In wargames engineer type units always seem to attract a disproportionate amount of fire.
Do your rules have target priority rules? Engineers on foot would count as infantry, engineer tanks count as well, tanks - this is what we use
All units being assaulted fire at their assaulters.
These are optional rules, but we argue that you should use them, to prevent long range flank shots of opportunity when other enemy are closer and more dangerous.
Where there is a choice of several equal priorities, the nearest must be engaged.
All units must fire at:
a) enemy within 50m that is facing them.
Tanks and assault guns must fire at:
a) tanks
b) anti-tank guns & AAA used as ATG
c) APCs
d) infantry
e) towed artillery
Infantry must fire at:
a) infantry
b) anti-tank guns & AAA used as ATG
c) APCs,
d) towed artillery
e) tanks
Anti-tank guns must fire at:
a) tanks
b) APCs
c) recce
d) infantry
e) other guns
OP directed artillery can choose any target.
Artillery Batteries on table must fire at:
a) other artillery
b) infantry
c) tanks
d) any others
Artillery assigned to an CHQ follow the fire priority of the CHQ type.
Recce must fire at
a) tanks (this is deliberate to stop/reduce people using recce tanks as suicide drive-by shooters)
b) recce
c) infantry
d) APCs
e) guns
AA guns must fire at
a) aircraft
b) helicopters
c) AFVs
d) towed guns
e) infantry
Mark