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Author Topic: FUBAR 4.0 Resident Evil squad game ruleset  (Read 2083 times)

Offline Lawful Evil

  • Scientist
  • Posts: 401
FUBAR 4.0 Resident Evil squad game ruleset
« on: 25 August 2012, 03:39:30 PM »
Hey guys, I've spent the last week's worth of evenings putting together a colourful 20+ page module for FUBAR 4.0. Its set in the Resident Evil world and focuses on small squads of elite BOW fighting soldiers, especially BSAA agents and Umbrella Security Services. It incorporates some simple skills and levelling ability, as well as some classes.

Like a lot of skirmish games these days, each squad chooses one or more missions and works to complete their own missions, sometimes coming into conflict with each other, sometimes not. Along the way T-Virus infected and las plagas creatures spawn and attack each side. Fought in the narrow corridors of third world nation shanty towns, I'm hoping it'll feel like the first few levels of RE5.
 
I'm in the home stretch now, working on the item and enemy cards, and I'm feeling a bit scatter-brained. I was wondering if anyone could do me a favour and take a quiet look at the rules for any gaps that need to be filled before its available to the general public?

I'd just like a fresh set of eyes to spot any inconsistencies I'm not seeing at the moment. My brother had a look a minute ago, picked up a bunch of typos, but I'm after those one or two rules that are poorly phrased or mentioned once and not found elsewhere (like a whole slew of skills in the old SLA rulebook. Good luck working out what Athletics actually did, but you could take ten ranks in it!)

Thanks in advance.

Enemy card for Chainsaw Majini, will be printed up at standard CCG size
« Last Edit: 25 August 2012, 11:31:10 PM by Lawful Evil »

Offline Agent Brown

  • Bookworm
  • Posts: 82
Re: FUBAR 4.0 Resident Evil squad game ruleset
« Reply #1 on: 27 August 2012, 09:41:12 AM »
Do you mean you people to look over your rules? Is there a link?

Offline Lawful Evil

  • Scientist
  • Posts: 401
Re: FUBAR 4.0 Resident Evil squad game ruleset
« Reply #2 on: 27 August 2012, 11:24:28 AM »
That's precisely what I meant, and no, no link, the idea was for a few interested parties to have a look over the document and offer some constructive criticisms before I make it generally available. I really made it for my gaming group so we have a concrete, nice to look at summary of our house-rule add ons. Its not intended to be a professional product, but I don't want to go throwing it out there with glaring flaws and typos. No need to air my gaming screw-ups needlessly to the world, is there?   ;)

Anyone interested in lending me a critical eye (or two) please PM me so I can send a copy of the rules your way.
Thanks.

 

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