Lead Adventure Forum

Miniatures Adventure => Age of Myths, Gods and Empires => Topic started by: Furt on October 14, 2023, 01:55:56 PM

Title: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on October 14, 2023, 01:55:56 PM
I have been working on a historically based gladiatorial combat game for many years now, called "Blood on the Sands", which was born right here on LAF back in 2013. There is a very long post already about it but I feel that the titanic thread of data may be very intimidating to wade through. I thought I'd make a new post that concentrates on where I am with Blood on the Sands now.

For those that don't know, the rules focus on one on one gladiator duels and try to replicate the dynamic "dance" of gladiatorial combat. I have created a Facebook page that I'd like to welcome anyone from LAF to join - there are already quite a few distinguished LAFers who've signed. I have made available a Quick Start kit that anyone can download and give it a go. So please come and try it out - I'd love to hear people thoughts about BotS.

https://www.facebook.com/bloodonthesands

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXbgzPCQZ-JRBublORdeszHWa0iQVLC4UzgejgvHJ3Gd-2bwTEo7_d5z3GecZ37u41Old9qm7gAm-NSvF3SKFAmChOMF4PK-BWBj_leBd4e8bpl_GrVSlJdHzrkXvE_GPf7YZWwaVhJDVPCl63m-vfnObjcFK0M1L6SzZ3gE15yw1il7bOl_HqT-r41jPC/s2100/BotS%20Media.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghotCKm3DjacFcGPcfyZJibHgA55syyiT7LaO4PUSr0z3-qJP8I8Zddhg-wqxmZhtiUdBYfG5AfSJeEf-8aChFRT19vYeHjQVq0f9gO_cIByBsLmTqdpLJ1fGeD_UziTq3k0umTdx7GD-11_k79euAnXlTo3HBPxJRLff6bXc4G5a43ZjoPb96yfK7lk1q/s4032/IMG_4763.JPG)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdtJlw3FkCo7YrJzySI3EwS2WOhFhgiFAUhwqC37H8dppU3v4jj1DSQNwEuJvJ3RMncQe-IqXMJQTJ3y4xH6E4Cfac5BsWdyWD8zhvibfFk6sHMFg7LK6obd3aMmQF33IYe9yN8eC_d83wnuYd9a8b1LGYZJFz8XfECHgkgdjnITGMu82cC2fFhprSpSQo/s4032/IMG_4764.JPG)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg69BK5bE2ZGesdEGI-VfWKVw_XGPWFquYLS4iyTtyVa9H-SvYtTsASFiLz_k32PAd6taQFkKROsQNlI4LZqm0MEvsKePxxbAs6X92GnLr_87ud2KVkRY43M2i4TPefujCWyztf1wNTonm-pgBYptS29TVsra8HYmN32lQyKLnydnod6mBuRRAkqC1LmiIq/s4032/385390668_714733497338709_8305433569194131277_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_HCPaifnCRTCekzehpnLkcSSCO5LGyIkq_khsd5PsEyznrDOsqV-L1dFDtoRWAF9G-rs7fx3_si3dr2ObDfSFQyjfVbdVb4d9AHOE2QY51gHXL5e5Jc3ftwter9cabqttMYhI5wDqn-OY4b73UeDKqmqzpbDS__FMCqa1X1MpDxY5G7DTU6EyxVjmjtx9/s3217/385531114_630800552563302_7121243843303961247_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-D4AAEmwCdgZBS9SGTUv1FooWI1SiQKw9czHH6K0Ral8y2v-FgVon-3NGO6shTmrWhUYRMtIKwQ3xm5QHHYLzFCq_XGr3O_vjzT9sxA0sycbHWNM9B5x-9x5W28-UkscB11WN28hvtLSDOqH5RXeMrbL5zXPR6UBrecGdFJca1HildNC6xGEpXsfa3zw4/s2048/319694341_527082662733467_9053672548126449594_n.jpg)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Galland on October 14, 2023, 02:13:47 PM
I am really excited about this, and will buy it for sure. It’s interesting with a small scale combat systems. I will get the Sarissa buildings for it 🤩
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: ithoriel on October 14, 2023, 09:42:25 PM
I love what I've seen about Blood on the Sands but nothing would drag me back to the abomination that is Facebook. I guess I'll have to wait and see if it becomes commercially available.

Best of luck with it!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Captain Darling on October 14, 2023, 09:50:59 PM
Great looking graphics Furt, well done designing a set of rules!

I’ll look forward to seeing feedback on them, I have a few neglected gladiator figures that have yet to see combat.

Cheers!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Malamute on October 14, 2023, 10:16:45 PM
Looking forward to getting back into BotS :)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on October 14, 2023, 11:36:31 PM
Thanks all. Of all the places I hope to get BotS some attention - LAF is the most important to me.

I love what I've seen about Blood on the Sands but nothing would drag me back to the abomination that is Facebook. I guess I'll have to wait and see if it becomes commercially available.

I hear you ithoriel, but Facebook is a necessary evil for me.

If you are keen, and still want to try them, email me at bloodonthesands@gmail.com and I'll send them over.  :)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Constable Bertrand on October 15, 2023, 06:26:55 AM
There is a really interesting dynamic play in the game  with a good amount of difference between the different gladiators with an amazing historical underpinning to the whole affair.

I'd be up for a few games frank if we can T something up.

Cheers
Matt
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on October 15, 2023, 07:44:25 AM
There is a really interesting dynamic play in the game  with a good amount of difference between the different gladiators with an amazing historical underpinning to the whole affair.

I'd be up for a few games frank if we can T something up.

Cheers
Matt

Done Matt - need to arrange it! Wonder would Pete be interested?
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: VonAkers on October 15, 2023, 08:43:04 AM
Furt
This Looks beyond AWESOME .. :o :o :o :o :o
Cant wait to play it ..!!! :o :o :-* :-*
Bravo Old Boy..!!!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: OSHIROmodels on October 15, 2023, 08:47:57 AM
Looking forward to getting back into BotS :)

Yes indeed. We always had fun with our games (good excuse to build an arena as well  :D )
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: VonAkers on October 15, 2023, 08:56:03 AM
Just talking about you yesterday James . :-* lol
I hope you are well.
Cheers
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: OSHIROmodels on October 15, 2023, 09:05:48 AM
Just talking about you yesterday James . :-* lol
I hope you are well.
Cheers

All good here.

Sent you a couple of emails about the defence platform but never got a reply. I'll drop you a pm here  :)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Eithriall on October 15, 2023, 07:13:07 PM
Back for the attack!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: NurgleHH on October 15, 2023, 10:21:31 PM
I played it with the London boys at the BLAM 2016. I fought Captain Blood and got really into it. That it will be released will be a dream coming true, so do it. I still have a lot of gladiators waiting for paint. Looking forward to it
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: ithoriel on October 16, 2023, 09:40:39 AM
Furt very kindly sent me the Starter Kit which I read through last night. I thought the rules well written, well laid out and easy to follow and understand.

