I agree! If everybody playing enjoys the game, it's "all good." Glad you liked it. We had a blast.
While not a detailed system for Pulp in particular, the mechanics are roughly similar in complexity to Bob Murch's rules ( his are free and have some Pulp specific ideas) and have the advantage of being widely available in order to lure the unsuspecting gamer into the era where anything goes. We are truly blessed to have so many options.
Howard Whitehouse's rules are wonderful with a dedicated umpire for large groups.
The .45 adventure and Pulp Alley Rules are good as well, but have a different style of play, great for character driven games from what I've gathered from some truly great AAR's posted here and on other forums.
It's a nice change of pace from my usual diet of Napoleonics.
