Had a small game of Gruntz with Bullshot yesterday so thought I'd put up a small AAR - the terrain is still a bit of a WIP so excuse the pictures
SCENARIO:
A recent storm has caused damage on a remote outstation of SandPort and a group of technicians have been sent to fix the place up. There are 3 damaged items, a solar panel, a comms array and a power sub-station each of which have varying amounts of complexity and damage. The techs have an APC to travel to the outstation, but none of them have been qualified on the turret weaponry so it's been disabled. The techs consist of a Crew Chief, a Medic, 3 security guards, 5 techs and a repair droid.
Only the techs and the droid can effect repairs - the mechanism for which is to make a skill roll against the repair complexity, with successes reducing the damage until the item is fixed.
Meanwhile, the Fiendish Dr. Diabolikal has seen an opportunity to exploit; he's intending to raid the disabled outstation for parts for his next Fiendish creation. He's hastily assembled a small force and is en-route to the outstation. The force consists of Dr Diabolical, his two bodyguards Rigor and Mortis, an R4-T1E ('ratite') repair droid and a unit of cyborgs.
Initial setup
The game started with the techs arriving in the APC and Dr Diabolikal's arrival was to be determined by a 2D6 roll of 11+ (with +1 for each successive round)
Dave (Bullshot) won the initative and deployed - the techs made for the comms array and the rest of the team headed for the cover of the outstation (any figure on the outstation was deemed in hard cover)
Luck was with Dr Diabolikal and a roll of 11 meant his force arrived immediately
By grouping together the techs made short work of fixing the comms array (the most complex but least damaged structure)
Meanwhile the plucky little repair droid - or '#17' as he's referred to by the team - starts work on the power station (this is the least complex to repair but has the most damage)
The Fiendish creations advance to take up positions
Mortis takes cover in a rock outcrop and opens fire on the outpost
In the ensuing firefight Mortis kills one of the security guards, the remaining guards realise they should have brought bigger guns
(at this point it became apparent that the techs were unlikely to damage the light walkers so some adjustments were made to the weapon and defence factors) "Look what I've found in the back of the APC - a box of plasma rifles!"
Having fixed the power sub-station, #17 and the techs work on the solar panel but seem to unaware of the approaching cyborgs
The cyborgs open fire and inflict heavy casualties on the techs while Rigor and Mortis pick off the remaining security guards and the crew chief. Things aren't looking good and the medic's morale waivers and he makes for the safety of the APC
Despite the incoming fire and casualties, the techs repair the solar panel and #17 switches to medical mode. The droid patches up most of the techs, allowing them to retreat to the safety of the APC that has been reversed closer by the medic. Unfortunately for #17 he takes a hit from Mortis's light plasma which blows him apart, however the retreating techs manage to gather most of his mechanical parts and circuits, so reassembly may be possible.
We called the game at this point, giving Bullshot the victory. It was an interesting scenario that needs some balancing out - more firepower for the techs (maybe a military escort) and less for Dr Diabolikal; also I need to finish the terrain so it looks better