The plan is to print out the play sheets, dig out my Spartacus board game and give them a whirl .... if my printer works (haven't printed anything since Christmas past) and if I can remember where the box for Spartacus wound up.

Further thoughts once I get something on the table.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Constable Bertrand on October 16, 2023, 10:22:39 AM
Done Matt - need to arrange it! Wonder would Pete be interested?

Yeah, anything with dice and minis gets us both interested. :)

January, can we book it for January 😅
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Malamute on October 16, 2023, 01:48:21 PM
I played it with the London boys at the BLAM 2016. I fought Captain Blood and got really into it. That it will be released will be a dream coming true, so do it. I still have a lot of gladiators waiting for paint. Looking forward to it

Remember it well Dirk. ;) :)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on October 16, 2023, 09:53:14 PM
I played it with the London boys at the BLAM 2016. I fought Captain Blood and got really into it. That it will be released will be a dream coming true, so do it. I still have a lot of gladiators waiting for paint. Looking forward to it

Thanks Nurgle - that is nice to hear.

The plan is to print out the play sheets, dig out my Spartacus board game and give them a whirl .... if my printer works (haven't printed anything since Christmas past) and if I can remember where the box for Spartacus wound up.

I have updated the gladiator sheets ithoriel and resent a link - they would try to print to the edge.

January, can we book it for January 😅

Yeah I'm sure we can arrange that Matt.  :)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: NurgleHH on October 17, 2023, 01:43:48 PM
Remember it well Dirk. ;) :)
Hope to defend my win next year against you, Nickulix Maximus - the terror from Londinium.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Malamute on October 17, 2023, 02:01:37 PM
Hope to defend my win next year against you, Nickulix Maximus - the terror from Londinium.

 lol
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: fastolfrus on October 17, 2023, 03:16:40 PM
just signed up to the FB page, looking forward to seeing how these might work at the local club.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: ithoriel on October 17, 2023, 07:53:13 PM
I have updated the gladiator sheets ithoriel and resent a link - they would try to print to the edge.

All good. New version downloaded. Board game found. Bleh! Waiting for printer cartridges!

Cheers!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Malamute on October 18, 2023, 05:41:17 PM
Two former lanistas, Malamutius Calvus and Bibbles the Floss have come out of retirement to once again bring entertainment to the plebs.

Titus the Thraex (for Malamutius) takes on Marcus the Murmillo  (for Bibbles) at the arena in Londinium.

The match lasted around seven turns with both fighter being pushed the length and breadth of the arena. Both sustained wounds and gained favour from the crowd. Unfortunately for Titus he was wounded seven times including a fatal wound to the vitals causing him to collapse and forfeit the game.

Lots of fun, the crowd were definitely entertained and there will be further matches.  :)

(https://leadadventureforum.com/gallery/60/86-181023161538-603652003.jpeg)

(https://leadadventureforum.com/gallery/60/86-181023161538-603661247.jpeg)

(https://leadadventureforum.com/gallery/60/86-181023161538-603671194.jpeg)

(https://leadadventureforum.com/gallery/60/86-181023161538-603682025.jpeg)

(https://leadadventureforum.com/gallery/60/86-181023161538-603691488.jpeg)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: OSHIROmodels on October 18, 2023, 06:54:17 PM
At one point there was more food on the table than game  lol

Jolly good fun though and it didn’t take us long to get back into it really, even with the differences.

Looking forward to the expanded version  8)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on October 18, 2023, 08:35:30 PM
You don't know how happy it makes me, seeing you two playing Blood on the Sands again.  :D

For a "first" match it sounds like you got through the rules well enough and it looks like an exciting enough match.

Just a query - Nick did Titus surrender an ACTION Dice due to his accumulated wounds? Some people miss this bit on the first play through.

Again gents - thanks for the support!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Malamute on October 18, 2023, 10:06:38 PM
You don't know how happy it makes me, seeing you two playing Blood on the Sands again.  :D

For a "first" match it sounds like you got through the rules well enough and it looks like an exciting enough match.

Just a query - Nick did Titus surrender an ACTION Dice due to his accumulated wounds? Some people miss this bit on the first play through.

Again gents - thanks for the support!

Yes he did.  You can see the missing dice on his play sheet :)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on October 18, 2023, 10:19:12 PM
Excellent!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: VonAkers on October 27, 2023, 07:51:49 AM
Gents
 Just played my First Game last nite of Blood On The Sands .
It is  the most fun you can have standing up .. :-* :-* ;D ;D lol
Thanks to "FURT "for bringing the game to my place .
Really guys we had several great games , and isnt it surprising ... everyone seems to bring their Gladiators out from under the Bed ..!!
Highly recommended .
Cheers
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: ithoriel on October 27, 2023, 10:38:17 AM
Played six bouts last night against a friend who is a board game enthusiast but not a wargamer.

My opponent had the hang of the rules from the off, after one reading. Score one for Blood on the Sands!

3 wins apiece suggests the game is pretty well balanced, we played 3 games with each gladiator with the wins evenly spread between the two.

Two outright kills, three spared by the crowd and one polished off at the crowd's insistence.

A bright spot in an otherwise miserable and dispiriting week.

Thanks, Furt!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on October 29, 2023, 08:01:57 PM
Gents
 Just played my First Game last nite of Blood On The Sands .
It is  the most fun you can have standing up .. :-* :-* ;D ;D lol
Thanks to "FURT "for bringing the game to my place .
Really guys we had several great games , and isnt it surprising ... everyone seems to bring their Gladiators out from under the Bed ..!!
Highly recommended .
Cheers

Pleasure was all mine VonAkers and yes was pretty amazed at the gladiator collections everyone seemed to have.

Played six bouts last night against a friend who is a board game enthusiast but not a wargamer.

My opponent had the hang of the rules from the off, after one reading. Score one for Blood on the Sands!

3 wins apiece suggests the game is pretty well balanced, we played 3 games with each gladiator with the wins evenly spread between the two.

Two outright kills, three spared by the crowd and one polished off at the crowd's insistence.

A bright spot in an otherwise miserable and dispiriting week.

Thanks, Furt!

