Hey guys, I've spent the last week's worth of evenings putting together a colourful 20+ page module for FUBAR 4.0. Its set in the Resident Evil world and focuses on small squads of elite BOW fighting soldiers, especially BSAA agents and Umbrella Security Services. It incorporates some simple skills and levelling ability, as well as some classes.
Like a lot of skirmish games these days, each squad chooses one or more missions and works to complete their own missions, sometimes coming into conflict with each other, sometimes not. Along the way T-Virus infected and las plagas creatures spawn and attack each side. Fought in the narrow corridors of third world nation shanty towns, I'm hoping it'll feel like the first few levels of RE5.
I'm in the home stretch now, working on the item and enemy cards, and I'm feeling a bit scatter-brained. I was wondering if anyone could do me a favour and take a quiet look at the rules for any gaps that need to be filled before its available to the general public?
I'd just like a fresh set of eyes to spot any inconsistencies I'm not seeing at the moment. My brother had a look a minute ago, picked up a bunch of typos, but I'm after those one or two rules that are poorly phrased or mentioned once and not found elsewhere (
like a whole slew of skills in the old SLA rulebook. Good luck working out what Athletics actually did, but you could take ten ranks in it!)
Thanks in advance.
Enemy card for Chainsaw Majini, will be printed up at standard CCG size