*

Recent Topics

Author Topic: I Need Your Thoughts on M&T2  (Read 442 times)

Offline Pan Marek

  • Scientist
  • Posts: 259
I Need Your Thoughts on M&T2
« on: 27 June 2022, 09:19:14 PM »

I'm a longtime player of the original M&T, and have played about 10 games of M&T2. I played yesterday, and I have some issues that need ideas:
1-  The new set tries to deal with the issue of one side having more cards because it has more troop types. Playing the other side's cards, and the command points do this a bit, but in yesterday's game, I had Continentals, Militia and Rifles (3 types) and my opponent had provincials, lights and jaegers, or (2 types). So, I had 4 more cards than my opponent. Is there any way to solve this without both sides always having the same number of types?

2-  Entering into melee. The basic move is 4". But effective range is 12", or 3 moves before contact. This seems to make melee a very dicey proposition, which seems ahistorical for muzzleloader combat. Any thoughts?

Thanks, folks.

 

Related Topics

  Subject / Started by Replies Last post
4 Replies
3432 Views
Last post 11 April 2009, 01:03:20 PM
by Grimm
9 Replies
3000 Views
Last post 16 August 2022, 04:58:45 PM
by Easy E
13 Replies
1961 Views
Last post 04 August 2022, 04:59:30 PM
by olicana
55 Replies
7507 Views
Last post 31 December 2022, 03:49:27 PM
by fred
0 Replies
542 Views
Last post 14 August 2023, 08:05:32 PM
by Evil Dave