That's great ithoriel - glad you both had a good time.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on November 01, 2023, 03:54:22 AM
I had time to finish some more gladiators for BotS from the lead pile.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqehYgBEPzz7NMkAmgKrQd9xuxrhZuM5v1RTCS2AD2JS5A73uJ3f7puiXhqabJRR7LMl0P9og84u5MpvBualCMgKmBHwgaR_OTx7OcYU_DRiM72oNkjiA4_CI6ohXVEeb0zokNLKc_AG3LulaTVlpws-Rqmskz3pDRntaqmXwBjNsl4G0-Rkh7HC1EU4sr/s2048/371510816_709758750692199_4580167674636097846_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-yFeyhdJ332A8OqYo8Ah53h0-cZIK6K1Bzywy_-TDawYzP6mv8NlUyU-KkKT1QASpn_1hdoKeo0SHPz8URHIA5d74Cq1UZ3QxH0e8puKDEfkhEgTyKPIgtpi2Ryo40S5Ah_u_4H_mXOsNv95xGdfrEhXv2PeSKlFFvuZE3982sl39f_pnvxWNU_ynugRG/s2048/368073216_2754819427992966_2444395912188973554_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtMjp1Tk-zvaAoXkunp013tDUEIwwLb4_zn3MDSQfcO2SxxckoMyC8TUr3PCmLytCuAtJ9dG22tT1B19ixbxgKZBSwK3dfgzc_XNPTLgK0PHHoyINT688FjtKqtgdWzTLVWlKRpW2NUs5wqYResqBddbIRhmVFzgRx7sl0-VVqFoVPGOXA4T0yXdMq4Skh/s2048/371513100_2475760052596180_1830585699740304770_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjv4EfmpnohLzW3w3GHVYZI0WcJNoKlkMRGjp0wCAmXiGr-LGlzQe6HKIKbyssa248ARysWlDJo9bc5iJ4ffcMB0Piqg93SXI9ML76Yr0HgpCntR6R28K61ysd8R1FIJqLfod3INdOMNQ-YZ_omuYDq3TOJQ1f8ou_Pt_4sFQjixaEF3CTCY8QL2oVtGEj/s2048/377222383_851873309716976_2972033640517470763_n.jpg)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Poiter50 on November 01, 2023, 04:04:15 AM
Frank, what is your basing material, please?
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Malamute on November 01, 2023, 05:41:21 PM
 Great stuff Frank. They look the business :)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: OSHIROmodels on November 01, 2023, 05:52:59 PM
Brill  8)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on November 01, 2023, 07:48:03 PM
Thanks gents.  :)

Frank, what is your basing material, please?

It's just a sand and light grit mix, Pete. I sprinkle it on rather than dip them in the mix so it's not too thick.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Elk101 on November 01, 2023, 10:02:10 PM
Had a few games at the weekend. It was entertaining and despite starting well, my gladiators' heads were smashed in.

We managed to remember most of the rules by the second game.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: moiterei_1984 on November 02, 2023, 04:50:06 PM
Nice to see you‘re continuing work on BotS. Any chance to get those Quick Start rules outside of bespoke FB group?
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on November 02, 2023, 07:59:10 PM
Had a few games at the weekend. It was entertaining and despite starting well, my gladiators' heads were smashed in.

We managed to remember most of the rules by the second game.

Thanks for giving it a go Steve.  :)

Nice to see you‘re continuing work on BotS. Any chance to get those Quick Start rules outside of bespoke FB group?

Yes of course. Just drop an email to bloodonthesands@gmail.com and I'll send them through to you.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Poiter50 on November 03, 2023, 12:31:16 AM
 :) :) :) :)
Thanks gents.  :)

It's just a sand and light grit mix, Pete. I sprinkle it on rather than dip them in the mix so it's not too thick.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on November 08, 2023, 11:51:14 PM
In Blood on the Sands, there are six distinct gladiator classes, known as armaturae. Understanding the nuances that differentiate these classes might be challenging for those unacquainted with the game. To bridge this gap, I've created a guide to help identify the distinctions between each class.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgFXMAcp_J6s3p2sRrQkXCndbT9ZrNPjdIVNIXYgyaRb2oxzbRtMIVsKYJ6FDwx19yUwEIca1aFQR3mrl11gMM2htlaA5XIIIGr8HpG10OEEgzvDkZtzS1F9wtH2EtPLp5GVEzPMDJy8UAbi9cEvEKEgbky4UQdaIVK6G8PGTkvBJqHHxJ1XAzEHmn5GV0/s2480/BotS%20Gladiator%20Classes.jpg)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: bluewillow on November 09, 2023, 04:43:33 PM
Excellent great to see progress
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Malamute on November 10, 2023, 08:24:21 AM
They are lovely illustrations :-*
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Elk101 on November 10, 2023, 11:19:14 AM
Very useful!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: VonAkers on November 14, 2023, 11:11:13 PM
Furt
Those are great Pics mate ..Bravo  :-* :-* :-* :-*
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: NurgleHH on November 15, 2023, 09:17:54 PM
Looking forward to the final.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: WillieB on November 16, 2023, 06:56:20 PM
Nitpicking. Shouldn't the Provocator illustration say short greave? He was a scutari after all.

Illustrations are fabulous. Hope they are all - and a few more- in the book.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on November 16, 2023, 08:17:14 PM
Nitpicking. Shouldn't the Provocator illustration say short greave? He was a scutari after all.

Illustrations are fabulous. Hope they are all - and a few more- in the book.
That was my original impression of the Provocator too Willie but you will note his "short" scutum. Recently I have spend (too much) time on gladiator research groups who ensure me that the Provocator fought with a single longer greave and a shorter scutum than Murmillo/Secutor. There is evidence around but I can't directly link here. It makes sense too as the Secutor directly evolved from the Murmillo while the Provocator has always been it's own class. It actually helped me differentiate them in BotS finally as Provocators were always a bit of a mystery.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: WillieB on November 16, 2023, 10:00:01 PM
You're probably right. Nossov also mentions the longer greave and the smaller scutum. Even says that originally the shields were smaller ovals. My bad.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Muzfish4 on November 20, 2023, 05:29:37 AM
After missing out on MOAB due to a combination of real life dramas and associated foolishness of one sort or another I managed to make time on a weeknight for some quick bouts at the FLGS.

The two very quick games where the egg-head avoided the initial net throw got inside retiarius' guard and landed his gladius in the vitals to end the match in the second turn. There's no coming back from a sword tow to the vitals.  :(

(https://i.imgur.com/TlJpTOJ.jpg)

The third bout was an incredibly hard-fought match. There were three net casts, a dropped sword, desperate shield bashes and scrambling around the arena to recover lost items by both fighters.

(https://i.imgur.com/qpa10Sh.jpg)

The combatants were bleeding profusely at the end, banked parries were long gone and it could have gone either way with the matter being decided on a super successful net cast, trapping the chaser followed up by a trident to the already-injured lead arm. Good fun and constant challenging tactical choices to be made.

The rule tweaks look very good and take what is already a terrific game to the next level.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: WillieB on November 20, 2023, 08:08:17 PM
Looks fascinating!
Did you make up the stats for the Retiarius yourself?
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Muzfish4 on November 21, 2023, 06:55:48 AM
No, it's all Frank's work.

I'm just doing a little bit of play testing. Was hoping to get another couple of bouts in this week but, again, real life getting in the way of my gaming.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Derek H on November 23, 2023, 01:14:40 PM
Played my first two games yesterday and enjoyed them a lot.   Clever mechanisms that seem to work well in giving the flavour of different gladiator types.  Quite the best gladiator rules I've ever played.   

