This weekend, around Christmas preparations, was able to continue playtesting my work on the Chainmail - rules for medieval miniatures which I have in 2nd and 3rd e.
I felt like I had to get this playtest in as I am likely to be distracted by a couple of rulesets that are under the Christmas tree, "Midgard" and "One-Hour Ancient & Medieval Skirmish Games"!For a scenario, I used Neil Thomas' "One-Hour Wargames" #23, "Defence in Depth" with a small portion of my newly flocked Welsh and English Marcher Lord forces. I played it a total of 4 times, recording the final outing.
My impression of the scenario is that there are many options for both the attacker and the defender, and they will depend on the forces at hand. I think you pretty much have to attack the town and try to take the bridge with your best unit, as the road exit is critical. If you take the long way around you will have to fight through most of the defending army, which may not work out given the cluttered terrain.
My impression of the rules is that - rewritten for coherency and ease of play - they deliver great feel. The commander will have to carefully manage Fatigue, Morale, and Maneuver, using some Shooting in support. I look forward to adding in the rules for commanders and heroes in the future.
Altho I used Chainmail for rules, I think this scenario will play well with almost any solid ancient or medieval ruleset that is closer to the tactical level.
Highly recommend OHW, as always. I will have to try #23 again in the future, mixing up the forces a bit, and giving someone a hero!
https://darkages40and25.blogspot.com/2024/12/more-chainmail-3ed-playtesting-with.html