How about emphasising the subtle difference between BP, Build Points and Base Points? Or even renaming them to avoid confusion?
DW
BP & BP is the first change that springs to my mind, and a clearer combat example that was explained in the FAQ is hard on its heels.
I mostly play SA as a solo game, so I would be more than happy to sign a confidentiality agreement to help develop a solo system for the game.
An index would be nice too :)
CP (Character Points) and EP (Equipment Points)/BP (Build Points) both work for me.
Possibiliy of solo gaming.
I'm also very interested in a pdf-option.
I agree when it comes to solo gaming. The PDF is a good idea too, especially since I have access to a fancy printer at work!
+1 (it might also get you more European gamers/buyers)
The Morbid adventure PDF contains solo play rules.
Cheers,
Irish
Hey Sheerluck, I have been looking a lot at your solo rules for my own games. I'm thinking about shrinking the board size as well. I also need to figure out a lurker A.I. system that I like too. Something with dice I guess.
Perhaps a slight tweak to the double-barreled shotgun, currently a bit of a no-brainer inclusion. Two fire modes; "give 'em both barrels" (using the current two shots & requiring an action to reload) and a single shot (with the standard shotgun profile).
I think the most important thing for 2nd should be getting the solo rules sorted, as that way we can ALL play SA any time we want.
;)
If you recall, Shocking Tales of Madness and Mayhem #1 had a very basic promotion system. Basically, after winning 15 games you get promoted...not at all easy to do. Now, the system sees the Threshold team receiving promotions after 5, 10 and 15 wins. The new system also ramps up the difficulty as the team moves along. New scenarios, bonuses to the Lurkers...that sort of thing.
A discussion in another thread brought up common weapons, so I figured I'd toss out a little info on that front. The selection of 0.5 Point 'common' items has been expanded, and will now include more than just weapons. Better options for outfitting your cultists on the cheap!
A discussion in another thread brought up common weapons, so I figured I'd toss out a little info on that front. The selection of 0.5 Point 'common' items has been expanded, and will now include more than just weapons. Better options for outfitting your cultists on the cheap!
Also, Threshold models will no longer come with preassigned gear, so you choose only the items you want: no more unwanted .45s or Bowie Knives!
......Wouldn't want to ruin the surprise of all those new weapons! ;)
Appologies if this was allready answered, but will there be a PDF Version from the Get go?+1 for this idea!
Especially the Blancmange Gun!
:D
Appologies if this was allready answered, but will there be a PDF Version from the Get go?
Possibly...once we work all the bugs out of the new ones and make sure they are balanced...we may make a partial weapons list available. Wouldn't want to ruin the surprise of all those new weapons! ;)
Current plan is to release the PDF edition simultaneously.
Playtesting continues. Quite happy with the progress thus far. The game seems fresh to me, which is what I was shooting for after playing a few thousand games... ;D Lidless wins the cultist of the week award for getting the second edition rules compiled in such a frightening manner; the playtesting is a breeze with all those rules in one place! Also, thanks to James and Elton (and myself, of course!) for getting those new cultists painted up sharpish. The plan for world domination continues to advance to it's inevitable conclusion!
It is killing me not to post pictures of the new stuff or battle reports...things moving along as they are it shouldn't be so long though...
It is killing me not to post pictures of the new stuff or battle reports...
I was recently doing a bit of research (I know next to nada about firearms) and realized how backwards we have the single and double barreled shotguns. Double-barrel should be a break-action weapon that requires reloading when both barrels are fired, and I think the cost could be reduced to 1 point in that case. Potentially very nasty in the hands of a model with Lightning Fast though.
The cover is finished for the second edition rulebook. It looks wicked! :-*
The Construct too high? That is a first I've heard on this...while I agree he can be avoided it seems people struggle with him even at 20...
The Construct is a tricky one. For me the Constitution is very high which can lead to a 'no-win' situation for Threshold but with a Mad Scientist the potential is there to get two in a game...possibly more. The profile has been slightly modified to make him a bit weaker but he is still a wrecking machine! Anyone else have any thoughts on this guy?
Zombies can be a bit underwhelming without serum, sooo slow... :'(
But lots of spawn-points can over come the mobility issue, making them something to run away from. Used this way they are a good tool for channelling the movement of Threshold teams.
