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Author Topic: Card Editor with Pulp Alley cards  (Read 11961 times)

Offline DavyJones

  • Scientist
  • Posts: 220
    • GlueandDice.com - Adventures in small worlds
Re: Card Editor with Pulp Alley cards
« Reply #30 on: 04 January 2017, 07:01:26 PM »
I just started using Geckos for Pulp Alley and I really like it. Thanks for your effort Gulix.  :)

Offline Gulix

  • Assistant
  • Posts: 43
Re: Card Editor with Pulp Alley cards
« Reply #31 on: 05 January 2017, 08:34:28 AM »
I just started using Geckos for Pulp Alley and I really like it. Thanks for your effort Gulix.  :)

Thanks to you ! Glad to hear someone use it !
A new beta version is coming, with a better User Experience (I hope), especially for those that don't want to look at code ^^.

Offline pistolpete

  • Mad Scientist
  • Posts: 844
  • Rent money is for rent - telly savalas
Re: Card Editor with Pulp Alley cards
« Reply #32 on: 05 January 2017, 06:59:51 PM »
gulix -

just had a little test run and it looks nice.  the only thing i'd recommend is having dodge be a different color and the other abilities since it's either/both combat and non-combat.  or have a way for users to change background colors.

i will have to play around a bit more as time allows but definitely helpful for creating my own cards - way more easy than scanning/printing/handwriting as i have been doing.

Offline Gulix

  • Assistant
  • Posts: 43
Re: Card Editor with Pulp Alley cards
« Reply #33 on: 28 January 2017, 01:47:45 PM »
The Beta 2 of Geckos is now live ! And to celebrate this milestone, here's the all new and fresh logo for the application :



But that's not all that have been done, of course. For a complete list of completed Issues, see this page. Here's a summary of what have been done :

- Multiple Styles in one template
- Inheritance in Styles (great for translations !)
- Documentation moved to a better suited wiki
- Bold and Italic with Rich Text Editor
- List of pre-installed Templates (with a still-growing list of games / uses)
- Validating the Template Code before using it
- Image Editor with cropping functionnality (no need to prepare image beforehand)
- Grouping Editable fields together (and hiding them)

All of these new features can be found in the demo project, hosted on Github. Test them, use them, feel free to report any bug, missing feature, wanted feature, or anything else via the Issues page.

What's coming next ? Well, I've got some things to do to fully complete the Beta 2 Release. Some documentation, tutorial to create a template, and update for some existing templates. Also, in the next weeks, new templates will appear : Pulp City, Dungeon World, Silver Tower, ... If you're a game developer and want to use geckos to edit cards for your game(s), feel free to contact me. As I did for "Au nom de l'Empereur" (check the installed templates), I can help create a template based on your work.

Also, there's the Beta 3 that's now waiting in line. Many many things are planned, and intermediate releases will surely happened. I'll get into the Template Editor as soon as possible. But I also got some interesting features that need to be added to the core engine. See the list.

Enjoy Geckos ! And feel free to speak about it !

Offline Gulix

  • Assistant
  • Posts: 43
Re: Card Editor with Pulp Alley cards
« Reply #34 on: 28 January 2017, 01:50:19 PM »
gulix -

just had a little test run and it looks nice.  the only thing i'd recommend is having dodge be a different color and the other abilities since it's either/both combat and non-combat.  or have a way for users to change background colors.

i will have to play around a bit more as time allows but definitely helpful for creating my own cards - way more easy than scanning/printing/handwriting as i have been doing.

Playing with colors should be easy. I'll add that to my to-do list.
Feel free to post Issues about the Template if you have ideas to improve it.

There is now two "Pulp Alley" templates pre-installed, one for the characters (with two very distinct styles), and one for the cards (Fortune, Solo, others). A good way to create your own, or, like myself, get your cards in your own language.

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Card Editor with Pulp Alley cards
« Reply #35 on: 31 January 2017, 03:52:31 AM »
This is sounding really cool. Can't wait to check it out!

THANKS for everything you're doing and for sharing with everyone!  :D

Offline nozza_uk

  • Mastermind
  • Posts: 1270
    • The wargaming world of Nozza
Re: Card Editor with Pulp Alley cards
« Reply #36 on: 14 February 2017, 01:57:40 PM »
Quick question. How do I change the font size for the description? Could tweak the code on the previous version, but failing to see where I can edit it in the new version.

