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Author Topic: Great War - Chain Of Command  (Read 4428 times)

Offline Phil Robinson

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Great War - Chain Of Command
« on: 21 December 2015, 07:46:17 PM »
Dave and I finally got around to playing our second Great War game using Chain of Command rules, a narrative of which can be found on my blog together with some game shots

http://newsfromthefront-phil.blogspot.co.uk/



German granatenwerfer team, the grave marker denotes a jump off point until I can make some more suitable ones.

Look out for more pics of my collection in the January issue of Wargames Illustrated.
« Last Edit: 21 December 2015, 07:48:34 PM by Phil Robinson »

Offline Yankeepedlar01

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Re: Great War - Chain Of Command
« Reply #1 on: 21 December 2015, 08:18:29 PM »
A splendid account of our game it is too! The pics in WI are good too.
"There is no point in being stupid unless you show it!"

http://talesfromghq.blogspot.co.uk/

Offline Helen

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Re: Great War - Chain Of Command
« Reply #2 on: 21 December 2015, 08:23:55 PM »
Lovely report Phil and congrats on your article.
Best wishes,
Helen
Love many things, for therein lies the true strength, and whosoever loves much performs much, and can accomplish much, and what is done in love is done well (V van Gogh)

Offline Metternich

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Re: Great War - Chain Of Command
« Reply #3 on: 24 December 2015, 01:45:31 AM »
Nice pics of some very nicely painted miniatures.  Hope to hear about more such skirmishes.

Offline James Morris

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Re: Great War - Chain Of Command
« Reply #4 on: 25 December 2015, 10:23:07 PM »
Nice report and fine pictures, as usual. Thanks!
Like you, I keep finding that CoC takes a bit longer to play than some other systems, but gives a very satisfying game.

Offline archiduque

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Re: Great War - Chain Of Command
« Reply #5 on: 26 December 2015, 02:20:21 PM »
Excellent!! ;)

Offline GilmoreDK

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Re: Great War - Chain Of Command
« Reply #6 on: 06 March 2016, 07:53:27 PM »
Just saw this and hope someone could give a bit of advice:  I am looking for a set of rules that could work in 6mm to be used on our boards for the In Clouds of Glory game.  I considered using some variation of CoC and also got the WWI CoC Christmas issue. But i am a little in doubt: Can CoC WWI work with stands of 5-10 6mm  figures? Or does it have to model individual figures?


Offline gweirda

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Re: Great War - Chain Of Command
« Reply #7 on: 07 March 2016, 10:22:55 PM »
I've no experience/direct knowledge, but I think 'If the Lord Spares Us' is TFL's WW1 parallel to 'IABSM' (their WW2 squad/section maneuver element game).  It's set in the Mideast theater, but I should think a clever lad like you would be able to adapt. ; )

Disclosure: I use IABSM and Crossfire for 6mm games - I prefer tables where the mini scale matches (or comes close to) the ground scale.
« Last Edit: 07 March 2016, 10:26:32 PM by gweirda »

Offline fred

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Re: Great War - Chain Of Command
« Reply #8 on: 10 March 2016, 07:38:09 AM »
I've used multi based 10mm figures with CoC - it works, you need to record kills with a dice or similar.

But I quickly rebased a lot of figures to 2 figures on a smaller base, as it was hard to spread out and use terrain when all the figures were in a single blob.

Offline GilmoreDK

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Re: Great War - Chain Of Command
« Reply #9 on: 10 March 2016, 09:36:53 PM »
Thanks for the feedback... BAsed on this and a further look at the rules i suspect this  might get too fiddly and too detailed..  I will go looking for a set (if it exists) that that can handle battle sizes around 1-2 companies per side (250-500 troops per side) and perhaps one or two tank sections.  I guess i would like to mount the regular infantry on squad stands of 9 figures (if possible due to the room needed on the boards) as I prefer 1-1 representation where possible.

Offline James Morris

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Re: Great War - Chain Of Command
« Reply #10 on: 11 March 2016, 10:50:32 PM »
Gilmore DK, CoC is not the rules set you're looking for.  It does an unparalleled job of platoon-sized skirmish combat games, but will not cope with the scale of game you're after.  Also CoC needs you to be able to identify individual bombers, LMG gunners etc, which could be challenging at 6mm.  Peter Pig's Square Bashing is good for battle-sized games involving ore troops, but with 12 models representing a battalion, it's not a 1:1 representation.  It also works on a grid which may not fit with your terrain.

Sorry that doesn't give you any firm leads, but some information for you anyway!

Offline Marine0846

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Re: Great War - Chain Of Command
« Reply #11 on: 13 March 2016, 01:23:17 AM »
Have not been on the WWI board for awhile.
Excellent battle report.
Need to get my guys out for a go.
Semper Fi, Mac

Offline GilmoreDK

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Re: Great War - Chain Of Command
« Reply #12 on: 13 March 2016, 11:04:25 AM »
Gilmore DK, CoC is not the rules set you're looking for.  It does an unparalleled job of platoon-sized skirmish combat games, but will not cope with the scale of game you're after.  Also CoC needs you to be able to identify individual bombers, LMG gunners etc, which could be challenging at 6mm.  Peter Pig's Square Bashing is good for battle-sized games involving ore troops, but with 12 models representing a battalion, it's not a 1:1 representation.  It also works on a grid which may not fit with your terrain.

Sorry that doesn't give you any firm leads, but some information for you anyway!

Thanks, it gave me enough of a lead to have a look at at Spearhead (too grand a scale) and Crush the Kaiser.. Contacted the designer of the latter via their Facebook page and it seems like it scales nicely for what i am looking for ..  Will have to look at the quality of the rules themselves though

Offline monk2002uk

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Re: Great War - Chain Of Command
« Reply #13 on: 13 March 2016, 04:14:21 PM »
Spearhead and Square Bashing are definitely the wrong scale. Check out Crossfire. To get 1:1 representation you will need to go to 6mm or perhaps 10mm scale figures.

Robert

 

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