Spawn points? I must be playing too little (in fact, I know I am). Is there rules for respawning zeds somewhere?
We make a point of running high value Threshold lists as early as possible, just to get at some of the more interesting, powerful and fun creatures that SA has to offer.
All this talk of Zombies gives me an idea for a new Plot Point...Jolly good! The stars align slowly, but Cthulhu is patient...
At the beginning the players went for high value lists but were frightened off by some of the tougher Lurkers and tried to keep their totals much lower towards the end of the campaign to try and keep the tough stuff away....Oh, I get that, completely. High point cost Threshold lists aren't long for this world! lol
I used the 'spawning' rules in my 'Green and Unpleasant Land' Black Dossier, and they are very characterful that way, a proper horde feeling.
Urgh...ambush models how I hate thee!
Is the hatred from it being spammed? The skill in general? Do others feel this way?
In early games, on a Threshold character, combined with a dex increase it's really hard for lowly cultists/lurkers to deal with. Even with good numbers against a model with that combo it's tough. I'm still trying to figure out a way around it as he's basically a sniper who gets to shoot on my turn. That shot will likely kill his target, which will thus cause checks on the surrounding lurkers...who will often fail.
That said though, I've made mistakes both games playing against such a model, so I don't feel it's unbeatable...I just need to revise my strategy to take it down, or maybe get an advantageous scenario to work in my favour.
do you think it would be a good idea for me to wait for the second edition rules...... i live in germany so shipping is effing expensive.....and i dont want to buy the first edition just to have it arrive when the second edition come out....that is if i buy it at the beginning of next month :D
oooor i just buy the first edition as a pdf and then when the second edition is finished i buy that second one
Hello
One important thing about kickstarter
try to make it EU friendly.
A lot of my friends dont back kickstarters anymore because of high postage and custom fees
Often higher then the pleagde.
If its a success and i think it will be and there are a lot even unplanned extras, tell people from beginnig there could be delays.
Personaly i would state a later date than explayning delays (yes i backed robotech.....)
Greetings from germany
florian
May I still provide rules suggestions?
i would love to have a scenario where cultists sacrifice human hostages
and the investigators have to stip them
Stip = stop
lol
Yeah, I just finished mine this week. Then two things happened:
1) Mike showed up with another Cultist sculpt (among other things!)
2) My new can of matte spray spewed little white flecks all over the models... >:(
The lesson here may be don't try to finish your cultists. It may also simply be that I had a bad hobby week.
Redeploy!!!
Circle Wagons!!
Revise the revision!
Seriously though, the first edition is a well written set of rules and a good looking publication. It may have had some confusion with terms and could have used some more examples, but the amount of blood, sweat and rattling-dice that went into it showed.
Glad that round #2 is getting the same amount of love. 8) It will be worth the wait.
Oh and IF you add yithians.....give them the option to have that Yithian lightning shooting box thingy....
maybe with a roll that it can overcharge and explode or something like this :D
Way ahead of you sir ;)
I think the most important thing for 2nd should be getting the solo rules sorted, as that way we can ALL play SA any time we want.
;)
I know some people hate early-bird pledge levels
having to add their own shipping amount
I do not really need many new miniatures
I hear the words, but they make no sense! ;)
Regards
Jim
We're planning to use a fulfillment service that ships from regional warehouses. We send your orders in bulk as a freight shipment (paying the import duties up front), and they are then packed and shipped to you via local postal carriers. Depending on what provider we choose, this means that all EU customers will have their orders shipped from either the UK or Germany. Similarly, US orders will ship from inside the US, and Canadian orders from Canada. Distribution points in China and Australia may also be options, but only if we have enough customers in those regions to make it worthwhile.
Also, I will be starting a Second Edition playtest thread in the coming days. Detailing the struggle of my beleaguered Threshold team. So, watch for that!
Have no fear - there shall be no change to the logo!
Also worth asking: are there any serious pet peeves any of you have around Kickstarter? I know some people hate early-bird pledge levels, others get irked by having to add their own shipping amount, and so forth. Just want to avoid anything that will make the experience an unpleasant one for backers. Oh, and if your issue is that they don't accept PayPal, don't fret: we're planning to accept PayPal pledges directly during the course of the campaign.