I'm playing again tonight at the wargames club, but the playtest rules don't seem to have enough in them to keep that interest going for long.

It looks to me like it's very much time that you got the rules published, they've been in development a long time. Gladiators are very much a minority interest though (small niche of a small niche)  and I'd suggest it would probably be best to put them out as a pdf, or perhaps as print-on-demand.

Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on November 24, 2023, 10:10:57 PM
After missing out on MOAB due to a combination of real life dramas and associated foolishness of one sort or another I managed to make time on a weeknight for some quick bouts at the FLGS.

It was a real bummer missing meeting up at MOAB - maybe next time. Thanks Muzfish for your continued support.

Played my first two games yesterday and enjoyed them a lot.   Clever mechanisms that seem to work well in giving the flavour of different gladiator types.  Quite the best gladiator rules I've ever played.   

I'm playing again tonight at the wargames club, but the playtest rules don't seem to have enough in them to keep that interest going for long.

It looks to me like it's very much time that you got the rules published, they've been in development a long time. Gladiators are very much a minority interest though (small niche of a small niche)  and I'd suggest it would probably be best to put them out as a pdf, or perhaps as print-on-demand.

Thanks for trying it out Derek - glad you had fun. The quick start is only a taste to let people try out the mechanics and see if they like the concept. I agree that the rules certainly have been kicking around for some time and need to be released. I am surprised by the interest a gladiator game has gained on social media although.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Cyrus1 on December 06, 2023, 10:24:01 PM
Played my first game of BotS yesterday and really enjoyed it, a really clever set of rules, easily the best gladiator rules I've seen or played! There's a bit of a report and photos on my blog:

https://bucellarii.blogspot.com/2023/12/gladiators-arena-and-first-game-of.html (https://bucellarii.blogspot.com/2023/12/gladiators-arena-and-first-game-of.html)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on December 07, 2023, 08:54:29 PM
Played my first game of BotS yesterday and really enjoyed it, a really clever set of rules, easily the best gladiator rules I've seen or played! There's a bit of a report and photos on my blog:

https://bucellarii.blogspot.com/2023/12/gladiators-arena-and-first-game-of.html (https://bucellarii.blogspot.com/2023/12/gladiators-arena-and-first-game-of.html)

Nice report Cyrus and thank you for trying out BotS! Very happy you enjoyed it.

With your permission I will link to your blog on the Facebook Group.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Cyrus1 on December 08, 2023, 08:16:06 PM
Thanks, it was great fun. No worries that’s fine.

Cheers

Cyrus
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Muzfish4 on December 19, 2023, 02:17:16 AM
A Year at the Ludus: BotS Campaign

After getting a number of real life things sorted, or at least deferred, Craigus and I started another campaign with the Ludus of Dubius Status taking on that of Feathercroft to see whose team rules the roost in Brundisium.

We played with v1.8 of the playtest rules and, as an initial comment, the games went well, only a few minor comments on this or that aspect of gameplay that I’ll provide to Frank offline.

We decided to try out the full campaign rules and gave ourselves a stable of six gladiators each with a total of three levels of experience to distribute as per the rules. To give things a workout, we each had one tier two dude and another tier one chap rather than three of each. I am pretty poor at running the retiarius so made him my main man to hopefully compensate for my incompetence while Craigus upped his hoplomachus as it’s a class that neither of us use very much. Level ones were awarded to my provocator (again, a class I rarely use).

Okay. Game on, and we rolled up the first Munus and it was Rafferty’s Rules (i.e., non-matched parings) with an editor who had no time for the hoplomachus. The first fighter for Feathercroft was Felix the big man in heavy armour. Facing him was Arminius, the British Murmillo named with the consideration for foreign cultures for which the Romans were justly famous. Both combatants were tiros. The fight itself played out over 14 rounds with both fighters starting the match and keeping well within themselves, especially in the management of fatigue. As the match wore on Felix started to flag – especially as his armour protected him from real harm but the one-two combo of an Impetus attack followed by another attack from Arminius started to register the odd ‘pressed’ which pushed his fatigue over the edge and into tired territory. Arminius kept up the fight and was close to pushing him over the edge when a good strike collected his opponent in the vitals and that was the match.

(https://i.imgur.com/7CZK8Be.jpg)
Above: Match commencement with special attack cards ready to hand

The game itself played out over 14 turns and was, I think, both satisfying to play and a pretty good exhibition of swordsmanship from both combatants in that hits were scored on both fighters but they both played to their strengths and at the end of the bout the crowd appreciated the efforts of both combatants and allowed Felix missio. Fame (I’m gonna live forever) went 3-1 and the Fame (I’m gonna learn how to fly, High!) tally advanced to DS-25, FC-23.

(https://i.imgur.com/3AMdHN7.jpg)
Above: Blows are traded

(https://i.imgur.com/e4WdQo4.jpg)
Above: Down goes Felix

The second match was quite different, apart from it being two tiros having at it.  In turn one Feathercroft’s netman, the aptly-named Poseidon, landed a deep wound on my Thracian’s lead arm and the sand discoloured as the claret pumped out before the crowd really had time to settle down. Mendax (that’s the Thracian) then fumbled a swing with his sica barely retaining his feet and found himself skewered in turn two with a trident severing more arteries on his injured arm and the flow his lifeblood already reduced to a trickle as he hit the sand never to rise again. Game over in two turns as the net remained unused. Not too much time for Poseidon to pick up much favour as the fight was done and dusted so quickly (starting with a disfavour really cost him in this case). Three Fame (I feel it coming together) to Feathercroft and none to Dubius Status.

(https://i.imgur.com/vKMvST7.jpg)
Above: Mendax's short arena career comes to an end

Campaign tally is now FC-26, DS-25.
Thus ended the first munus of the year. Feathercoft just ahead on points as dead men collect no Fame (people will see me and cry).

The second munus was well timed as the merry crowd were obviously enjoying their day off and much inclined to mercy. The editor, however, wanted to add some interest and ordered that braziers be deployed and lit.

Dubius Status as the less popular lanista had first choice of fighter to nominate and decided to give his tier two netman, Getafix, a run. The big Gaul had acquired a fair bit of experience and as a level two fighter had the ‘signature move’ when he elected to be a combination of Extended Lunge and Aimed Strike. Facing him was the tiro Secutor, Astinax.

