I played my first Blackwater Gulch game at Drums Along the Rapids in the Ft. Meiggs visitor center near Toledo, OH yesterday. The game was thrown together pretty quickly after our Shockforce game ended early, so we didn't do a scenario, we just had about a half dozen gangs and they all started shooting each other up.
I had the Clay Gang (I think.) They had mostly pistol fighting guys and one chick with a long ranged weapons. Some of the ranges seemed odd and the power of the pistols was, in some cases, much greater than the rifles. The trouble for my gang was that they were not too many opportunities to get in close right away, before being shot at by gangs that had much longer ranged weapons.
Also my specialty was to shoot people in the back and I wanted to take advantage of that.
As it turns out we were running out of time before that was going to happen and I made an alliance with another gang to basically cover me while I went in. It didn't pan out and that gang betrayed me and gunned down my leader and my rassler. I fired on them, getting my own back and then some, they also took fire from the gang we were going to attack, losing all but one model and that model only had one HP left.
On the other side of the table the lady gang was wiping out all opposition. The Indian gang had noticed "Some squaws running loose" and were "going on the warpath" secondary to that. That got shot up, blown up, healed and then shot up again for their troubles. Starting with 5 models, they suffered 7 casualties before the end of the game, the lady gang's doctor healing one of them before shooting him in the back, saying "I was afraid they would double cross me," before the said back shooting.
The game itself as fine. The shooting worked well. We only had one instance of close combat and that worked pretty well. the only mechanism I didn't like so much was running. Every model has a quickness value and for running you roll a number of d6s equal to that and add the highest you roll to 6 to get the distance.
It isn't a big complaint, it really wasn't much of an issue, it just seemed that it could be speeded up somehow. Maybe even just adding the quickness value to 6 to get the run roll. or d3 plus quick to 6. It also might not have seemed so annoying if we weren't playing on teddy bear fur which made dice rolling a challenge.
Overall it was still fun despite being a every man for himself shoot 'em up with no purpose, which I'm not fond of. So using it for a scenario game or the way the game was probably intended with less than a half dozen players, would probably be really good. I would play again.