Solo rules are written...just need more playtesting. These will not appear in the book. Most likely they will be an add on at some point, requiring a card deck...
Solo rules are written...just need more playtesting. These will not appear in the book. Most likely they will be an add on at some point, requiring a card deck...
I was hoping they would make it in to the book :)
I have all your cards up to date, will these be implicated in the second addition.
We'll be taking direct pledges via PayPal during the campaign too, so no worries for those who can't/don't want to use a credit card.
Time for the first batch of miniature previews! Models will be bundled up in two sizes: large Box Sets and smaller Boosters (roughly half what you get in a Box). These are two of the sets that will be available at the outset of the Kickstarter. We'll preview the others next week, plus there are plenty more lined up as Stretch Goals.
(http://strange-aeons.ca/img/other/StarterBox_Pre.jpg)
(http://strange-aeons.ca/img/other/CultBooster_Pre.jpg)
Kind of a specific question about 2nd edition, so I can understand if you Uncle Mike and all the fine folks working on it are unable to answer, but....
Will there be a profile for Vampires in the 2nd edition?
I'm looking at picking up the 1st edition PDF in the next few days and backing the Kickstarter come October, and as such I was going through my minis and looking for suitable Lurkers and I found a very cool Otherworld Vampire miniature and thought it would be really neat to use it, maybe with a few of it's human henchmen against an experienced Threshold squad. In short, I'm trying to paint up stuff for 2nd edition that I can field.
Thanks for your help and I look forward to the kickstarter!
Will there be a profile for Vampires in the 2nd edition?
The Night Stalker has always been intended as our Vampire. It's a very powerful monster though (as it should be!), so doesn't typically appear until you build up an experienced Threshold list.
Thank you LidlessEye, that's excellent to know! Looks like that Vampire miniature will be getting some paint on him after all!
Looks great Argonor! Nice paint on that (Heresy I think.....) mini!
The Missing Links don't look like they are actually mating.
The Missing Links don't look like they are actually mating. Honestly, that is a good thing. Not sure I would want figures of mating Squatches...
;D
Please don't give Mike ideas for bonus figures! :o
Mating Missing Links I think would qualify as a "Scene of Horror"?
Try Scene of Terror! Have you heard what a sasquatch sounds like normally?
http://www.oregonbigfoot.com/sounds.php
Second one from the bottom is clearest. Yes, yes, I'm a cryptozoology geek too...
Not long to go now...I'm up early, fretting...
This sounds strangely familiar...
Just to update everyone, the target launch time for tomorrow remains at 11AM Mountain (10AM Pacific, 1PM Eastern, 6PM UK, 7PM Central Europe). As this is my first time launching a Kickstarter though, please bear with me if the actual start is a few minutes late! And apologies to our fans in Australia and New Zealand - try as I might, there's no such thing as a time that will work for everyone.
I was asked about early birds on another site, so I shall spill the beans here as well: yes, we do have some early bird pledge levels, but the number of slots is quite generous, and we may consider opening up more in the event they're rapidly occupied.
I like how you mentioned you talked your wife into a cult membership. I can't even talk my wife into a boardgame. What's the key, candy, flowers? :D
What times it going live? I wanna throw my money at it!
I'm in surrey, but my club is in west london, so I count too :D
Seems like South East England has the highest concentration of Strange Aeon players outside of Canada.
Maybe we should try and organise a get together some time.
:D
I'd definitely be up for this. I would also be able to drag 2-4 club mates along who I'm
Also, depending on who is doing the European distribution, it might be fun to set up a day where people can collect their KS orders, meet other backers and play a few games rather than waiting for the postman?
And the webstore is down for maintenance?
We've shut it down during the Kickstarter, but I'm having a bugger of a time getting it to show any message except "Down for Maintenance". You'll get your Watcher mini (this year's beastie) with your Kickstarter pledge though, along with next year's, and another model to boot.
Also, you may find there are some non-miniature add-on options coming down the pipe...
Go for it. You know you want to organise it ;)
Also, depending on who is doing the European distribution, it might be fun to set up a day where people can collect their KS orders, meet other backers and play a few games rather than waiting for the postman?