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Author Topic: Sort of Pulp, a run at Bolt Action not set in WW2  (Read 1338 times)

Offline Joe Fish

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  • Posts: 124
Sort of Pulp, a run at Bolt Action not set in WW2
« on: January 28, 2013, 03:50:56 PM »
We do a bit of narrative gaming here, we recently tried a few Bolt Action games, very suitable for games with 30 to 50 figures on a side.   We kept it simple, no tanks or crew served weapons.  The setting is a mash up of SCW and Pulp as I don't have WW2 in this scale, painted, yet.  I do have some early war Poles but the temperature daily high has been low 20's high teens (F, not Celsius), so they cannot be primed in my usual method.







There's more on the blog, which shows the table and set up on these entries.

The game

http://pancerni-fishtales.blogspot.com/2013/01/bolt-action-scw-game.html

The set up

http://pancerni-fishtales.blogspot.com/2013/01/bolt-action-and-scw-set-up-and.html


Sorry for the small photos, How does one get the bigger size to show....I use Flickr to upload, if that makes a difference.


Offline joroas

  • Galactic Brain
  • Posts: 7802
Re: Sort of Pulp, a run at Bolt Action not set in WW2
« Reply #1 on: January 28, 2013, 03:57:40 PM »
The great thing about the influx of Pulp and VBCW is that we have unwittingly created realistic proxies and alternate timelines.  Does the setting matter?  It is the game that is important......  :D
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline Joe Fish

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  • Posts: 124
Re: Sort of Pulp, a run at Bolt Action not set in WW2
« Reply #2 on: January 28, 2013, 04:30:14 PM »
I agree!  If everybody playing enjoys the game, it's "all good."  Glad you liked it.  We had a blast.

While not a detailed system for Pulp in particular, the mechanics are roughly similar in complexity to Bob Murch's rules ( his are free and have some Pulp specific ideas) and have the advantage of being widely available in order to lure the unsuspecting gamer into the era where anything goes.   We are truly blessed to have so many options.

Howard Whitehouse's rules are wonderful with a dedicated umpire for large groups.

The .45 adventure and Pulp Alley Rules are good as well, but have a different style of play, great for character driven games from what I've gathered from some truly great AAR's posted here and on other forums.

It's a nice change of pace from my usual diet of Napoleonics.  :)

former user

  • Guest
Re: Sort of Pulp, a run at Bolt Action not set in WW2
« Reply #3 on: January 28, 2013, 04:50:55 PM »
it certainly looks like a lot of fun

with Zeppelin trooppers in the SCW I don't know why there shouldn't be any in WWII, so who cares?
the Bolt Action rules are hardly depicting Platoon/Company scale fighting tactics, so......

 

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