(https://i.imgur.com/HlbrYnN.jpg)
Above: Fighters face off amid the Anibi braziers

Getafix played a pretty poor match, with feeble attacks and only desperate defence, where the boost for his tier level (and trident) was just enough to ward off the worst of things, keeping him in the game for the first half dozen turns. The braziers made it hard for him to manoeuvrer but the disparity in tier levels was enough to keep him going – again, but not by much. Eventually, he managed to get his act together and surprised the egg-head (and his owner) by launching a successful attack and pushed the chaser into a lit brazier this saw him regain and retain the initiative running down the Secutor’s fatigue to force the exhausted man to raise the finger. The crowd, despite their benevolent disposition which was somewhat undone after a long hot bout (12 turns) were pretty ambivalent so passed the decision onto the editor who hand no qualms in pronouncing “iugula!’”. So, a close fight and one that showed that a tiro’s life hangs on the whim of others and in this case Astinax was dragged lifeless from the arena. Having a superstar (at least on paper) defeat a novice didn’t really impress anyone so only the three Fame (I’m gonna make it to heaven) for the Gaul. DS-28, FC-25.

(https://i.imgur.com/H3Cd6i3.jpg)
Above: Skill and experience finally tells

The last bout of the munus saw Craigus put forward his main man, Leonidas the level two Hoplomachus. This guy had it all going on and his signature move of extended lunge and piercing blow would be hard to counter. Dubius Status elected to push forward Arminius taking the approach that any early success and then an early concession when experience began to show might be enough to push him up to tier one.

(https://i.imgur.com/6HUHJBN.jpg)
Above: Arminius stages an upset

The fight went a dozen turns and by the end of it Arminius’ big shield was riddled with holes from the barbed tines, but it had done the job and kept him safe.  He put a lot of resources into defending against the signature move and tended to have but the single his attack augmented with other attack dice and, occasionally, the post-combat laurel die to give him some sort of parity against Leonidas. Leonidas, for his part, had some pretty lacklustre rolling and managed only a couple of flesh wounds on his opponent.  The Son of Nemesis ability really come to the fore once and forced the reroll of a natural 12 which would have almost certainly skewered the Murmillo.  The braziers weren’t as important as they were in the earlier match but Arminius managed to get some good use from the Impetus followed by a Driven Attack to force his opponent into the flames a couple of times. Anyway, the fight finally ended as Arminius ground down the favourite and recorded a win. Missio was swiftly granted, but defeating a favoured opponent, and doing so with the crowd on-side went over very well, yielding a 5 Fame (Light up the sky like a flame, Fame!) to 1 result. Halfway through the year Dubius Status had a tally of 33 to Feathercroft’s 27. Importantly, this Fame (I’m gonna live forever) injection was enough to push Arminius up a tier and he acquired the Agile skill augmenting his defence. Makes sense as he learnt a lot avoiding the jabs of Leonidas’ dory.

The good feelings continued to the penultimate munus of the year with the crowd remaining merciful and the editor again deciding that non-matched pairing were more fun than a barrel of monkeys. Feathercroft led with their Thracian tiro, Procurus while Dubius decided to let Arminius have a rest and pushed out Myron, the tier one Provocator. The match ran for eight turns over which it really felt like Procurus wasn’t at the ludus in that nothing he put together worked for him, the only point of joy for him was a sneaky flesh wound on Myron’s head. By contrast, Myron was able to use his Vigorous ability to keep his fatigue under control and his taunt (assisted by his Disfavour trait) to sledge the tiro like he was an English batsman facing Steve Waugh’s 1990s cricket team. This dice management was a constant hassle for the Thracian who had to use more than a couple of laurel dice to keep his delicate emotions under control. Eventually, the weight of armour told and a couple of good blows had the sand glazed crimson and Myron raising his finger. The crowd appreciated his efforts (even if his owner didn’t) and granted missio but cheered off the big German in his big armour.  Four Fame (Baby, remember my name) to one and Dubius Status looked to be in the box seat for the campaign. DS-37, FC-27.

(https://i.imgur.com/9l2f1t4.jpg)
Above: Proxy Provocator vs Thracian

As in Euripides’ Medea so it went for the men on the sand when ‘the things we though would happen did not happen and the unknown God makes all things possible’. In this case, looking to nail the campaign lead, Dubius rolled out Getafix thinking a tier two fighter was just the ticket to keep the lead. Feathercroft, by contrast, knew it was down to the triarii (almost literally) and called on Leonidas for a tier two vs tier two slugfest to salvage their campaign year. The editor was ecstatic having two top tier fighter facing off and was already counting the bribes he’d be receiving after being elected to the magistracy he was in the process of contesting. The crowd too were delighted to have a high level unconventional match up laid on for them and were vocal in their support for their favoured fighters.

The match stared well with both fighters deploying their signature moves from a distance and a fair bit of arena ground being covered as each manoeuvred for advantage. Leonidas found his mojo first and began regularly piercing holes his lighter-armoured opponent affecting his ability to manoeuvrer. Getafix muffed his net cast and just could not compete in a toe-to-toe jabfest. The end came quickly with a Leonidas reading the desperation on the uncovered face of his foe and delivering a critical strike to the unprotected legs and it was delivered with such force that the spearhead came out the other side as the crowd went berserk. Getafix was dead the moment the spear struck. Huge win for Craigus and four Fame (Remember, remember, remember, remember, remember) came his way. More importantly, all Getafix’s accrued Fame (I’m gonna live forever) evaporated and the course of the campaign was upended. Famewise, FC jumped to 31 while DS dropped to 20. A huge turn around. Retrospectively, perhaps Dubius should not have fielded the retiarius but he’s there to fight and he considered the risks low as he should have had every chance at missio if it all went wrong. The loss of nearly half the Ludus’ Fame (Baby, remember my name) in one match was a huge turnaround.

(https://i.imgur.com/FBuaCrZ.jpg)
Above: The death of Getafix

Saturnalia, everyone’s favourite time of year, saw the last match. The weather was a lot hotter than usual and the large crowd was pretty uncomfortable in the hot conditions and seemed surly. The editor, reading his people, declared that the fight will be to first blood which should be enough for people to remember the show as a delight rather than a torment.

Sensing the nature of the crowd, Dubius status pushed out his tiro Thracian, Togidumnus the Briton who retained his tribal name in the arena. The thinking here was that Togi could leverage his relentless trait to get the first blood and come away with the win. Learning from the much-lamented Getafix, Feathercroft’s team of trainers kept Leonidas under wraps for this bout (keeping him in reserve for the final item on the program in which he was obliged to fight) and pushed out their tiro Murmillo. This kept it pretty low stakes where even a big win would not overly matter to the big picture.

The big Briton justified Dubius’ faith in him and the indulgence over the retention of his name. Proving that the crowd is always fickle they soon began chanting ‘Togi. Togi, Togi’ as he demonstrated his skills. His big-shielded opponent was never in the race as the Briton’s Elusive Strike repeatedly got past his opponent’s guard. The Murmillo responded with astoundingly imaginative bad language but Togi’s Relentless nature let him shrug most of it off. Togi wilted under the heat first but his opponent could not capitalise on it soon after also struggling with the conditions. Soon the Thracian sica bit deep and the match ended with Togi collecting adulation for his efforts and a bit of Saturnalia cheer on top just for fun. Five Fame (Remember, remember, remember, remember, remember) to two for a gap-narrowing overall tally of 32-25.

