I see your point. All I can say is the GM should be adjusting things up a bit if needed with the scenario
And it is guidelines for the GM I feel are lacking. I just bought the book, have never played the game, and want to put on a game for a few mates. We rarely have the opportunity to play (not a single game last year, for instance) so needless to say we don't really want to "waste" a session on balancing trial and error. I can adapt a scenario from the included campaign, no sweat, so I'm not seeking a solution to an actual problem I'm experiencing.
I understand CROM is mainly an engine to run the included campaign, but there's room to make your own scenarios so why not include a section with pointers and advice for the GM on how to set up a scenario? It would be really helpful for newcomers to the game. Something to get the ball rolling. Oh well, enough about that! =D