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Author Topic: Dying to change  (Read 5019 times)

Offline Argonor

  • Elder God
  • Posts: 11378
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Dying to change
« Reply #15 on: 13 May 2010, 09:46:29 AM »
"Whaddya mean I need nine Lurkers?  This is an 18BP game!"

Hmmm... haven't seen it that way; more Treshold models = less powerful lurkers in most scenarios...

I like it.

Funny thing is, about 3-4 years ago I decided that I would like to game something rpg-ish loosely based on Call of C'thulhu; interwar setting, high adventure with supernatural twists (Indy, Mummy, etc.). I started surfing the web and found that the Pulp genre had already just been starting to catch on. And then this game came along - I'm full circle....  :)
Ask at the LAF, and answer shall thy be given!


Cultist #84

 

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