(https://i.imgur.com/PuUkrOr.jpg)
Above: First blood to Togidumnus

In the last match of the year Leonidas stepped out onto the hot sands, this was his third fight for the year and he was starting to wonder if his patron Gods would remain at his side. The editor had a bit of a surprise in stored in that he’d allowed Dubius to source an experienced (tier one) Crupellarius from another stable and deploy it in this fight. Leonidas was a bit taken aback but his opinions were not a consideration when planning this end-of-season extravaganza. The sight of the heavily armoured bucket-helmed man entering the arena perked up the crowd and the bookmakers did brisk business as many sestertii were wagered on one result or the other. All the more so as the man in the segementa was well  known as a local boy who’d forsaken a promising career in petty crime and malnutrition to pledge himself to the ludus and take his chances in the arena.

(https://i.imgur.com/prIBDeu.jpg)
Above: Saturnalia face-off

The fight started much as expected with Leonidas using his superior manoeuvrability to jab and withdraw, jab and withdraw while Lucius the local lad bided his time and spent his energy wisely to keep his breathing regular, manage fatigue and close the gap and try to make whatever attack he could deliver count. He got a few nicks in but was more successful in methodically managing the arena and boxed his opponent into one end with his rope-a-dope strategy.  This was just starting to pay dividends and the spectators by the wall were treated to a skilled exchange of blows they would not soon forget. Leonidas felt the walls close in on him figuratively and literally and put his all into on last thrust. Lucius, calculating where he’d look to land his next stab, lost his footing on some loose sand and somehow missed his parry and fell forward onto the speartip which penetrated his eyehole and caused his lifeblood to flow out from under his impassive helmet as he slumped forwards on the sand. Leonidas had another win and the medicius examining Lucius proclaimed he’d live but the head would be tender for months to come. Leonidas garnered the corona and champion status, we didn’t roll, but for the purpose of the campaign I’ll work on him not receiving the rudis.

(https://i.imgur.com/xrEdVid.jpg)
Above: The crowd go berserk as the Crupellarius forces Leonidas back to the arena wall

(https://i.imgur.com/R4EALb7.jpg)
Above: Leonidas drags victory from the jaws of defeat

With this result Feathercroft gained another four Fame (Remember, remember, remember, remember, remember) but Lucius delivered three which is a pretty good effort, but not good enough to sway the campaign result. Feathercroft took the honours 37-28.

There we go, a full campaign year played out with plenty of ups and downs. Dubius Status won five fights to three but in losing his tier two fighter he lost the campaign by a pretty wide margin.

Observations:

1.   The game is pretty much ready to go. No huge rules changes required and the recent fine tuning of action dice abilities is excellent. The fighters are different enough to make each a unique proposition.

2.   Signature moves for tier two fighters are huge. Makes them super dangerous but also, paradoxically, a bit of a risk to take out onto the sands every time as in losing them loses you a huge edge.

3.   The campaign system is a lot of fun and very successful in adding interest and context to each match. The loss of all Fame for a killed (or retired) gladiator is a real killer (hahahaha. Yes, I do write my own stuff, why do you ask?) I’d suggest some sort of residual Fame (Remember, remember, remember, remember, remember) where the ludus retains, say, half for any slain gladiator.

4.   The Crupellarius (experimental class used here for playtesting) is a bit of fun. The loadout and very low fatigue tolerance work well. His ‘Overbear’ special attack is a potential game changer but didn’t bear fruit here, especially as it was a ‘first blood’ match. Like the Provocator, I am not sure how much fun a ‘big armoured man vs big armoured man’ match would be. Would it be possible to expand the range of matched opponents perhaps to Thracian (those guys will fight anyone) or another light class?

5.   As with so much in gaming, a bad roll can really ruin an otherwise well-conducted match. Fortuna is a fickle mistress.

6.   The token for one-use-per-match work well as memory aids. I’d suggest adding one for the tenacious trait.

I’ll collect my thoughts and provide more granular observations/suggestions to Frank directly.
So, there we go. Honour to Craigus but the real winner was sport. Thanks to Frank for providing the latest rules and the experimental gladiator classes.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on December 22, 2023, 07:32:24 PM
A great read Muzzfish - thanks for taking the time to detail that here. along with the your feedback. It is much appreciated.

The harsh loss of Fame should you lose a gladiator during the campaign was meant to do a few things. Firstly to avoid having to record a running Fame total anywhere. I also want players to consider not putting their best gladiators automatically into every match they can, knowing their loss will be very detrimental. I do agree although that it is a real blow losing your top tier gladiator and that retaining some of their Fame could help mitigate the loss a little.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Tas on January 10, 2024, 12:37:12 PM
Today saw us return to the arena (with Furt himself no-less!) to fight our first bouts of Blood on the Sand for 2024 and what better time to start a campaign? The 4 of us rolled up our fighters and we got directly to the first Munus...and right into a heatwave to test our fatigue management.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy4LCvbKEOuAdsixzMrRu_rP9cy4eH82dlGO1vqO3CLhUs6mjeh4w0YIgOpMQb-Eb9YHXvyjNGAXFZP5-UPztgP21wD_GGTdudmiiVMYEVQueIJwkru863U9HEDouQ_IKgmk-jnhGTyDN8wdYJMPUX_2L90rUxeCpB3Kxmwud1bzn-2FgJ269ft2y-UgGJ/w319-h400/IMG_8289.heic)

Sapor the Murmillo (House Alanus) faced off against Tullus the Provcateur (House of Frankiatus) and showed his Tier 1 quality. After a number of rounds exchanging blows in the sweltering heat, Tullus appealed and the crowd were entertained.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtt-8CyTWlua-imHOW39cDXZfKJpgUxH3jWGhqmJ2iMe0CiUgUz3tFcIgjpdWEpJRxqKuknk0TVB30wdsbF5n_p-PWgVI3tNyixPsaC4pe5VgPfbOS1x2OV0c9SpeebLXqtJOs_GNEGNK-rihD5TgStKu9MYFskyBT2wRgYjQTSlBXhUHeXT_ozUIiC9dR/s1654/IMG_8290.heic)

Meanwhile, Suran the Threax (Ludus of Paulus Rufus) went up against Atellus the Murmillo (of novice Lanista Reillus) and quickly found himself on the defensive. 2 quick flesh wounds to the head saw Suran incapacitated and at the mercy of the crowd. The editor was merciful and the new Lanista exultant! However, Suran's medicae agree that the open wound on his scalp will likely impact him in his next match.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9ZZcqR8zXAgz-wgV3eZSVydmoTfASAJYFF6iM-wtfGemEVcRRm-_yabb5-203n1lgxklJIWEsidkxGCfZVPZbMzcXqjbygWRN0KUW1AEkR5Tv4j0A5YAh-Ov7ZafwEY06KVwp37zJtA9SdLMFfIdFMfI8yEez1fOtJ-fsVB-elD1ka4sJ4enkbllPaCyh/w400-h271/IMG_8291.heic)

