Last weekend was not one but two Salute's. I went to the much much less famous Vancouver's Trumpeter Salute and ran a game of my upcoming coop skirmish game based on Sellswords & Spellslingers. PCs had to escape zombies through a hellcave filled with noxious gas & small alien bugs, then face off the ogre and escape.
We had 6 players, each with a pair of PCs. Almost all of them survived too but the two that died did so in hilarious ways. The first PC died after being irradiated from the zombie clearance - 5 turns into the game, the galaxy's big power - the Halite Confederation - irridated the whole first area to remove the zombie infection and one PC was caught outside the cave, so took 1 wound, taking them to 2 of 3. The PC then ran into the cave, that player's other PC ran over to heal and promptly rolled a 1 for the heal check, which deals one damage. Out of the Action! On the OOA roll, they then roll another 1, which even with the +2 from the medic is still dead.
The second PC was bitten by the zombies, infected but didn't die. They survived to get to the door out of the cave, where the big bag, a heavy-world ogre, killed them. Upon dying, they instantly became a zombie and started fighting the other PCs trying to get out the last door, bottling them up for several turns and giving the ogre time to down another PC before being taken down themselves.
In the cave, I used some awesome Litko scanner tokens to represent tunneling alien bugs, which popped up under PCs and attacked them. The clouds disoriented PCs, moving them in a random direction on a fail.
Overall, lots of fun was had and unlike last year, I ended the con with almost no major edits to my ruleset, so hoping to get a public beta out shortly.