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Author Topic: the return of heavy/siege artillery  (Read 13018 times)

Offline tin shed gamer

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Re: the return of heavy/siege artillery
« Reply #45 on: 10 January 2015, 12:13:07 PM »
I'd let them play with it.If they break it (very unlikely) then you've got a nice starting point to make a gaming model.Just let it be a childs toy before it become's a grown man's toy.Who know's you may inspire them.
I've alway built toy's for mine,and let them play with my miniatures too(alright not everything there still my toys lol)My Three year old has had a good play with all the card models I've made and most of the production peices too.I admit I've held my breath a few times and reached for the super glue when he's finished.But its a great way to figure out how to build stronger models.
There is a simple way to fit bfgs into a game.Similar to the idea I mentioned ealier.
Most of us play across the a tables width.Why not just down its length.which will give an area play out of most field gun ranges,which is the zone of play for your bfg's which shouldn't conflict with your ranges in your rules.

Offline tin shed gamer

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Re: the return of heavy/siege artillery
« Reply #46 on: 11 January 2015, 01:08:37 AM »
Here's a view of a complete gun,limber,and tractor.Just to show large the whole thing become's.I've played a game noe with the whole train including lorries.as it turns out my worries about it being a little too large to use are hollow the size of the convoy ment I had a hell of a job trying to keep it moving as skirmishes popped up,all the way a long the thing.(now have to buy some cavalry.Never had a use for them before.They'll be a better esscort than my lanchester! whats the odd's of muddy soft ground on a WW1 table lol)

Offline monk2002uk

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Re: the return of heavy/siege artillery
« Reply #47 on: 11 January 2015, 07:44:13 AM »
(now have to buy some cavalry.Never had a use for them before.They'll be a better esscort than my lanchester! whats the odd's of muddy soft ground on a WW1 table lol)
The odds are very low if you are playing late war (1918) scenarios, when the armoured cars and cavalry were most active. At the Battle of Amiens, for example, it was the mine craters that posed the biggest problem to mobility. Arrangements were made for tracks to be created through the battle zone and/or for the armoured cars to be towed through but not because of mud. Once through the battle zone, the armoured cars were able to range far and wide.

Towards the very end of the war, the conditions were muddy because of the rain and not because of the usual perception of churned up ground from massive bombardments. Right up to Armistice Day, however, the armoured cars and cavalry were still able to operate in breakthroughs. The bigger problem in the last weeks was logistical - getting sufficient petrol and forage forward.

Robert

Offline tin shed gamer

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Re: the return of heavy/siege artillery
« Reply #48 on: 11 January 2015, 10:15:25 AM »
Robert I think you've missed the point(It could be down to me typing badly on a phone key pad in the middle of the night ,or the bottle of red used to heal the wound's of the evenings game lol).
The Lanchester sank going off the road trying to reach the head of the convoy,If I owned any cavalry they would have been able to charge down the sides of the lorries without leaving the road.Nor would I have wasted points on a pillbox in a mobile game.
As for logistic's ,It's a convoy of vehicle and equipment,on the move not a stand and fight game.
As for it being late war I never placed a time limit on it,as every peice of equipment was in use from the first year until the bitter end.(yes mk I - V howitzer's were phazed out during the course but not all of them.)
both armoured cars and cavalry were used as esscorts roles they felt were beneath them.I never said I intended to use both in one game.
The point is how can you use bfg's in a game,and I've played a game using one of the idea's I posted ealier in the topic.
Having played it I feel cavalry attacks and charges on a convoy make for a more thought full game.Throw in a couple of hills a village ,and a bridge then it becomes a nightmare.how much of the escort do you use to recce with and how much to defend with(or are they even pointing the right way?)
The reason I don't own any cavalry is simple,I sculpt a range of vehicle for a company so I can use as many as I can find a use for.Also vehicles are a damded sight faster to paint,and I have very little spare time in which to paint and game.
Mark.

 

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