The second round of bouts saw some excitement as the long afternoon heat continued. The Provocateurs of House Alanius (Caratacus) and Paulus Rufus (Cestus) squared off and dove quickly into action; Caratacus scoring a quick flesh wound on Cestus before being neatly disarmed in return. Caratacus appealed to the crowd and was ultimately spared by the Editor for their displays of martial skill.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjldExUg7LoHh0R_U4yy58bK0aj_deTXP-s3Sxvh2VBMT-4G6KtavBqPXnotqCKyxILwESxS_4ZllketvGv4_RjGlmCreAChMOB9f9PnAFfBVuX_wXKu5x9W72CXJlRAJPScs7lN9qjm4x8IND4zt6SkO0TXwBd2ezcWr36seMkKkbbElGCcVUENqNYxuG2/w400-h299/IMG_8295.heic)

Meanwhile, Sinister the Hoplomacus (Lanista Reillus) found Corvis the Murmillo (Lanista Frankiatus) a challenging opponent. Sinister's spear thrusts were nothing to the nimble Corvis, who was similarly unsuccessful in his attempts to draw blood. After an exhausting dance around the arena in the heat, Sinister appealed to the crowd and but the Editor was less than amused, perhapos the heat had gotten to him too. Iugula! was the verdict and all Sinister won was a place in necropolis outside the city.

Overall, the first Munus saw 1 Victory by disablement, 2 by Missio and 1 fighter put to death. The additional context of developing one's fighters made a big difference to the immersive experience, and the decision of when to push your luck in the arena...and when not to!

Thanks to my fellow Lanistae for another cracking afternoon of gladiator fun!


Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Constable Bertrand on January 10, 2024, 08:11:35 PM
Cracking afternoon of gladiatorial combat Tas and Furt! Hope the heat didn't get to you guys too ;)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: ithoriel on January 11, 2024, 01:31:43 AM
Nice write up and good pictures - thank you.

I'm having a lot of fun with the basic two gladiators from the taster set but would love to see the full rules in print sooner rather than later!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on January 12, 2024, 09:30:14 PM
It was a great afternoon of gaming Tas - thanks for having me. It was fun to step you guys through the start of a campaign game - that's where the real fun of BotS begins.

Cracking afternoon of gladiatorial combat Tas and Furt! Hope the heat didn't get to you guys too ;)

We didn't organise a game Bertie!

Nice write up and good pictures - thank you.

I'm having a lot of fun with the basic two gladiators from the taster set but would love to see the full rules in print sooner rather than later!

I'm working on it!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Constable Bertrand on January 14, 2024, 03:27:08 AM
We didn't organise a game Bertie!

We didn't did we, time goes so quick with work family and illness hey
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: majorsmith on February 02, 2024, 01:29:46 PM
Definitely something I’m interested in! Gives me an excuse to paint up my foundry gladiators!!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on February 11, 2024, 09:40:02 AM
 A good mate has made me a few sets of prototype dice for Blood on the Sands. I'm very keen to try them out when next demoing BotS. Each player only requires a set of six dice, and although the dice are not necessary to play BotS, I think they add a heap of theme to the game and make determining what actions your gladiator can take much easier for new players. They will also serve as a great aid during the process of finding a manufacturer.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2MIX2JQuK-1Z9i4CyrYWghV0ttV5PAzjN1KqgwEkuDDKcQOSvKVMLfU-1eVul8o-HseOu7L-_6_Mezn43AZMcm_doQdRlSWRjJRtUpyZ8BoHmikioZ8rpP5yPaBmObVyYdDjAtF5-Nw5dANJaxvxEQryVzeRMyqBsBPB2PknkvtX5KBHOOCu880ebh48u/s1920/426316416_325948656518822_8799657940865993059_n.jpg)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: bluewillow on February 12, 2024, 05:56:27 AM
Loving the new arena.

How long before the rules are released?

Cheers
Matt
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Muzfish4 on February 12, 2024, 10:41:07 AM
Those sample dice look great!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on February 12, 2024, 07:45:06 PM
How long before the rules are released?

It's edging ever closer Matt. The rules themselves are as good as finalised and have been so for many months now. They still need a serious proof reading and a go over by a technical writer but I'd like to say they have been play tested to death. The next part is ensuring I get all the components right - tokens, player sheets and dice etc.

Those sample dice look great!

Thanks Muzfish - it's so nice to see them in the flesh.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Elk101 on February 12, 2024, 08:17:33 PM
The dice look very good
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: OSHIROmodels on February 12, 2024, 09:57:36 PM
I like them  8)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on February 14, 2024, 08:51:19 AM
I like them  8)

The dice look very good

Thanks gents - appreciated.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: NickNascati on February 16, 2024, 12:13:27 AM
Furt,
        Any chance that the rules will work solo?  I’m stuck with no opponents.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on February 16, 2024, 02:34:22 AM
Hi Nick - Although I have toyed with the idea and even had a prototype solo card system in the works, unfortunately I just don't think an AI is going to do the gameplay any justice. Unlike other gladiator games there is just too many tactical options to consider with BotS. I will continue to ponder on it though.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Malamute on February 16, 2024, 11:05:15 AM
Dice look great Frank, count me in if they go into production ;) :D
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on February 17, 2024, 12:04:18 AM
Thanks Nick.  :)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Constable Bertrand on March 19, 2024, 09:08:18 AM
Those dice look great Frank,  8) so much blood sweat and tears has gone into this project now over the years!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on April 15, 2024, 09:48:52 PM
Those dice look great Frank,  8) so much blood sweat and tears has gone into this project now over the years!

Thanks Matt. I'll be at ShireCon on Saturday if you are around.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Tas on April 21, 2024, 03:16:48 AM
Awesome to catchup with Furt (the Man, The Myth, The Legend!) and his apprentice Lanista Victor at Shirecon in Sydney yesterday! The new dice and arena look awesome  :-*

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikH-9LqEf4Sn2_fyeRe7vX3xIkCDiaVGk6c6j1lCYsNkd_0CzkDv5Eq9tmhm-mdnUgBp7TLrr1j0sLvSaw1ILxTcmGnzr3KVvuaBJclonWKKINDvDHH8r68xZOv0JkmfUrdd8rindLhdkeCMpLG4t0U1DYtl5X_oPvMngIlIbtNlBw7CseuVFoggKVBs70/s3637/IMG_0399.heic)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on April 22, 2024, 11:19:11 AM
Thanks Tas - always great to see you mate.

