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Author Topic: One-Hour Skirmish Wargames Rules  (Read 9242 times)

Offline Dubar

  • Scientist
  • Posts: 377
One-Hour Skirmish Wargames Rules
« on: May 14, 2025, 04:00:53 PM »
I've had these rules since April 2024 and FINALLY understood how using vehicles (mainly armor) works!!!

I kept seeing the words "Accumulative Damage", so I thought there must be a table somewhere that gave totals for different vehicles, NOPE!

After reading the rules for hours yesterday I realized that a vehicle is destroyed ONLY if it has been abandoned by the crew.

What's missing in the rules is a way to keep count of the number of damage points a vehicle takes, so I started using a 12-sided die to keep a record.

Plus this finally sunk in:

Test immediately for crew morale if damage has been inflicted.  The vehicle’s owner draws a Resolution Card and compares it to the vehicle’s current accumulated damage.  The crew will bail if the value of the Resolution Card is less than or equal to the accumulated damage.

Thick as a brick sometimes!!!  ;D
The crow flies at midnight

Offline Harry Faversham

  • Galactic Brain
  • Posts: 4372
Re: One-Hour Skirmish Wargames Rules
« Reply #1 on: May 14, 2025, 05:10:24 PM »
Don't fret, it gets worse as you get older!
How do you like the rules, I'm a big fan. Do you know there's a OHS group on Facebollix?
 ;D 
"Wot did you do in the war Grandad?"

"I was with Harry... At The Bridge!"

Offline Storm Wolf

  • Mastermind
  • Posts: 1189
Re: One-Hour Skirmish Wargames Rules
« Reply #2 on: May 14, 2025, 05:31:44 PM »
Don't fret, it gets worse as you get older!
How do you like the rules, I'm a big fan. Do you know there's a OHS group on Facebollix?
 ;D

I like OHS rules also and Facebollix  lol, I like that too (the name not the thing), I call it Facearse, simply because it is  :D
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.

 

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