Greetings all. I am just coming to the end of my project to get some Companies up and running and have had a first solo game to start to familiarise myself with the rules (a great set by the way!).
Noting the recommendation to use scenarios, I am keen to use the Bad Jack one (it gets my West Wind Frankenstein model on the table...), but I see from the rules and from posts here that players use their own house rules for activating Jack, prioritising who he moves towards/attacks etc. I like the freedom to adapt the rules to ones own tastes, but I would be really grateful for ideas on house rules that you have found work well for this particular scenario. I am usually fine with tweaking rule sets, and can think of some activation type house rules for this scenario, but as I am new to this system, I would appreciate a lift up on this particular aspect, in terms of what has been tried, tested, and has been found to work well.
Thanks so much in advance for any advice you may offer.

. WS