Yesterday my buddy Thomas and I tried out a game of Scrappers . It had been a busy week so I painted minis until the last minute to get a crew ready for the tabletop before I left, which meant we had to write lists over at his house. This put a dent in our playing time and we only managed to play a single game. We both agreed that "starter" lists for all factions would have been a great way for players to jump right into the game without having to build every member from scratch (which is fun and allows detailed composition, but it also take a bit of time). I have already written to the author Robert Faust and suggested that some kind of getting started gangs, and maybe even generic unit profiles which you can just slap on weapons and traits to get you going would be much welcome.
I tried to put together two lists with a bit of flavor, but have a somewhat balanced 7vs7 miniatures, if I would have the time to prepare better I would make them more thematic as you can really set the factions apart. As it was we did not utilize the full set of faction special rules but focused in our game on the core rules, the scenario and the post game sequence to get a feeling on how the game compared to "vanilla" Brink of Battle.
I ran a Gamma Lords all mutant gang, 7 models (1 leader, 2 veterans and 4 troopers). Thomas played the Architects made up of likewise 7 models mixing true humans and synthetic life forms (1 leader, 2 synthetic veterans, 4 troopers). The weapons were limited to regular gear, meaning assault rifles, pistols, shotguns and submachine guns, along with knifes and bludgeons for close combat.
The scenario basic idea of Scrappers, just like in Frostgrave, is to gather loot markers (scrap) on the board. Each time scrap is collected you roll on a D100 random event table to see what happens. The difference between Frostgrave and Scrappers is that you have more loot markers in each game 6-15. Loot markers in Scrappers are also not always "good stuff", sometimes you flip a stone to find an isolated pocket of radiation or a trap. Other times you can find multiple objects in the same container. The overall feeling however is that the scrap tokens are more "points of interests" as Thomas put it rather than given reward tokens.
Check my blog for the full AAR and more pictures from the game:
http://anatolisgameroom.blogspot.se/2017/03/mutants-in-hot-zone-scrappers-aar.html