Hi, I'm in the process of writing my own ruleset, and I'd like some help from you guys please.
I'm using a simple alternate activation system based on an initiative roll (I activate a squad, you activate a squad, etc), so far my rules are based around the typical static squad structure, i.e. these 8 guys start the game as a squad, and always work as a squad. What I'd like is something a little different, where I can break away from static squad structure and have something more fluid. Where a command model can maybe gather a group around him for this turn and be activated and do something, then next turn the same models are activated as a 2 or 3 different groups and maybe drawn in some other models as well. Any ideas how it could function? I'm a bit stumped.
Edit: the link at the bottom of this post is a link to an earlier version of the rules (they've changed a little since), but the activation system is more or less the same if you want a closer look.