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Author Topic: Mob rules  (Read 1137 times)

Offline Black Cavalier

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Mob rules
« on: 20 November 2012, 04:09:41 AM »
From ST#2, the Mob rules say that you add all the individuals' Attacks together.  This means their Attack stat?  So 5 Cultists would roll 5 dice to hit?

& the Mob only adds Attacks, & doesn't affect how wounds are calculate?  So even though there are now 5 figures attacking the target all at once, they still can't do any more possible wounds than a single one of the figures can do?  They'll just have a greater chance of causing the upper end of possible wounds?

Thanks
Remember, remember, the Dalek December
With Paris in ruins and London in ember
In times of the future when fears are abating
Don’t try to forget them, the Daleks are waiting
Quietly planning and scheming and hating…

Offline Mathyoo

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Re: Mob rules
« Reply #1 on: 20 November 2012, 09:16:29 AM »
Thats how I'd understand it. 5 cultists get 5 attack dice, but can wound as a one model.

Oh, one more question!

If I have 5 men mob and one or two get face up/down. Do I have to spent mobs action to get those men back to normal or I can decide to simply leave them behind or drag them with me on a template or something? :D

Offline Uncle Mike

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Re: Mob rules
« Reply #2 on: 20 November 2012, 03:31:37 PM »
They can be dragged along with the mob template. And they add all Attacks together.

Offline superflytnt

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Re: Mob rules
« Reply #3 on: 20 November 2012, 04:18:31 PM »
CROWD SURFING!
www.superflycircus.blogspot.com
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