Offline Gulix

  • Assistant
  • Posts: 43
Re: Card Editor with Pulp Alley cards
« Reply #37 on: 20 February 2017, 12:28:59 PM »
It seems to have disappear. Strange.
Will look into it and correct it.

https://github.com/Gulix/geckos/issues/156

Offline pistolpete

  • Mad Scientist
  • Posts: 844
  • Rent money is for rent - telly savalas
Re: Card Editor with Pulp Alley cards
« Reply #38 on: 22 February 2017, 03:34:12 AM »
When printing does it do multiple cards per page?  Sorry if that seems like a simple question but couldn't find any information on the wiki.

Offline Gulix

  • Assistant
  • Posts: 43
Re: Card Editor with Pulp Alley cards
« Reply #39 on: 22 February 2017, 08:52:41 AM »
Not yet. But it is planned : https://github.com/Gulix/geckos/issues/29

Offline Gulix

  • Assistant
  • Posts: 43
Re: Card Editor with Pulp Alley cards
« Reply #40 on: 08 May 2017, 10:08:43 AM »
Geckos is teaming up with "En Terres Sauvages" (right now on Ulule), the french translation of Perilous Wilds, a supplement for Dungeon World. The goal is to provide new templates for inspiration cards for Dungeon World (and other uses, I'm sure).

While developing those templats, I will add new functions to Geckos (some are already done) and everyone will get access to cards designed by a true designer (aka not me). Here's what I already put in place :



Stay tuned for more informations, and feel free to ask me about creating cards with / for you !

PS : better export and printing are in development !

Offline Gulix

  • Assistant
  • Posts: 43
Re: Card Editor with Pulp Alley cards
« Reply #41 on: 08 June 2017, 09:21:13 AM »
A post on my blog (in french), about the state of advancement and what is coming : http://www.gulix.fr/blog/spip.php?article429

TLDR : the project grows slowly, I'm open to external collaborations, and I'm getting into "Template Creation on Demand", versus some contribution (feel free to contact me).

Offline DavyJones

  • Scientist
  • Posts: 220
    • GlueandDice.com - Adventures in small worlds
Re: Card Editor with Pulp Alley cards
« Reply #42 on: 11 June 2017, 12:12:34 PM »
Good news. Still like Geckos.  :)

Offline Gulix

  • Assistant
  • Posts: 43
Re: Card Editor with Pulp Alley cards
« Reply #43 on: 20 July 2017, 12:50:12 PM »
The Beta 3 of Geckos is now live !

https://github.com/Gulix/geckos/releases/tag/v0.3.0

But what's about this Beta 3 ? Well, many new functions are now done. You can see a list of what has been achieved in this page, but here's a summary :

* Google Fonts are now very easy to use inside templates
* Copy an existing card to create a new one
* Globals / Constants inside a Template (for images, complex code, duplicates, ...)
* Export a card to SVG
* Export all cards to ZIP (of PNG or SVG)
* Export all cards to PDF
* Save your work in your browser cache, instead of using JSON files
* Load Geckos with a chosen template
* Overall make-up of the UI

http://gulix.github.io/geckos/

All of these new features can be found in the demo project, hosted on Github. Test them, use them, feel free to report any bug, missing feature, wanted feature, or anything else via the Issues page.

What's coming next ?

Some videos are planned to explain how to use Geckos, as a card maker, and as a template creator. In addition, the documentation will be updated with a "how to use" section. Feel free to express your needs in documentation in the Issues !

Here's some info on how Contributing to Geckos : https://github.com/Gulix/geckos/blob/master/CONTRIBUTING.md

There's a Milestone called Templates for Beta 3 ( https://github.com/Gulix/geckos/milestone/8 ) that is now my priority. I've got some templates to update create in order to provide more templates to you, the users ! If you want a template that's not on that list, feel free to contact me. I could work on a template for a small fee, or guide you through the creation of your template.

There will be some minor (I hope !) issues that will come with this Beta. I will correct them and create minor releases.

Also, there's the Beta 4 that's now waiting in line. Many many things are planned, and intermediate releases will surely happened. I always say that I'll get into the Template Editor as soon as possible, but other interesting things pop up. Some features that need to be added to the core engine. See the updated list, and feel free to express your needs and wants by commenting the Issues (or by creating new ones).

Enjoy Geckos ! And feel free to speak about it !

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Card Editor with Pulp Alley cards
« Reply #44 on: 20 July 2017, 04:23:50 PM »
Very cool! Thanks for the updates.  :D :D :D


Mila Phipps, Pulp Girl
mila@pulpalley.com

 

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