors need turning through 90 degrees and then it will be ready for mass production.

I'll post here when that's done and if you're interested in having some I'm sure we can work something out.

Offline Dr DeAth

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Re: Xenomorphs
« Reply #115 on: March 29, 2015, 11:01:26 AM »
Had a small game of Gruntz with Bullshot yesterday so thought I'd put up a small AAR - the terrain is still a bit of a WIP so excuse the pictures

SCENARIO:

A recent storm has caused damage on a remote outstation of SandPort and a group of technicians have been sent to fix the place up. There are 3 damaged items, a solar panel, a comms array and a power sub-station each of which have varying amounts of complexity and damage.  The techs have an APC to travel to the outstation, but none of them have been qualified on the turret weaponry so it's been disabled.  The techs consist of a Crew Chief, a Medic, 3 security guards, 5 techs and a repair droid.
Only the techs and the droid can effect repairs - the mechanism for which is to make a skill roll against the repair complexity, with successes reducing the damage until the item is fixed.

Meanwhile, the Fiendish Dr. Diabolikal has seen an opportunity to exploit; he's intending to raid the disabled outstation for parts for his next Fiendish creation.  He's hastily assembled a small force and is en-route to the outstation.  The force consists of Dr Diabolical, his two bodyguards Rigor and Mortis, an R4-T1E ('ratite') repair droid and a unit of cyborgs.


Initial setup
The game started with the techs arriving in the APC and Dr Diabolikal's arrival was to be determined by a 2D6 roll of 11+ (with +1 for each successive round)


Dave (Bullshot) won the initative and deployed - the techs made for the comms array and the rest of the team headed for the cover of the outstation (any figure on the outstation was deemed in hard cover)



Luck was with Dr Diabolikal and a roll of 11 meant his force arrived immediately



By grouping together the techs made short work of fixing the comms array (the most complex but least damaged structure)



Meanwhile the plucky little repair droid - or '#17' as he's referred to by the team - starts work on the power station (this is the least complex to repair but has the most damage)



The Fiendish creations advance to take up positions



Mortis takes cover in a rock outcrop and opens fire on the outpost



In the ensuing firefight Mortis kills one of the security guards, the remaining guards realise they should have brought bigger guns



(at this point it became apparent that the techs were unlikely to damage the light walkers so some adjustments were made to the weapon and defence factors)  "Look what I've found in the back of the APC - a box of plasma rifles!"

Having fixed the power sub-station, #17 and the techs work on the solar panel but seem to unaware of the approaching cyborgs




The cyborgs open fire and inflict heavy casualties on the techs while Rigor and Mortis pick off the remaining security guards and the crew chief. Things aren't looking good and the medic's morale waivers and he makes for the safety of the APC



Despite the incoming fire and casualties, the techs repair the solar panel and #17 switches to medical mode.  The droid patches up most of the techs, allowing them to retreat to the safety of the APC that has been reversed closer by the medic.  Unfortunately for #17 he takes a hit from Mortis's light plasma which blows him apart, however the retreating techs manage to gather most of his mechanical parts and circuits, so reassembly may be possible.




We called the game at this point, giving Bullshot the victory. It was an interesting scenario that needs some balancing out - more firepower for the techs (maybe a military escort) and less for Dr Diabolikal; also I need to finish the terrain so it looks better :)






Online OSHIROmodels

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Re: 29/3 - AAR Outstation repair job (pic heavy)
« Reply #116 on: March 29, 2015, 11:43:48 AM »
Looks good though  :)

Shame about the wood grain on the terrain

cheers

James

Offline Dr. The Viking

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Re: 29/3 - AAR Outstation repair job (pic heavy)
« Reply #117 on: March 29, 2015, 12:08:46 PM »
Shaggadelicalic!!!
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline Malamute

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Re: 29/3 - AAR Outstation repair job (pic heavy)
« Reply #118 on: March 29, 2015, 12:36:17 PM »
Bangtidy ;D

Offline gamer Mac

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Re: 29/3 - AAR Outstation repair job (pic heavy)
« Reply #119 on: March 29, 2015, 01:06:05 PM »
Lovely little report :-* :-* :-*
Got me thinking of a new era

 

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