*

Recent Topics

Author Topic: Let's talk about the similarities and differences between FG and GA  (Read 3390 times)

Offline Doug.Sundseth

  • Student
  • Posts: 16
Re: Let's talk about the similarities and differences between FG and GA
« Reply #15 on: 08 November 2017, 04:54:44 AM »
@critmash:

"A difference in the heritor phase activation is that you have to move the soldiers within 3 inches before the heritor. Can’t recall that this was specified in FG."

Not in the rules for either game. In both cases you can activate up to three soldiers within 3 inches with each of your leaders. And you have the option for Group Activation as well. In neither type of activation is it specified that you have to move the figures in any specified order.

Offline critsmash

  • Bookworm
  • Posts: 87
Re: Let's talk about the similarities and differences between FG and GA
« Reply #16 on: 08 November 2017, 05:34:16 PM »
Doug, i stand corrected. I mistook the rules on pg 30. Thanks for correcting :)

Offline Longstrider

  • Bookworm
  • Posts: 82
Re: Let's talk about the similarities and differences between FG and GA
« Reply #17 on: 01 January 2018, 07:09:47 AM »
I think rather than backporting, the thing to do might be to just decide that a given campaign is going to follow the GA campaign rules or the FG rules, and let the players decide to take a wizard or a heritor. On a first read I'd think the Heritor's crew would be a bit underpowered, but maybe not enough to be a problem.

 

Related Topics

  Subject / Started by Replies Last post
11 Replies
4540 Views
Last post 14 April 2011, 04:02:03 AM
by ccm001
0 Replies
1218 Views
Last post 11 October 2012, 09:55:39 PM
by Conquistador
14 Replies
2745 Views
Last post 29 June 2013, 11:25:33 PM
by Londoncopper
4 Replies
2314 Views
Last post 27 January 2017, 03:46:20 PM
by gpruitt
2 Replies
647 Views
Last post 05 May 2025, 07:32:06 PM
by Terry37