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Author Topic: EotD - entering buildings  (Read 1373 times)

Offline jscottbowman

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  • Posts: 231
    • Scotts Wargaming
EotD - entering buildings
« on: 28 September 2012, 04:13:43 AM »
Just wondering how you guys that are playing EotD handle entering buildings;

Do you assume all doors are locked / unlocked. If locked how would you break them down?
Entry through windows - smashed glass - risk of injury?

Once inside, what of the occupants? Do you assume 'non-coms' keep out of the way, or would there be indignant defenders - "an englishman's home is his castle" and all that!

Grateful for your thoughts.

Cheers
Scott

Offline Skrapwelder

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Re: EotD - entering buildings
« Reply #1 on: 28 September 2012, 02:17:29 PM »
I worked out a set of solutions to deal with buildings. Doors had to be forced open by making a wound roll and giving normal doors a fortitude of 4. Any thing higher than a Discombobulate resulted in the door crashing in. Once inside the buildings functioned like Difficult or Dangerous terrain (Roll a D10: 5-8 = Difficult, 9-10 = Dangerous) that had been traveled through at more than the base movement rate so a die roll was needed to avoid being discombobulated or even seriously hurt.  This represented the unknown nature of what could be in the building, whether it be occupants or just a bunch of crap to work around. Movement in buildings was at base rate only and only one model could fire from a given window.

The rules proved to be too complicated so we resolved to play outside. lol

Offline fastolfrus

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Re: EotD - entering buildings
« Reply #2 on: 02 October 2012, 08:59:32 PM »
We don't go indoors - although quite a few of our buildings have alleyways so you can go through them in a way.
We've only just started on big buildings - workhouse and dockside warehouses - but prototypes have fixed roofs, so again no going indoors.
Gary, Glynis, and Alasdair (there are three of us, but we are too mean to have more than one login)

Offline Laughing Ferret

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Re: EotD - entering buildings
« Reply #3 on: 02 October 2012, 09:43:38 PM »
some character types- bats, and ethereal form say they can enter windows or move through objects, so you might want to keep those in, even if you don't want to complicate things with moving into buildings and fighting inside them. -in buildings could be a problem, since then you can end up with bunkered firefights, which is slow for ranged vrs ranged, and not much hope for hand to hand fighting styled bands.
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