Had a great day playing BotS and testing out some new rules too! Lots of interest and people playing.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEluSs86LXLosb9XPPIlGSKDdWh1ee24YYCJzem5mVjV3YjTwLjlnA4DPWPE0K0gNlGmnx0WImr3RLdaHSAEN_1T1w6Kso5lw4T8RDT5GtRv9nWIM8AmQ1fHE5Vi0ubbr-UFuW5LfB98o1XGo8sj9EIbeai_MtCyLYbt15RcF6xrooCAT5KiqIs1dhsajH/s2048/436497858_1715224999299846_6113373632590007502_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMq6y4shwvi-WMDBKHwUX_hrpg01sYDcLk8rer1TLP8mz60rA_9al6pEgipdYfG06glN8Q91MQ5BKZbzA6amtVe4dcMOS30IoMOpxqOsSrjYgVqIZYTpChHD0cLv48f_L9h9Qo95mienF2KiTJ-oEhGJAtC1DqpGsUnFudhCFDLCp1sBKPs_ZKLEoPR1NK/s2048/436536761_3623797647838302_3628603114257677762_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgALegpTOE6ur9Ywdo6gYhzXcAg5kLcHgMED0M1JwRjDi_5DfICb-e6B2X40-qDRSoPk8kgTQ-MeXawOgxmA-AmGcNF1fhifaWc_UGN_8-TxwEbdY-jfBEs23lxaJss35PxW784ljPjajB8ub4miZj33xipJOrlapvbz0GEbIe-_cawGtBFh-ilRUgw8BpH/s2048/436627652_815456710431803_26993172677345559_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6OiUVcH_PyX92I6j2aV-X0QJogYJGd-mHnkRrTTG4ZqOjYEsrZCfaCTc0MOjQJ4fQtH6YE8KLhpequDdLU1Cz92Rc8SoXLmzLMcXD56WqzsXt8Wl04g9FjrYCk5hoQdmfSA_BW4bYKBmpTJsHmOVOobMqUxXAfwDJZbJJU0NkC_gg2EXNH3sf__BMBCJQ/s2048/436731452_1102008271068001_2157493209638420199_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitu6JglEDmYHXUwGB-1zKAkTep12I8UIiDoX8Q5bB3zQi7_3GiH0xYLjnDOhA5yxPmrM0brA_OD33iAvufVsid5EZXP6EisKGo97eG3zgRuqbzk-KNCv00DX1C66x4a79qYvgkx1IAobP_sF65L7HL8QSi2amkDid5KKCt1j2qGgkhitCniCHCbZWa8OZM/s2048/436768271_768868978682606_7206293253217453755_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio2MBVSAmx7uDVTUC5S9Ulh1-oZhwgWvguGvchtXy9nfcAQIQFqFTYyJS__KMLR3U7VBK2m6AJ_tPmOELiwwA87XQWSfkboBG9VYEVQePoue6T9lZmh2Af1gD0Yh8OZdZTPrAYMeAyTpIoPBCbsFH7pncjVSS9ybcdImMsDIbA0Zwh5YO6BLH22JrvnydB/s2048/437115987_750033137314230_4600281679517296462_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQmJEeK5VcA_54e8vyavsEzaNojItJKlnd2Ym2WoagZLi6JE2tLuYtc6DufV2eENdKJDiPvDKhyCxJ5T2kVfhbAiECXyM4jxhpIDOqAJcfeAPpWGBYTTvhsVckTGkXvGQLxCMSluTomYYzwx4alBxGXvNdAOSaW7pFtc6Dr7mhy8TOigvdL0OA_nnimoVG/s2048/436837289_394927083521693_160662121949275801_n.jpg)

https://www.facebook.com/bloodonthesands (https://www.facebook.com/bloodonthesands)

Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Muzfish4 on April 28, 2024, 08:36:00 AM
Looks awesome - glad the convention went well!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: infelix on April 28, 2024, 09:11:06 AM
Really great looking game! I’ve been thinking of getting a gladiatorial game for a number of years but never got around to it.
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on April 29, 2024, 08:06:38 AM
Looks awesome - glad the convention went well!

Yeah it was great fun Muzfish. Quite a few combats and some good playtesting.

Really great looking game! I’ve been thinking of getting a gladiatorial game for a number of years but never got around to it.

Thanks. If you are on Facebook there is link to the Player's Group from the main page where you can download a  cut down version of the rules and try them out https://www.facebook.com/bloodonthesands
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Tas on May 26, 2024, 02:34:59 PM
Another cracking night of arena spectacles -always great to throw dice with Furt!

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDwWpdKy3WOKFKv-EehXmS5XjNhSm3GJZ3V6j_Ds8vj6ZW15WhIZwmwWS_eKvhF_dZQRhavwaCE_dirMN6DBKCQ32Dz6AUkB3Ww-pg4fQpIKzM2T0lAtlDS1EzjR4RHpRnBphicvUIDki8Sd4gGiwKegjpI60wiWyFjEB-5nWjJuv7nh4ND8zSJx98J-5P/s2048/441405262_3691978974383424_4184852901640171254_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrSXfzjlhoUdIia0BT_moZPsfA5RkdvPCgBB5N2csa6O-raUk00sHtMgltcBCsWRPhBeKf_QLY3-AujobxJLk23fLCSKEEpgfy5EwJLaLVgj-cLk7opQTJX9-8_hanPQ_dAt3LZHXJ-1kVOfDGI96brC1c_bqyWeGgcqIp8xuqcMuNkB4HzkyPs-kVtOP/s2048/445171036_3691979004383421_7078417500474188068_n.jpg)

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheO_4ihM1EynQ1Mhyphenhyphen6x9fGLAngN0-cvN44NVYcALvGsOPXewA_ODCyoAPh44vaBboIYiwylSrfGgpLlpxXGcIHUJa50L5nMLatkWCu9ifbL47GWZ-BomLmRRXecVxSe1G58IbcApxFMzrSp7f5Zc6fOMy-GfRpkc9fDo6hAO56wm8JpwPVRmVxzayFhFNx/s2048/441039343_3691978987716756_3308753878951239608_n.jpg)
Alan seems pained at having his Secutor entangled!

More at my blog here
https://tasmancave.blogspot.com/2024/05/ludi-incipiant-let-games-begin.html (https://tasmancave.blogspot.com/2024/05/ludi-incipiant-let-games-begin.html)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on May 26, 2024, 10:07:37 PM
Pleasure was all mine Tas! What a great night. Thanks for hosting.

And yes Alan does seemed a little vexed.  lol
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: OSHIROmodels on May 26, 2024, 10:34:23 PM
Great stuff Frank  8)
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Captain Darling on May 27, 2024, 03:59:23 AM
Great set up, spectacular well done Furt!
Title: Re: Blood on the Sands: A Game of Gladiatorial Combat
Post by: Furt on May 27, 2024, 11:58:26 AM
Thank you gents!  :)

The boards were made by Brutal Cities and the beautiful gladiators are Tas and Alan's.

I've met so many wargamers with gladiator collections lately it boggles the mind.  o_o